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Gameplay Developer Jobs in Kansas (NOW HIRING)

TheMechanical Engineer - Level3 isresponsible for performing mechanical design for power system ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

The Electrical Engineer II is responsible for performing electrical power, lighting, and/or low ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

The Electrical Engineer II is responsible for performing electrical power, lighting, and/or low ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

The Electrical Engineer II is responsible for performing electrical power, lighting, and/or low ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

TheMechanical Engineer - Level3 isresponsible for performing mechanical design for power system ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Showing results 21-40

Gameplay Developer information

See Kansas salary details

$108.3K

$120.6K

$127.4K

How much do gameplay developer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for gameplay developer in Kansas is $120,635.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,100.00 and $126,500.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What are popular job titles related to Gameplay Developer jobs in Kansas?

For Gameplay Developer jobs in Kansas, the most frequently searched job titles are:

What job categories do people searching Gameplay Developer jobs in Kansas look for?

The top searched job categories for Gameplay Developer jobs in Kansas are:

Infographic showing various Gameplay Developer job openings in Kansas as of August 2026, with employment types broken down into 81% Full Time, 5% Part Time, 1% Temporary, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $120,635 per year, or $58 per hour.

Senior 3D Graphics Software Engineer

Aechelon Technology Inc.

Overland Park, KS • On-site

$138K - $171K/yr

Full-time

Re-posted 17 days ago


Job description

Job Summary:
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. The Senior 3D Graphics Software Engineer will play a key role in the small core software team, responsible for designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
Responsibilities:
• Designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
• Enhancing our art path and integrating it with our shader engine to achieve the next level of realism and performance.
Qualifications:
Required:
• Passion for real time computer graphics and solid software engineering principles
• 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
• Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
• In-depth knowledge of and experience programming in C and C++ languages
• Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
• Strong analytical and problem-solving skills
• Ability to work with export-controlled technology
• BS in Engineering, Computer Science or similar technical field
Preferred:
• Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
• Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
• Experience with next-generation graphics APIs such as Vulkan or DirectX 12
• Experience with multi-processing real time systems
• Experience developing image processing software
• Experience with defect tracking systems such as Bugzilla or Jira
• Experience with Configuration Management (CM) systems such as Perforce or Git
• Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
Company:
Aechelon Technology Inc. is now a Shield AI company. Follow @Shield AI for updates. Founded in 1998, the company is headquartered in San Francisco, USA, with a team of 51-200 employees. The company is currently Growth Stage.