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Gameplay Jobs (NOW HIRING)

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

As a Senior Gameplay Engineer, you will be responsible for creating architecture that enables compelling gameplay in a large open world, while supporting both single player and multiplayer ...

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

As a Senior Gameplay Engineer, you will be responsible for creating architecture that enables compelling gameplay in a large open world, while supporting both single player and multiplayer ...

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create ...

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create ...

Gameplay Engineer 2

Redmond, WA · On-site

$49.71 - $55.23/hr

Are you passionate about bringing imaginative game worlds to life and empowering a vast community of creators? We are seeking a talented engineer to join a dynamic team at the forefront of content ...

Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part ...

Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part ...

Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain -- they can mend the soul, cultivate calm ...

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Gameplay information

See salary details

$27.5K

$56.7K

$60.5K

How much do gameplay jobs pay per year?

As of Jun 3, 2026, the average yearly pay for gameplay in the United States is $56,723.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,000.00 and $59,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Gameplay Programmer, and why are they important?

To thrive as a Gameplay Programmer, you need strong programming skills (commonly in C++ or C#), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems, and debugging tools is essential. Creative problem-solving, teamwork, and effective communication are valuable soft skills that set top performers apart. These abilities ensure smooth collaboration with designers and artists, deliver engaging player experiences, and drive the technical excellence needed for high-quality games.

How does a Gameplay Programmer typically collaborate with designers and artists during game development?

Gameplay Programmers work closely with designers to translate creative concepts into functional game mechanics and ensure the intended player experience. They also collaborate with artists to integrate assets, such as animations and effects, into the game engine, making sure everything runs smoothly and as envisioned. Regular meetings, prototyping sessions, and feedback loops are common, ensuring alignment across disciplines and allowing for quick iteration on features. This collaborative environment helps maintain a cohesive vision and addresses technical challenges early in development.

What are gameplay designers?

Gameplay designers are professionals in the video game industry who focus on creating and refining the rules, mechanics, and interactive elements that define how a game is played. They collaborate with other team members such as artists, programmers, and writers to ensure that the gameplay experience is engaging, balanced, and fun. Their responsibilities can include designing levels, prototyping new features, and playtesting to improve the game's flow and challenge. Ultimately, gameplay designers are essential in shaping the core experience that players enjoy.

What is the difference between Gameplay vs Game Designer?

AspectGameplayGame Designer
Primary FocusDesigning and implementing game mechanics and player interactionsConceptualizing game concepts, storylines, and overall game structure
Required SkillsProgramming, scripting, understanding of game mechanicsCreativity, storytelling, level design, and game theory
Work EnvironmentGame development teams, often in programming or design rolesDesign teams, often collaborating with artists and developers
Common UsageFocuses on how players experience the gameFocuses on the overall game concept and design

Gameplay specialists focus on creating engaging player experiences through mechanics and interactions, while game designers develop the core concepts, storylines, and structure of the game. Both roles are essential but differ in scope and responsibilities within the game development process.

More about Gameplay jobs
What cities are hiring for Gameplay jobs? Cities with the most Gameplay job openings:
What states have the most Gameplay jobs? States with the most job openings for Gameplay jobs include:
Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

Other

Medical, Dental, Life, Retirement, PTO

Posted 24 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through responsive, expressive, and high-quality animation systems. You'll work at the intersection of gameplay engineering and content creation - partnering closely with animators, designers, and technical artists to build scalable systems that power movement, locomotion, and moment-to-moment feel. This role collaborates with multiple groups within the gameplay team, contributing directly to the quality, polish, and performance of our core combat experience. The ideal candidate is passionate about player feel, thrives in cross-disciplinary collaboration, and takes pride in building robust systems that unlock content at scale.

Responsibilities:
  • Design, prototype, and implement robust, scalable gameplay and animation systems, evolving underlying systems to improve reuse, polish, maintainability, and performance.
  • Contribute to locomotion, movement feel, and animation-driven gameplay systems across multiple gameplay domains.
  • Partner closely with animators and technical artists to improve workflows, clarify handoff points, and enable efficient content production.
  • Identify technical risks in animation and gameplay systems and collaborate with technical leaders to implement sustainable architectural solutions.
  • Contribute to adjacent gameplay domains such as combat systems, camera, VFX integration, or other core gameplay systems as needed.
  • Mentor peers across disciplines by sharing insights on animation systems, gameplay feel, and technical problem-solving.
Required Qualifications:
  • 5+ years of professional experience in game development.
  • 3+ years of experience developing or supporting animation systems.
  • Strong C++ programming skills and solid computer science fundamentals.
  • Experience working with Unreal Engine, including its animation systems.
  • Experience implementing gameplay systems closely tied to animation
  • Strong debugging, optimization, and performance-tuning skills.
  • Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy.
Desired Qualifications:
  • Familiarity with Unreal Engine internals and extending or modifying engine animation systems.
  • Experience improving content pipelines and animation workflows.
  • Exposure to related domains such as gameplay VFX, camera systems, etc.
  • Experience working on mid-sized engineering teams in a live or in-development game environment.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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