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Full Time World Kinect Jobs (NOW HIRING)

Engineer, Unity

Winter Park, FL ยท On-site

$97K - $131K/yr

... the world Specializing in interactives, gaming, mobile & platform design, Virtual Reality ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Full Time World Kinect information

See salary details

$11K

$133.3K

$199K

How much do full time world kinect jobs pay per year?

As of Jul 26, 2026, the average yearly pay for full time world kinect in the United States is $133,275.00, according to ZipRecruiter salary data. Most workers in this role earn between $100,000.00 and $169,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by employees in a full-time role at World Kinect, and how can they be addressed?

In a full-time position at World Kinect, employees often navigate a fast-paced, global environment that requires balancing multiple projects and collaborating across diverse teams. Common challenges include adapting to rapidly changing market demands, managing time effectively, and coordinating with colleagues in different time zones. To address these, it's helpful to leverage strong organizational skills, maintain open communication with team members, and utilize the company's training resources. Proactively seeking feedback and staying up-to-date with industry trends can also support personal growth and success within the company.

What are the key skills and qualifications needed to thrive as a Full Time employee at World Kinect, and why are they important?

To thrive as a Full Time employee at World Kinect, you typically need a background in business, logistics, or energy management, along with relevant experience or a related degree. Familiarity with industry-specific systems like SAP, CRM platforms, and Microsoft Office Suite is often required. Strong communication, problem-solving abilities, and adaptability help individuals excel in client-facing and team environments. These skills and qualifications are vital for efficiently managing complex logistics, meeting client needs, and contributing to the company's global operations.

What is the difference between Full Time World Kinect vs Full Time Kinect Technician?

AspectFull Time World KinectFull Time Kinect Technician
Required CredentialsCertification in Kinect technology, technical trainingTechnical certification, hardware/software knowledge
Work EnvironmentOffice, client sites, labsLaboratories, client locations, repair centers
Employer & Industry UsageTech companies, entertainment, healthcareElectronics repair, tech support, manufacturing
Common Search & ComparisonYesYes

Full Time World Kinect typically involves working with Kinect technology in various industries, focusing on development and integration. Full Time Kinect Technician mainly focuses on hardware repair, troubleshooting, and technical support. Both roles require technical skills but differ in job focus and work environment.

What is a Full Time World Kinect employee?

A Full Time World Kinect employee typically refers to someone who works full-time for World Kinect Corporation, a global energy management and logistics company. These employees may work in various roles, including sales, operations, finance, or logistics, depending on the organization's needs. Full-time positions usually involve a standard workweek (often 40 hours), and employees are eligible for benefits such as health insurance, paid time off, and retirement plans. World Kinect focuses on providing fuel, energy procurement, and sustainability solutions to businesses worldwide. Being a full-time employee means being a core part of the team with opportunities for growth and advancement.
What are the most commonly searched types of World Kinect jobs? The most popular types of World Kinect jobs are:
Infographic showing various Full Time World Kinect job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $133,275 per year, or $64.1 per hour.
Engineer, Unity

Engineer, Unity

X Studios, Inc.

Winter Park, FL โ€ข On-site

$97K - $131K/yr

Full-time

Medical, Dental

Posted 6 days ago


Job description

Salary:

About X Studios:

X Studios is an award-winning, creative + technology studio crafting digital experiences for brands around the world Specializing in interactives, gaming, mobile & platform design, Virtual Reality, Augmented Reality, and experiential & custom fabrication. Our flexible, fun, and transparent approach has allowed us to work with well known brands like Universal Parks & Resorts, Disney, Red Bull, Lady Gaga, EA Sports, and so many more...


Be a part of an exciting company with many perks and a ton of growth potential.


Job Summary:

We're looking for a mid-level Unity Developer who is eager to learn, and explore the ever-changing world of Unity Development. Typical projects include 2D & 3D games as well as experiential applications that run on theme parks, museums, retail and corporate spaces. The applications typically are run by touch screens, projections, and video walls. In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and Leap Motion are required. We are requiring 2 years minimum Unity 3D & C# experience.


Additional applications including using Unity framework to build cross-platform enabled applications; so an attention to detail and use of rescaling/mobile compatible frameworks is a must.


Some minor 3D modeling for asset preparation is a plus but not required. Being able to isolate interface elements from Photoshop/Figma and bring them in as UI using the latest Unity UI techniques.


Job Responsibilities:

  • Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents
  • 3-D asset integration
  • Interface programming via C# Programming
  • Functional logic in C#
  • Augmented Reality (AR) Kit Application (iOS & Android)
  • Comfortable with Mobile Components and Frameworks
  • Integration of third-party hardware like microphones, Microsoft Azure Kinect, light sensors, i/o feedback, etc.
  • API Integration
  • Perform other duties as assigned.


X Studios Team Benefits:

  • A very competitive full-time salaried position
  • Semi-Flex Schedule
  • Medical & Dental coverage
  • 3 weeks of paid personal time
  • Free Weekly Lunches


We believe transparency is key at X Studios, so we invite all prospective applicants to review our Team Handbook, available publicly online, at https://handbook.xstudios.com.

Compensation & Salary:

  • Base salary plus performance bonuses.


Qualifications:

  • To perform this job successfully, an individual must be able to perform each essential duty satisfactorily.
  • The requirements listed below are representative of the knowledge, skill, and/or ability required.
  • Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
  • Consistent attendance is a job requirement.


Education & Experience:

  • 2 years minimum experience with Unity, 3D, and C#.


Additional Information:

  • Strong technical portfolio.
  • Strong communication and organizational skills.



Note: You must be a US citizen or have a work permit to work in the US. The position requires the ability to work from our Winter Park, FL office. Relocation services may apply, inquire during your interview. Due to the overwhelming responses, only candidates selected for an interview will be contacted; no unsolicited phone calls or e-mails, in addition to no staffing or placement agencies.