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Game Tester Jobs (NOW HIRING)

Over 1 million players played the browser version; we've rebuilt the entire game for PC - new ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

Game Day Workers

Lynchburg, VA · On-site

$12.77 - $60/hr

Games worked to include Football, Men's and Women's Basketball and Baseball. Working with Flames Club, Event Management, Marketing, Liberty Ticket office and/or other departments as assigned.

A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top. * A low-latency recognition loop that maps hand movement into responsive gameplay.

Games worked to include Football, Men's and Women's Basketball and Baseball. Working with Flames Club, Event Management, Marketing, Liberty Ticket office and/or other departments as assigned.

Game OperatorDepartment:GamesReports To:Games ManagerStatus: SeasonalAge:14 years or older SUMMARY The primary purpose of a Game Operator is to instruct, operate, and assist guests to create a fun ...

Job Type Part-time Description Following the mission of The Blake School and the core purposes of the athletic department, the Game Worker will serve at the discretion of the Blake School Athletics ...

Games worked to include Football, Men's and Women's Basketball and Baseball. Working with Flames Club, Event Management, Marketing, Liberty Ticket office and/or other departments as assigned.

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Game Tester information

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How much do game tester jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is a game tester?

Game testers, also known as quality assurance (QA) testers, are professionals who play video games in development to identify bugs, glitches, and other issues before the game is released to the public. Their job involves thoroughly testing different aspects of the game, such as gameplay mechanics, graphics, sound, and user interface, and documenting any problems they find. Game testers work closely with developers to ensure that the final product is as polished and enjoyable as possible. This role requires attention to detail, patience, and strong communication skills.

What does a game tester do?

Game testers ensure the quality and condition of video and mobile games for game production companies. Game testers also test hardware, such as gaming consoles and controllers to ensure quality, durability, and functionality. A core responsibility of a game tester is to identify bugs, glitches, and problems that potentially inhibit game operation and obstruct user experience. Also, game testers collaborate with visual designers and programmers to remedy the problems they find in games.

What are the key skills and qualifications needed to thrive as a game tester, and why are they important?

To thrive as a Game Tester, you need strong attention to detail, analytical thinking, and a deep understanding of gaming platforms, often supported by a high school diploma or equivalent. Familiarity with bug tracking systems (like JIRA), test case management tools, and quality assurance methodologies is typically required. Excellent communication skills, patience, and teamwork help testers clearly document issues and collaborate with developers. These skills ensure that games are thoroughly tested, bugs are effectively reported, and product quality meets industry standards before release.

What are some common challenges faced by game testers during the development cycle?

Game Testers often encounter tight deadlines and rapidly changing project requirements, especially as games approach launch. They must adapt quickly to new builds and features, and meticulously document bugs while collaborating closely with developers and designers. Balancing thoroughness with efficiency, managing repetitive tasks, and communicating clearly about issues are daily challenges. Successful testers are detail-oriented, resilient, and proactive in addressing both technical and gameplay concerns.

What is the difference between Game Tester vs Quality Assurance Tester?

AspectGame TesterQuality Assurance Tester
CredentialsHigh school diploma or equivalent; some roles prefer gaming or testing certificationsHigh school diploma; often requires certifications in QA or related fields
Work EnvironmentVideo game companies, testing labs, remote testingSoftware companies, gaming studios, QA departments
Job FocusPlaying games to identify bugs and issuesSystematic testing to ensure overall quality and functionality
Common UsagePrimarily in gaming industry for testing new gamesBroader software industry, including gaming, apps, and software products

Game Testers focus on playing and identifying bugs in video games, often in a more informal setting. Quality Assurance Testers perform systematic testing to ensure the overall quality and functionality of software, including games. While both roles require attention to detail and testing skills, QA Testers typically have a broader scope and may work on various software products beyond games.

How much money do game testers make?

Game testers typically earn between $10 and $20 per hour, with annual salaries ranging from around $20,000 to $50,000 depending on experience and location. Entry-level testers often start at the lower end, while experienced testers or those working for larger companies may earn higher wages. Some positions may also offer benefits or bonuses based on performance and project duration.

How to get a job for game testing?

To get a game testing job, applicants should have a strong understanding of video games, good attention to detail, and basic knowledge of bug tracking tools. Many positions require prior experience or familiarity with testing software, and some companies look for certifications or related technical skills. Building a portfolio by testing free or indie games can also improve chances of employment.

Is a game tester a legit job?

A game tester is a legitimate job that involves playing video games to identify bugs, glitches, and issues before release. It typically requires attention to detail, knowledge of gaming platforms, and sometimes specific software tools; however, it is often considered an entry-level position in the gaming industry.

What cities are hiring for Game Tester jobs?

Cities with the most Game Tester job openings:

What are the most commonly searched types of Game Tester jobs?

The most popular types of Game Tester jobs are:

Who are the top companies hiring for Game Tester jobs?

The top employers for Game Tester jobs are:

What states have the most Game Tester jobs?

States with the most job openings for Game Tester jobs include:

What are popular job titles related to Game Tester jobs?

For Game Tester jobs, the most frequently searched job titles are:

Infographic showing various Game Tester job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Re-posted 7 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see