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Game Art Jobs (NOW HIRING)

Director, Art Development

Las Vegas, NV · On-site

$110K - $116K/yr

Konami Gaming is looking for a Director, Art Development to join our team! This in-office position is responsible for overseeing an Art Design team in relation to developing the pipeline, templates ...

Requirements * 10+ years of professional game-art experience, including at least 5 years specializing in UI/UX art. * A strong portfolio demonstrating exceptional mobile game UI/UX work, including ...

Studio Art Manager

Troy, NY · On-site

$125K - $165K/yr

We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll ... As a key partner in building our next generation of creative talent, the Studio Art ...

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Game Art information

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$37K

$123.1K

$196K

How much do game art jobs pay per year?

As of Aug 30, 2026, the average yearly pay for game art in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is game art?

Game art refers to the visual elements created for video games, including characters, environments, props, textures, and user interfaces. Game artists use a variety of tools and techniques to design and produce artwork that brings a game's world and story to life. They often specialize in areas like 2D art, 3D modeling, animation, or concept art, collaborating closely with game designers and programmers to ensure the visuals fit the gameplay and narrative. Game art is essential for creating immersive and engaging gaming experiences.

What are some common challenges game artists face when collaborating with developers and designers?

Game artists often work closely with developers and designers to bring visual concepts to life, but aligning artistic vision with technical constraints can be challenging. Artists must ensure their assets are optimized for performance without sacrificing visual quality, and may need to adjust designs based on feedback from developers regarding engine limitations. Effective communication and flexibility are essential, as priorities can shift rapidly during production. Building strong collaborative relationships helps ensure the final game is cohesive and visually engaging.

What are the key skills and qualifications needed to thrive as a game artist, and why are they important?

To thrive as a Game Artist, you need strong skills in 2D or 3D art creation, a solid understanding of visual storytelling, and typically a degree in art, design, or a related field. Proficiency with industry-standard software such as Adobe Creative Suite, Autodesk Maya, Blender, or ZBrush is essential. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with multidisciplinary teams and bringing game concepts to life. These abilities ensure visually compelling game worlds that engage players and support the overall game experience.

What is the difference between Game Art vs 3D Modeler?

AspectGame Art3D Modeler
Primary FocusCreating visual assets, concept art, and overall aesthetic for gamesDeveloping 3D models for various applications, including games, films, and animations
Skills & ToolsConcept design, illustration, Photoshop, Maya, Blender3D modeling, texturing, rigging, software like Maya, 3ds Max, Blender
Work EnvironmentGame studios, freelance, digital art teamsGame studios, animation companies, freelance
Industry UsageUsed in game development to define visual styleUsed to create detailed 3D assets for games and other media

Game Art and 3D Modeler roles overlap in creating visual content, but Game Art focuses on the overall aesthetic and concept design, while 3D Modelers specialize in building detailed 3D assets. Both roles often collaborate closely in game development teams.

How much money does a game artist make?

Game artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and skill level. Entry-level artists may start lower, while experienced professionals with specialized skills or in senior roles can earn higher salaries. Knowledge of industry-standard tools like Photoshop and 3D modeling software can influence earning potential.

How to work as a game artist?

To work as a game artist, develop strong skills in digital art, 3D modeling, and animation using tools like Adobe Photoshop, Maya, or Blender. Build a portfolio showcasing your work, gain experience through internships or personal projects, and understand the game development process and art pipelines. A relevant degree in art, design, or a related field can also improve job prospects.

Is game art design a good career?

Game art design is a viable career for those with strong artistic skills and knowledge of digital tools like Photoshop and 3D modeling software. It offers opportunities in the gaming industry, but job availability can vary based on industry demand and individual skill level.

What jobs can I get with a game art degree?

With a game art degree, you can pursue roles such as concept artist, 3D modeler, character artist, environment artist, or texture artist in the video game industry. These positions typically require proficiency in tools like Adobe Photoshop, Maya, or Blender and a strong portfolio demonstrating your skills in digital art and design.
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What cities are hiring for Game Art jobs?

Cities with the most Game Art job openings:

What are the most commonly searched types of Game Art jobs?

The most popular types of Game Art jobs are:

What states have the most Game Art jobs?

States with the most job openings for Game Art jobs include:

Infographic showing various Game Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, 1% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site

$166.60 - $232.80/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 8 days ago


Job description

Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product

Locations: Mercer Island, USA

Job Id: REQ-0010039

As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationships through clear two-way communication and planning, ensuring sustainable production without compromising quality. A perfect blend between a veteran production artist and logistics expert, you will strive to make the outsourcing experience truly world‑class and engaging for all parties involved.

In this role, you will create high‑quality prop assets, guide and review work created by external art partners, define workflows, contribute to artistic standards, and guide asset development to support the vision of the game. You will work closely with Art Direction, Environment Art, Production, and external vendors to deliver high‑quality content at scale, inspire the internal team, and ensure outsourced content meets project expectations.

Responsibilities
  • Create high‑quality prop assets that help evolve and maintain the artistic standards of the project.
  • Define workflow best practices and quality expectations for prop creation.
  • Partner with Art Directors and Environment Artists to maintain a cohesive visual style.
  • Prepare asset briefs, reference packages, and feedback documentation.
  • Identify and proactively troubleshoot roadblocks in the outsourcing pipeline, escalating issues when necessary.
  • Work with Production to plan schedules, track deliverables, and identify risks.
  • Mentor artists and help grow the team’s craft and expertise.
  • Contribute to the evolution of our outsourcing processes, tools, and best practices to improve efficiency and quality over time.
Required Qualifications
  • 8+ years of industry experience creating high‑quality game art with a strong focus on props and world building.
  • Portfolio demonstrating high‑quality realistic and stylized prop art for shipped games.
  • Experience working within various game engines such as Unreal, Unity, etc., and modern content creation pipelines.
  • Experience working with external vendors and outsourcing teams.
  • Strong understanding of form, materials, storytelling, and visual design.
  • Experience leading initiatives and influencing cross‑discipline teams.
  • Experience with modeling, sculpting, and texturing programs such as Maya, ZBrush, Substance, and Photoshop.
Desired Qualifications
  • Knowledge of procedural workflows and modern content creation tools.
  • Experience building scalable outsourcing strategies.
  • Previous leadership or principal level experience within game development.

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401(k) with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player‑facing experience or supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective every day. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state, and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the SanFrancisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

  • (Los Angeles Only) Base salary range between $166,600.00 - $232,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long‑term disability + open PTO.
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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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