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Game Development Director Jobs in Florida (NOW HIRING)

Reporting to the team Producer and Development Director, the Designer will maintain and balance the core and meta-game while creating and implementing live service ideas and features to entertain our ...

... providing direct subject matter expertise that aligns with their operational and training ... Game Development: Practical experience with game design or development in any capacity. * Issue ...

SUMMARY The Card and Game Director is responsible for overseeing the daily operations of the Card ... Stay current with latest developments in the industry - ensuring rules compliance with affiliate ...

SUMMARY The Card and Game Director is responsible for overseeing the daily operations of the Card ... Stay current with latest developments in the industry - ensuring rules compliance with affiliate ...

... providing direct subject matter expertise that aligns with their operational and training ... Game Development: Practical experience with game design or development in any capacity. * Issue ...

Attend recording sessions in-studio and work with voice-over talent, producers, directors and audio ... Any experience on game development teams in narrative design, writing and/or other aspects of ...

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Game Development Director information

What does a game development director do?

A Game Development Director oversees the entire process of creating and delivering video games. They manage teams of designers, programmers, artists, and other specialists, ensuring the project stays on schedule and within budget. Their responsibilities include setting the creative vision, making high-level decisions, and communicating with stakeholders to align the game’s direction with business goals. Additionally, they resolve conflicts, manage resources, and help maintain a productive and innovative work environment.

What are the key skills and qualifications needed to thrive as a game development director?

To thrive as a Game Development Director, you need extensive experience in game design and production, leadership skills, and a strong understanding of the gaming industry, often backed by a degree in computer science, game design, or related fields. Proficiency with project management tools (such as Jira or Trello), game engines (like Unity or Unreal Engine), and familiarity with agile development methodologies is essential. Exceptional communication, creative vision, and team management abilities help foster innovation and guide multidisciplinary teams toward shared goals. These skills and qualities are crucial for delivering high-quality games on schedule while leading teams effectively in a fast-paced, competitive environment.

How does a game development director balance creative vision with project deadlines and budget constraints?

As a Game Development Director, one of the main challenges is ensuring the team's creative ideas are realized while staying within project timelines and budgets. This requires close collaboration with designers, producers, and engineers to prioritize features and make informed trade-offs. Regular progress reviews and open communication help identify potential risks early, allowing for adjustments before issues escalate. Directors often foster a culture where innovation is encouraged, but practical considerations guide decision-making to ensure the finished game meets both creative and business goals.

What is the difference between Game Development Director vs Game Producer?

AspectGame Development DirectorGame Producer
Primary FocusOversees overall game development strategy, creative vision, and team leadershipManages project timelines, budgets, and coordination among teams
Required SkillsLeadership, creative direction, technical knowledgeProject management, communication, organizational skills
Work EnvironmentCollaborates with designers, artists, programmers, and executivesCoordinates between departments, manages schedules and resources
Industry UsageCommonly found in AAA and large-scale game studiosWidely used across all game development levels

The Game Development Director focuses on the creative and strategic leadership of game projects, while the Game Producer handles project management, ensuring timely delivery within budget. Both roles are essential but serve different functions within the game development process.

What are the most commonly searched types of Game Development jobs in Florida?

The most popular types of Game Development jobs in Florida are:

What are popular job titles related to Game Development Director jobs in Florida?

For Game Development Director jobs in Florida, the most frequently searched job titles are:

What cities in Florida are hiring for Game Development Director jobs?

Cities in Florida with the most Game Development Director job openings:

Infographic showing various Game Development Director job openings in Florida as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Lighting Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL

Full-time

Re-posted 16 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project's established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.
ResponsibilitiesLighting Creation and Execution
  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Leadership and Quality Support
  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
Planning and Production Support
  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project's production-management tools.
Technical and Pipeline Responsibilities
  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
Cross-Discipline Collaboration
  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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