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Game Simulation Programming Jobs (NOW HIRING)

Requirements Key Responsibilities: • Create, develop, and enhance 3D game simulations and ... C++ programming languages. • Proficiency in GitHub for source code management, including ...

Create, develop, and enhance 3D game and simulation features utilizing Panda3D. * Build custom ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

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Game Simulation Programming information

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$11K

$67.6K

$121.5K

How much do game simulation programming jobs pay per year?

As of Jun 19, 2026, the average yearly pay for game simulation programming in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What kinds of daily responsibilities can I expect as a Game Simulation Programmer?

As a Game Simulation Programmer, your daily tasks typically include designing and implementing systems that simulate physics, artificial intelligence, and real-world behaviors within a game. You'll collaborate closely with designers, artists, and other programmers to integrate simulation elements and optimize performance. Debugging, testing, and refining simulation code are common, ensuring accuracy and efficiency in complex scenarios. Regular meetings and team discussions help align development goals, and you'll often have opportunities to propose improvements or new features. This role offers a dynamic environment where creativity and technical expertise are both valued.

What are the key skills and qualifications needed to thrive in the Game Simulation Programming position, and why are they important?

To thrive as a Game Simulation Programmer, you need strong skills in programming (typically C++ or C#), mathematics, and physics, along with a degree in computer science, software engineering, or a related field. Familiarity with game engines like Unity or Unreal, version control systems such as Git, and experience with simulation frameworks are often required. Creative problem-solving, teamwork, and excellent communication skills help individuals excel in fast-paced development environments. These competencies are crucial for creating realistic simulations, collaborating effectively, and ensuring the technical quality of game projects.

What is a Game Simulation Programming job?

A Game Simulation Programming job involves developing and optimizing the systems that simulate real-world or fictional behaviors in video games. This includes physics engines, AI behaviors, game mechanics, and interactive environments to create immersive experiences. Programmers in this role use languages like C++ or Python and work closely with designers and artists to ensure realistic or stylized interactions. They may also implement algorithms for collision detection, fluid dynamics, or character decision-making. The goal is to create believable and efficient simulations that enhance gameplay.

More about Game Simulation Programming jobs
What are the most commonly searched types of Game Simulation Programming jobs? The most popular types of Game Simulation Programming jobs are:
What states have the most Game Simulation Programming jobs? States with the most job openings for Game Simulation Programming jobs include:
Infographic showing various Game Simulation Programming job openings in the United States as of June 2026, with employment types broken down into 6% Internship, 56% Full Time, 19% Part Time, 6% Temporary, and 13% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.

Modeling & Simulation Engineer

Singularity Defense Corp.

Gardena, CA • On-site

Full-time

Posted 27 days ago


Job description

About the Company:
We are a stealth-mode Aerospace & Defense startup headquartered in Gardena, CA. Our founding team hails from SpaceX, Anduril, and Lockheed Martin, and we are backed by Joint Staff-level military leadership and several Silicon Valley firms. With a world-class business development & leadership team already in place, we are well positioned to capitalize on already overwhelming demand.
Job Overview:
As a GNC Engineer focused on Simulations, you will lead the development of high-fidelity physics-based simulations for end-to-end missile flight and guidance validation. These simulations serve as a digital proving ground for our flight software, autonomy stack, and control systems-enabling us to iterate rapidly and validate in silico what would otherwise require expensive, slow, or impossible real-world testing.
You'll own simulation architecture, real-time physics integration, and testbed development. If you're comfortable writing performant simulation code in Rust and Python, and you're looking to do impactful work on a system that must work the first time, this is your chance.
Key Responsibilities:
  • Design high-performance 6-DOF flight and physics simulations
  • Build simulation components that replicate real-world dynamics and sensor behavior
  • Integrate guidance, navigation, and control (GNC) logic into full-stack simulations
  • Develop Monte Carlo, Hardware-in-the-Loop (HITL), and closed-loop test infrastructure
  • Collaborate closely with flight software, autonomy, and hardware teams to ensure simulation fidelity matches real-world constraints
  • Create tooling to support scenario authoring, data visualization, and performance analysis
  • Own simulation pipeline performance and determinism across a wide range of conditions

Basic Qualifications:
  • Bachelor's degree in Computer Science or a related technical field
  • 5+ years of experience building simulations or numerical modeling frameworks
  • Proficient in Rust and Python for performance-critical and test-driven development
  • Understanding of rigid body dynamics, kinematics, numerical integration, and physics
  • Experience building tools for flight dynamics, aerospace simulation, or autonomous systems

Preferred Qualifications:
  • Experience with Monte Carlo testing, sensor emulation, and closed-loop control validation
  • Familiarity with real-time systems, latency-sensitive architectures, or distributed simulation
  • Experience deploying or validating autonomous systems (missiles, drones, satellites, or vehicles)
  • Familiarity with Rust game engines or physics libraries (e.g., Rapier, Bevy)
  • Exposure to 3D rendering for simulation visualization (e.g., WebGL, OpenGL, Three.js)
  • Contributions to aerospace open source or simulation frameworks (e.g., JSBSim, Gazebo)

Itar Requirements
  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C.
  • 1157, or (iv) Asylee under 8 U.S.C.
  • 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.