Frima Studio

4 jobs near Columbus, OH

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create ...

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create ...

New

Nous sommes Frima, un studio de développement de jeux vidéo basé à Québec et à Montréal depuis plus de 20 ans, et nous réunissons des centaines de talents passionnés, unis par une seule ...

Technical UI Designer

Frima Studio

Quebec, QC • On-site

Full-time

Posted 5 days ago


Job description

Description de l'entreprise

Ready to Level-up in your career? Frima is looking for a Technical UI Designer for its UX/UI team.

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

And the reason is simple, we know how to take care of our people:

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment;

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!
Description du poste

What your weeks are going to look like

  • Design and integration of complex interface systems directly within Unreal (UMG/Slate);
  • Creating and optimizing custom shaders and materials for advanced visual effects;
  • Collaborating with designers, artists, and programmers to solve cross-platform integration challenges;
  • Debugging, profiling, and optimizing the UI to ensure smooth performance on PC, consoles, and other platforms;
  • Improving the UI pipeline and documenting best practices for the team.
Qualifications

What we're looking for

  • Bachelor’s degree (B.A.) in graphic design, UX/UI design, digital arts, or a related field, combined with equivalent experience;
  • Three (3) to five (5) years of experience in designing interfaces for video games;
  • Excellent proficiency in Unreal UMG and Blueprints (Slate is a plus);
  • Experience with Unreal animation systems (a plus);
  • Advanced skills in creating shaders/materials;
  • Strong understanding of UX principles and interaction design;
  • Appreciation for complex technical challenges and optimization;
  • Strong communication skills, both verbal and written, in French and English.
  • Portfolio and/or demo required;
  • Willingness to travel internationally as needed.

What we value in our team

  • Passion for functional design, layout, and quality of user experience;
  • Independence, resourcefulness, and attention to detail in performing a variety of technical tasks;
  • Ability to work within established standards, technical constraints, and production guidelines;
  • Ability to analyze and solve problems related to navigation, readability, and UI behavior;
  • Ease in adapting a design to different target audiences and various platforms;
  • Ability to collaborate effectively with a multidisciplinary team;
  • Good time management, sense of priorities, and adherence to deadlines;
  • Constructive critical thinking and the ability to reevaluate and improve one’s own work.

Informations complémentaires

Viens faire la différence avec nous ! #FrimaLife

Pour en savoir plus

  • Sur nous : https://frimastudio.com/a-propos/ 
  • Sur notre culture: https://vimeo.com/766900522?share=copy

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