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Game Modeler Jobs in Michigan (NOW HIRING)

Director of Operations

Lansing, MI · On-site

$185 - $344/hr

... gaming, or digital platforms. * Proven experience leading large-scale operational transformation in complex, global organizations. * Demonstrated success in building scalable operating models and ...

Posted today

TG Supervisor

Petoskey, MI · On-site

$20/hr

Table Games Minimum Pay Rate:$20.00 per hour Job Code:TGSP Pay Grade:TG4 Date Written:06/19/2015 ... Conducts oneself in a positive and professional manner, acting as a role model for all Team Members.

Table Games Minimum Pay Rate:$20.00 per hour Job Code:TGSP Pay Grade:TG4 Date Written:06/19/2015 ... Conducts oneself in a positive and professional manner, acting as a role model for all Team Members.

TG Supervisor

Petoskey, MI · On-site

$20/hr

Table Games Minimum Pay Rate:$20.00 per hour Job Code:TGSP Pay Grade:TG4 Date Written:06/19/2015 ... Conducts oneself in a positive and professional manner, acting as a role model for all Team Members.

Table Games Minimum Pay Rate : $20.00 per hour Job Code: TGSP Pay Grade: TG4 Date Written: 06/19 ... Conducts oneself in a positive and professional manner, acting as a role model for all Team Members.

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Game Modeler information

See Michigan salary details

$19

$35

$66

How much do game modeler jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for game modeler in Michigan is $35.16, according to ZipRecruiter salary data. Most workers in this role earn between $27.26 and $37.93 per hour, depending on experience, location, and employer.

What is a game modeler?

A Game Modeler is a digital artist who creates 3D models for video games, including characters, environments, and objects. They use specialized software like Blender, Maya, or ZBrush to sculpt, texture, and optimize assets for real-time rendering. Game Modelers work closely with concept artists, animators, and developers to ensure models fit the game’s artistic and technical requirements. Their role requires a mix of artistic creativity and technical proficiency to bring immersive worlds to life.

What are the typical daily responsibilities of a game modeler in a game development team?

As a Game Modeler, your daily tasks often include creating and refining 3D assets such as characters, environments, and props to match project specifications and artistic direction. You’ll collaborate closely with concept artists, animators, and technical leads to ensure assets meet both visual and technical requirements. Responsibilities may also involve optimizing models for performance, UV mapping, and integrating assets into game engines. Regular feedback sessions and iteration are common, so being adaptable and receptive to input is key. This collaborative and dynamic environment ensures that all assets contribute smoothly to the overall gameplay experience.

What are the key skills and qualifications needed to thrive as a game modeler, and why are they important?

To thrive as a Game Modeler, you need strong artistic ability, a solid understanding of 3D modeling concepts, and familiarity with texturing and shading techniques, typically supported by a degree in game design or a related field. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, and experience with game engines like Unreal or Unity is crucial. Collaboration, creativity, attention to detail, and effective communication set outstanding candidates apart. These skills ensure that models are not only visually compelling but also technically optimized to integrate seamlessly into the game development pipeline.

How much do game modelers make?

Game modelers typically earn between $50,000 and $85,000 annually, depending on experience, location, and skill level. Entry-level modelers may start lower, while experienced professionals with advanced skills in 3D modeling software like Maya or Blender can earn higher salaries.

What job categories do people searching Game Modeler jobs in Michigan look for?

The top searched job categories for Game Modeler jobs in Michigan are:

Infographic showing various Game Modeler job openings in Michigan as of August 2026, with employment types broken down into 61% Full Time, 29% Part Time, 1% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $73,123 per year, or $35.2 per hour.

Senior Software Engineer, World Modeling & Simulation Software

Front Door Defense

Ann Arbor, MI • On-site

$140 - $190/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 19 days ago


Job description

Senior Software Engineer, World Modeling & Simulation

Location: Ann Arbor, Michigan, United States

About The Role

We're seeking a Senior Software Engineer to architect the world representation layer at the heart of Applied Intuition's Acuity autonomy stack. If you've spent your career building the spatial worlds that games, simulations, or autonomous systems inhabit, defining how environments are structured, queried, and updated at high frequency this role was written for you.

This is a senior, deeply technical position sitting at the intersection of computational geometry, real-time world modeling, and large-scale simulation. You'll own the foundational scene and mapping systems that downstream sensor fusion and path planning both depend on: defining 4D spatial abstractions, Entity Component Systems, and the high-performance data structures that make multi‑agent reasoning across air, ground, and maritime domains possible.

The ideal candidate has built world representations from the ground up, whether in a game engine, a robotics simulator, or an autonomous vehicle stack and knows what it takes to make those representations fast, accurate, and scalable under real operational constraints.

At Applied Intuition, you will:
  • Architect World & Scene Representation Systems: Design and implement core spatial data structures, including Entity Component System frameworks, spatial indexing, occupancy representations, and 4D object management for large-scale multi‑agent environments.
  • Own Mapping & Geometry Pipelines: Build and optimize the computational geometry and world‑state systems that sit between raw sensor data and the path planning stack — including coordinate frame management, spatial queries, and environment abstraction layers.
  • Drive Performance to the Metal: Write highly optimized C++ (C++20) with a focus on low‑latency, cache‑efficient, and memory‑conscious design. You should be comfortable profiling hot paths, eliminating allocations, and squeezing real‑time performance out of complex spatial systems.
  • Lead Technical Strategy & Integration: Drive architectural decisions and design clean APIs that enable cross‑domain integration across air, ground, and maritime autonomy stacks.
  • Collaborate & Mentor: Act as a technical anchor across teams — engaging proactively with sensor, planning, and simulation engineers to ensure the scene layer meets the needs of the full autonomy stack.
We're looking for someone, who has:
  • 7+ years of professional software engineering experience, with deep expertise in spatial systems, world modeling, or simulation environments
  • Expert‑level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level
  • Hands‑on experience building world or scene representations — from a game engine, sim platform, or autonomous system — including managing dynamic object state, spatial indexing, and real‑time updates
  • Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k‑d trees), geometric algorithms, and collision/proximity systems
  • Deep intuition for low‑latency, high‑throughput software design in real‑time environments
  • Strong proficiency in Python and shell scripting for tooling and automation
  • Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI‑assisted development workflows
Travel Requirements
  • Must be willing to travel as projects require; average travel varies, but can be up to once a month for up to 1 week (~20%)
Security Requirements
  • Must be a U.S. Citizen
  • Must hold or be eligible to obtain and maintain a U.S. security clearance
Nice to have
  • Expertise with the Linux/Docker/C++ toolchains (including build systems like Nix and Bazel) and cross‑compilation.
  • Experience with temporal reasoning systems and 4D scene representation (space + time)
  • Background in game development, simulation, or virtual environments
  • Knowledge of physics engines and collision detection systems
  • Understanding of autonomous systems or robotics software architectures
Compensation

Compensation at Applied Intuition for eligible roles includes base salary, equity, and benefits. Base salary is a single component of the total compensation package, which may also include equity in the form of options and/or restricted stock units, comprehensive health, dental, vision, life and disability insurance coverage, 401k retirement benefits with employer match, learning and wellness stipends, and paid time off. Note that benefits are subject to change and may vary based on jurisdiction of employment.

Applied Intuition pay ranges reflect the minimum and maximum intended target base salary for new hire salaries for the position. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials & certifications, educational attainment, skill level requirements, interview performance, and the level and scope of the position.

Applied Intuition is an equal opportunity employer and federal contractor or subcontractor. Consequently, the parties agree that, as applicable, they will abide by the requirements of 41 CFR 60-1.4(a), 41 CFR 60-300.5(a) and 41 CFR 60-741.5(a) and that these laws are incorporated herein by reference. These regulations prohibit discrimination against qualified individuals based on their status as protected veterans or individuals with disabilities, and prohibit discrimination against all individuals based on their race, color, religion, sex, sexual orientation, gender identity or national origin. These regulations require that covered prime contractors and subcontractors take affirmative action to employ and advance in employment individuals without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status or disability. The parties also agree that, as applicable, they will abide by the requirements of Executive Order 13496 (29 CFR Part 471, Appendix A to Subpart A), relating to the notice of employee rights under federal labor laws.

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