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Full Time 3D Rigging Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Level Design Artist

San Francisco, CA ยท On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ...

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ...

Level Design Artist

San Francisco, CA ยท On-site

$90K - $110K/yr

Only applies to full-time positions. We are looking for a Level Design Artist to create Hidden ... Lit 3d scenes that are optimized for mobile devices. * Edit or create high-quality and optimized 3D ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... You'llbe mentored by experienced 3DProduction Artists to help you grow your 3D skillset. MAJOR ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Artist Principal Lead

Chicago, IL ยท On-site

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

Artist Principal Lead

Chicago, IL ยท On-site

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

You'll collaborate with a multidisciplinary team to research, envision, and produce high-end 3D ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

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Full Time 3d Rigging Artist information

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How much do full time 3d rigging artist jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for full time 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a full time 3D rigging artist?

A Full Time 3D Rigging Artist is a professional who creates the digital skeletons and control systems needed to animate 3D characters and objects in films, video games, or other digital media. They work closely with modelers and animators to ensure characters can move realistically and expressively. This role requires a strong understanding of anatomy, movement, and specialized software like Maya or Blender. Being full time means the artist is typically employed on a permanent basis, contributing to multiple projects within a studio or company.

What are the key skills and qualifications needed to thrive as a full time 3D rigging artist?

To thrive as a Full Time 3D Rigging Artist, you need strong knowledge of anatomy, animation principles, and advanced rigging techniques, often supported by a degree in animation or related fields. Expertise in industry-standard software like Autodesk Maya, Blender, and familiarity with scripting languages such as Python or MEL is typically expected. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with animators and technical teams. These skills ensure the creation of flexible, efficient rigs that enable high-quality animation and smooth production workflows.

What are some common challenges a full time 3D rigging artist faces when collaborating with animators and modelers?

A Full Time 3D Rigging Artist often encounters challenges related to ensuring rigs are both technically robust and artistically flexible for animators. Communication is key, as rigging artists need to interpret the needs of animators for smooth, natural movement, while also addressing any technical limitations set by modelers or the software pipeline. Balancing efficiency with the complexity of rigs and responding to feedback from multiple departments can require strong problem-solving skills and adaptability. Regular meetings and iterative feedback help align team goals and maintain workflow efficiency.
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Infographic showing various Full Time 3D Rigging Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Technical Artist

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Key responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch.

  • Support various art disciplines including shading, environment art, character art, animation, and general art as needed.

  • Profile and optimize shaders and VFX for performance across multiple target platforms.


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development