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Game Project Manager Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... We collaborate across time zones to support projects on all major platforms, engines and styles ...

Experience supporting AAA and/or large-scale indie game projects. Background in distributed or ... management, and datasets. Help us bring stories to the world! Join a global team of passionate ...

Write code that fulfills the functional and technical requirements of the project. * Work closely with other game developers to define and implement the vision of our game. * Maintain and manage our ...

Write code that fulfills the functional and technical requirements of the project. * Work closely with other game developers to define and implement the vision of our game. * Maintain and manage our ...

$100 - $130/hr

At least 3 completed video game projects as a manager; * Experience managing multiple teams or technology domains; * Demonstrated ability to operate comfortably in complex environments, manage ...

A passion for the gaming industry & e-sports competitions, with a deep understanding of gamer ... Strong project management skills with the ability to successfully deliver on multiple initiatives

A passion for the gaming industry & e-sports competitions, with a deep understanding of gamer ... Strong project management skills with the ability to successfully deliver on multiple initiatives

Production Coordinator

Montreal, QC · On-site

CA$54K - CA$62K/yr

This is an excellent opportunity for someone looking to start or grow a career in video game production and learn how large-scale creative projects are managed. En tant que coordonnateur.trice de ...

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Game Project Manager information

See Quebec salary details

$21.5K

$85.5K

$192K

How much do game project manager jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game project manager in Quebec is $85,518.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $108,000.00 per year, depending on experience, location, and employer.

What is the difference between Game Project Manager vs Game Producer?

AspectGame Project ManagerGame Producer
ResponsibilitiesOversees project timelines, budgets, and team coordination to ensure game development milestones are met.Manages overall game development process, including creative direction, resource allocation, and stakeholder communication.
Required SkillsProject management, scheduling, team leadership, and industry knowledge.Leadership, communication, creative vision, and cross-department coordination.
Work EnvironmentTypically works within development teams, focusing on project execution.Works closely with both creative and technical teams, often involved in high-level decision-making.

While both roles involve managing aspects of game development, the Game Project Manager primarily focuses on project execution, timelines, and budgets, whereas the Game Producer oversees the entire development process, including creative and strategic elements. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What does a Game Project Manager do?

A Game Project Manager oversees the planning, execution, and delivery of video game projects. They coordinate teams of designers, developers, artists, and testers to ensure the project stays on schedule and within budget. Their responsibilities also include setting milestones, managing resources, communicating with stakeholders, and resolving any issues that arise during development. Ultimately, they ensure that the final game meets quality standards and is delivered successfully.

What are the key skills and qualifications needed to thrive as a Game Project Manager, and why are they important?

To thrive as a Game Project Manager, you need strong project management skills, familiarity with game development processes, and a relevant degree or equivalent experience. Experience with project management software (like Jira or Trello), Agile methodologies, and sometimes certifications such as PMP are commonly required. Exceptional communication, leadership, and problem-solving abilities help facilitate collaboration among creative and technical teams. These skills and qualifications are crucial for ensuring projects are delivered on time, within budget, and at a high quality.

What are some common challenges a Game Project Manager faces during the game development lifecycle?

Game Project Managers often navigate challenges such as balancing creative vision with project constraints, managing cross-functional teams with diverse skill sets, and adapting to shifting priorities or deadlines. Coordinating between departments like art, design, engineering, and QA requires strong communication and conflict resolution skills. Additionally, unforeseen technical hurdles or changes in scope can impact timelines, so proactive risk management and flexibility are key for keeping the project on track.
What are popular job titles related to Game Project Manager jobs in Quebec? For Game Project Manager jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Project Manager jobs in Quebec look for? The top searched job categories for Game Project Manager jobs in Quebec are:

Gameplay Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Posted 20 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada