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Game Economist Jobs (NOW HIRING)

... game development, control planes. Experience owning infrastructure with significant capital investment (hardware fleets, data center capacity) and being accountable for its economics, not just its ...

... game development, control planes. * Experience owning infrastructure with significant capital investment (hardware fleets, data center capacity) and being accountable for its economics, not just its ...

... game development, control planes. * Experience owning infrastructure with significant capital investment (hardware fleets, data center capacity) and being accountable for its economics, not just its ...

... Game Worker will serve at the discretion of the Blake School Athletics program. Job Duties ... economic status forms the fabric of our society. As a result of these beliefs, The Blake School ...

... Game Worker will serve at the discretion of the Blake School Athletics program. Job Duties ... economic status forms the fabric of our society. As a result of these beliefs, The Blake School ...

Strong understanding of live service game economics and the gaming market landscape * Ability to distill complex data into clear narratives and recommendations for senior stakeholders * Experience ...

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Game Economist information

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$46K

$82.1K

$122.5K

How much do game economist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for game economist in the United States is $82,064.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,000.00 and $98,500.00 per year, depending on experience, location, and employer.

What does a game economist do?

A Game Economist analyzes in-game economies to ensure balance, sustainability, and player engagement. They use data analytics, behavioral economics, and monetization strategies to design virtual economies, set pricing models, and optimize in-game currencies. Their work helps developers create fair progression systems, prevent inflation, and enhance player retention.

What challenges do game economists commonly face in their day-to-day work?

Game Economists often face the challenge of balancing in-game economies to ensure fairness, engagement, and monetization, all while accommodating frequent changes from game updates or evolving player behavior. They must interpret large volumes of real-time player data, identify patterns, and rapidly adjust economic models to maintain gameplay balance and prevent exploitation. Collaboration with game designers, product managers, and data scientists is crucial, as decisions made by the economist directly impact user experience and overall project success. Tackling these dynamic challenges requires adaptability, strong analytical skills, and effective communication within cross-functional teams.

What skills and qualifications are needed to thrive as a game economist?

To thrive as a Game Economist, you need a strong background in economics or mathematics, data analysis skills, and experience with game design principles, typically supported by a relevant degree. Familiarity with tools like SQL, Excel, R, Python, and analytics platforms is important for modeling game economies and tracking in-game data. Strong communication, problem-solving abilities, and attention to detail help you explain complex systems and collaborate with multidisciplinary teams. These skills are critical to designing balanced game economies that drive player engagement and generate revenue while maintaining a fun and fair playing environment.

More about Game Economist jobs
What cities are hiring for Game Economist jobs? Cities with the most Game Economist job openings:
What are the most commonly searched types of Game Economist jobs? The most popular types of Game Economist jobs are:
Who are the top companies hiring for Game Economist jobs? The top employers for Game Economist jobs are:
What states have the most Game Economist jobs? States with the most job openings for Game Economist jobs include:
What job categories do people searching Game Economist jobs look for? The top searched job categories for Game Economist jobs are:
Infographic showing various Game Economist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $82,064 per year, or $39.5 per hour.

Faculty Interactive Technology Bachelor of Science (Multiple Openings)

Full Sail University

Winter Park, FL • On-site

Full-time

Re-posted 3 days ago


Full Sail University rating

6.5

Company rating: 6.5 out of 10

Based on 35 frontline employees who took The Breakroom Quiz

511th of 616 rated colleges and universities


Job description

If you're looking for the chance to learn, grow, and make a contribution to the community, look at employment opportunities with Full Sail University. You'll find your choice of career opportunities, great benefits, an environment that welcomes and values creativity, and a work experience that is both challenging and rewarding!
Full Sail University currently has openings for Faculty in the Interactive Technology Bachelor of Science with concentration Game Design program. The program consists of high-level game design and production courses that provide students understanding of the game development pipeline. Students learn key industry concepts ranging from aesthetics and immersion to usability and game economics along with fundamental programming skills using major game engines such as Unreal, Unity3D, C#, and CryEngine. Ultimately, students will be tasked with creating their own games, play testing them, and analyzing their own work as well as the work of other students. Associate Course Directors may be required to teach both on-campus and online.
All positions are full-time. Candidates must reside in the State of Florida.
***Positions are located on and worked from campus in Winter Park, Florida.***
Essential Duties and Responsibilities:
  • Create an environment of learning through effective teaching skills, maintain student-centered focus, and stay current with relevant industry standards.
  • Utilize a variety of teaching strategies and encourage active learning.
  • Perform lectures for campus courses, and hold scheduled virtual course meetings for online courses. Teaching will be conducted through on-campus and online delivery.
  • Interact positively with diverse student populations; provide all students with equal opportunities for learning.
  • Demonstrate a commitment to the industry, maintain knowledge and skill relevancy through continuing education as defined in the faculty development plan.

Other Responsibilities:
  • Adheres to the policies and procedures of Full Sail University
  • Maintains strict confidentiality of student and company information
  • Demonstrates a strong commitment to the mission and values of the organization
  • Adheres to company attendance standards
  • Performs other duties as assigned

Supervisory Responsibilities: Oversee lab specialists to ensure the integrity of curriculum and degree learning outcomes.
Competencies:
  • Strong organizational, analytical, and interpersonal skills
  • Exceptional written and verbal communication skills, including proofreading and editing for grammar and punctuation
  • Detail oriented
  • Ability to multi-task while working independently and collaboratively with other teachers and university staff
  • Ability to interact professionally and constructively with students and staff at all levels in an immersive, fast-paced environment

Education and/or Experience:
The ideal candidate must have a minimum of four (4) years related and verifiable work experience and is required to hold a Bachelor's degree in Computer Science, Game Design, or related discipline from an accredited college or university.
Certificates, Licenses, Registrations:
  • None

Skills:
  • Proficiency using software programs such as MS Word, Excel, PowerPoint and Outlook
  • Proficiency with major game engines (e.g. C#, Unreal, Unity3D, CryEngine)
  • Work experience in level-design and gameplay-design fundamentals
  • Work experience in developing the design of a released digital or analog game

Environmental Factors/Physical Demands:
Work is performed in an office and classroom environment. While performing the duties of this job, the employee is regularly required to have the ability to maintain active student and employee communication; access, input and retrieve information from the computer system. May be subject to; bending, reaching, kneeling, stooping and lifting up to thirty (30) pounds.
Full Sail is an Equal Opportunity Employer.

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