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Game Art Jobs (NOW HIRING)

$93K - $98K/yr

We are currently looking for an Art Lead in Netherlands ... In this role, you will lead and elevate the artistic direction across multiple game development ...

Art Director

Santa Monica, CA · On-site

$185K - $225K/yr

Define and drive the artistic vision for the game, establishing the visual style, mood, and tone in close partnership with the World Director, Design Director, and key stakeholders. * Translate ...

Special Education K12 Speech Language Pathology School Psychologist Secondary Math Secondary Science Health Science Education - RN/Non-RN/Biotechnology Scientific Visualization and Game Art Design ...

Define and drive the artistic vision for the game, establishing the visual style, mood, and tone in close partnership with the World Director, Design Director, and key stakeholders. * Translate ...

Head of Art Location: Anywhere in the world We are seeking a strategically minded business leader ... Requirements • 10+ years of experience in games industry services, outsourcing, co-development ...

* Act as liaison between game developers and local teams, actively discovering customer needs clarify art production needs, ensure that milestones are agreed, detailed and delivered as expected * Help ...

Director, Art Development

Las Vegas, NV · On-site

$130K - $148K/yr

Konami Gaming is looking for a Director, Art Development to join our team! This in-office position is responsible for overseeing an Art Design team in relation to developing the pipeline, templates ...

Director, Art Development

Las Vegas, NV · On-site

$110K - $116K/yr

Konami Gaming is looking for a Director, Art Development to join our team! This in-office position is responsible for overseeing an Art Design team in relation to developing the pipeline, templates ...

Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes ...

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$37K

$123.1K

$196K

How much do game art jobs pay per year?

As of Jun 10, 2026, the average yearly pay for game art in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Game Art vs 3D Modeler?

AspectGame Art3D Modeler
Primary FocusCreating visual assets, concept art, and overall aesthetic for gamesDeveloping 3D models for various applications, including games, films, and animations
Skills & ToolsConcept design, illustration, Photoshop, Maya, Blender3D modeling, texturing, rigging, software like Maya, 3ds Max, Blender
Work EnvironmentGame studios, freelance, digital art teamsGame studios, animation companies, freelance
Industry UsageUsed in game development to define visual styleUsed to create detailed 3D assets for games and other media

Game Art and 3D Modeler roles overlap in creating visual content, but Game Art focuses on the overall aesthetic and concept design, while 3D Modelers specialize in building detailed 3D assets. Both roles often collaborate closely in game development teams.

What are the key skills and qualifications needed to thrive as a Game Artist, and why are they important?

To thrive as a Game Artist, you need strong skills in 2D or 3D art creation, a solid understanding of visual storytelling, and typically a degree in art, design, or a related field. Proficiency with industry-standard software such as Adobe Creative Suite, Autodesk Maya, Blender, or ZBrush is essential. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with multidisciplinary teams and bringing game concepts to life. These abilities ensure visually compelling game worlds that engage players and support the overall game experience.

What is game art?

Game art refers to the visual elements created for video games, including characters, environments, props, textures, and user interfaces. Game artists use a variety of tools and techniques to design and produce artwork that brings a game's world and story to life. They often specialize in areas like 2D art, 3D modeling, animation, or concept art, collaborating closely with game designers and programmers to ensure the visuals fit the gameplay and narrative. Game art is essential for creating immersive and engaging gaming experiences.

What are some common challenges game artists face when collaborating with developers and designers?

Game artists often work closely with developers and designers to bring visual concepts to life, but aligning artistic vision with technical constraints can be challenging. Artists must ensure their assets are optimized for performance without sacrificing visual quality, and may need to adjust designs based on feedback from developers regarding engine limitations. Effective communication and flexibility are essential, as priorities can shift rapidly during production. Building strong collaborative relationships helps ensure the final game is cohesive and visually engaging.
More about Game Art jobs
What cities are hiring for Game Art jobs? Cities with the most Game Art job openings:
What are the most commonly searched types of Game Art jobs? The most popular types of Game Art jobs are:
What states have the most Game Art jobs? States with the most job openings for Game Art jobs include:
Infographic showing various Game Art job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 86% Full Time, 7% Part Time, and 5% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO

$2K - $3K/wk

Full-time, Part-time

Posted 8 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer