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Game Modeler Jobs (NOW HIRING)

SO), a PC Game in development for PC ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

Game Mathematician II

Reno, NV

$70.64K - $131.40K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and payouts Create and maintain PAR sheets, pay tables, and supporting math documentation Develop tools and ...

Game Mathematician III

Las Vegas, NV · On-site

$125.50K - $148.05K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and payouts Create and maintain PAR sheets, pay tables, and supporting math documentation Develop tools and ...

Game Designer, Mathematician

$158.70K/yr

The Game Designer owns the full functional design-to-model lifecycle for each game, from initial concept and feature design through mathematical modeling, PAR sheet creation, simulation validation ...

Game Designer, Mathematician

OR · Remote

$154.80K/yr

The Game Designer owns the full functional design-to-model lifecycle for each game, from initial concept and feature design through mathematical modeling, PAR sheet creation, simulation validation ...

They are seeking a senior Game Mathematician to design and implement mathematical models that drive gameplay and payouts, collaborating with cross-functional teams to enhance player experience.

Game Mathematician II

Reno, NV · On-site

$70.64K - $131.40K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and payouts Create and maintain PAR sheets, pay tables, and supporting math documentation Develop tools and ...

Game Mathematician II

Reno, NV · On-site

$70.64K - $116.21K/yr

Background in advanced math topics (game theory, graph theory, etc.) Experience with mathematical modeling Interest in the gaming industry Keys to Success Building collaborative relationships ...

Game Mathematician III

Las Vegas, NV · On-site

$125.50K - $148.05K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and payouts Create and maintain PAR sheets, pay tables, and supporting math documentation Develop tools and ...

Visit our YouTube Channels Aphmau Gaming Aphmau Shuki Visit our websites www.aphmeow.com www.catface.com About the Job CatFace is looking for a Blockbench Minecraft Modeler to support the Marketing ...

Game Master

Brookfield, WI · On-site

$12 - $13/hr

Game Masters are the face of our company, welcoming and guiding each guest with a smile. You should ... We are based in Lexington, Kentucky Our business model is simple - provide a great environment for ...

Game Master

Des Moines, IA · On-site

$12 - $13/hr

Game Masters are the face of our company, welcoming and guiding each guest with a smile. You should ... We are based in Lexington, Kentucky Our business model is simple - provide a great environment for ...

Game Master

Dayton, OH · On-site

$12 - $13/hr

Game Masters are the face of our company, welcoming and guiding each guest with a smile. You should ... We are based in Lexington, Kentucky Our business model is simple - provide a great environment for ...

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Game Modeler information

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How much do game modeler jobs pay per hour?

As of Jun 2, 2026, the average hourly pay for game modeler in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What is a Game Modeler job?

A Game Modeler is a digital artist who creates 3D models for video games, including characters, environments, and objects. They use specialized software like Blender, Maya, or ZBrush to sculpt, texture, and optimize assets for real-time rendering. Game Modelers work closely with concept artists, animators, and developers to ensure models fit the game’s artistic and technical requirements. Their role requires a mix of artistic creativity and technical proficiency to bring immersive worlds to life.

What are the key skills and qualifications needed to thrive in the Game Modeler position, and why are they important?

To thrive as a Game Modeler, you need strong artistic ability, a solid understanding of 3D modeling concepts, and familiarity with texturing and shading techniques, typically supported by a degree in game design or a related field. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and experience with game engines like Unreal or Unity is crucial. Collaboration, creativity, attention to detail, and effective communication set outstanding candidates apart. These skills ensure that models are not only visually compelling but also technically optimized to integrate seamlessly into the game development pipeline.

What are the typical daily responsibilities of a Game Modeler in a game development team?

As a Game Modeler, your daily tasks often include creating and refining 3D assets such as characters, environments, and props to match project specifications and artistic direction. You’ll collaborate closely with concept artists, animators, and technical leads to ensure assets meet both visual and technical requirements. Responsibilities may also involve optimizing models for performance, UV mapping, and integrating assets into game engines. Regular feedback sessions and iteration are common, so being adaptable and receptive to input is key. This collaborative and dynamic environment ensures that all assets contribute smoothly to the overall gameplay experience.
What cities are hiring for Game Modeler jobs? Cities with the most Game Modeler job openings:
What are the most commonly searched types of Game Modeler jobs? The most popular types of Game Modeler jobs are:
What states have the most Game Modeler jobs? States with the most job openings for Game Modeler jobs include:
Lead 3D Game Artist

Full-time

Posted 2 days ago


Job description

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): https://www.unrealengine.com/ For more information about the game, please check out our IndieDb page: http://www.indiedb.com/games/the-lays-of-althas-sundered-order NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications
  • Good Communication and Team-collaboration skills is a must
  • Ability to manage others, especially 3D Game Artists
  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures
  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
  • Knowledge of working with low-poly/game-ready assets required.
  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).
  • A passion for game development
Additional Information Recommended 3D Modeling Software (1 or more):
  • Autodesk 3DS Max / Maya
  • Blender
  • Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
  • Photoshop (CS4 and up)
  • GIMP
If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine