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Full Time 2D Concept Artist Jobs (NOW HIRING)

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Principal 3D Generalist

San Francisco, CA ยท On-site

$75K - $120K/yr

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Principal 3D Generalist

San Francisco, CA ยท On-site

$75K - $120K/yr

Only applies to full-time positions. We are looking for a Principal 3D Generalist to work on a ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

The 2D Technical Design Associate is an exempt, full-time position that reports to the 2D/Technical ... Hands-on experience supporting product from concept through production * Exposure to cross ...

The 2D Technical Design Associate is an exempt, full-time position that reports to the 2D/Technical ... Hands-on experience supporting product from concept through production * Exposure to cross ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

... concept frames, style frames, character explorations, and environment designs based on scripts ... 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender Conceptual ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

... concept frames, style frames, character explorations, and environment designs based on scripts ... 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender Conceptual ...

Senior Artist

Chicago, IL ยท On-site

$80 - $120K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

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Full Time 2D Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do full time 2d concept artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for full time 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What does a full time 2D concept artist do?

A Full Time 2D Concept Artist is responsible for creating visual representations of ideas, characters, environments, and props for video games, movies, or other media projects. They work closely with art directors, game designers, and other team members to bring creative visions to life before production begins. Their work helps define the visual style and tone of a project, providing essential blueprints for 3D artists and animators. Full-time positions typically involve ongoing collaboration and revisions to ensure the final product meets the project's artistic goals.

What are the key skills and qualifications needed to thrive as a full time 2D concept artist?

To thrive as a Full Time 2D Concept Artist, you need strong drawing fundamentals, a deep understanding of color theory, composition, and visual storytelling, often supported by a degree in fine arts or a related field. Proficiency in digital painting software such as Adobe Photoshop, Corel Painter, or Procreate, along with a solid portfolio, is typically required. Creativity, adaptability, and effective communication are essential soft skills for collaborating with design teams and interpreting feedback. These abilities ensure you can deliver compelling, on-brief artwork that drives the visual development of games, films, or other media projects.

What are some common challenges full time 2D concept artists face when translating ideas into visual designs?

Full Time 2D Concept Artists often encounter the challenge of balancing creative freedom with specific project guidelines, ensuring their designs align with the vision of art directors and stakeholders. They may also face tight deadlines, requiring efficient communication and iteration with other artists, designers, and developers. Additionally, adapting to different artistic styles and receiving constructive feedback are essential parts of the role, helping to refine concepts that meet both creative and technical requirements.

What is the difference between Full Time 2D Concept Artist vs 2D Character Artist?

AspectFull Time 2D Concept Artist2D Character Artist
Primary FocusCreating initial concept art and visual designs for characters, environments, and assetsDesigning detailed character artwork, including poses, expressions, and costumes
Work EnvironmentCollaborates with game, film, or animation teams in studio settingsWorks closely with character designers and animators in similar environments
Required SkillsConcept art, illustration, visual storytelling, software proficiency (Photoshop, etc.)Character design, anatomy, illustration, software skills

While both roles involve 2D art and collaboration within creative teams, a Full Time 2D Concept Artist focuses on developing broad visual concepts and initial designs, whereas a 2D Character Artist specializes in detailed character artwork. Both roles are essential in the entertainment industry and often overlap, but their primary responsibilities differ.

More about Full Time 2D Concept Artist jobs

What cities are hiring for Full Time 2D Concept Artist jobs?

Cities with the most Full Time 2D Concept Artist job openings:

What are the most commonly searched types of 2D Concept Artist jobs?

The most popular types of 2D Concept Artist jobs are:

What states have the most Full Time 2D Concept Artist jobs?

States with the most job openings for Full Time 2D Concept Artist jobs include:

What job categories do people searching Full Time 2D Concept Artist jobs look for?

The top searched job categories for Full Time 2D Concept Artist jobs are:

Infographic showing various Full Time 2D Concept Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Principal Visual Artist

Fanatics Collectibles

New York, NY โ€ข On-site

Full-time

Re-posted 12 hours ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus
  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$180,000-$225,000 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$155,520-$194,400 USD
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