1

From Home Software Debugger Jobs (NOW HIRING)

Senior Debugger Software Engineer

Santa Clara, CA · On-site

$143K - $189K/yr

We are looking for a senior software engineer to join our efforts to advance our compute debugger ... Ways to stand out from the crowd: * Expert knowledge in GPU architectures and GPU programming.

Ground Software Developer

Centennial, CO · On-site

$120K - $190K/yr

... From Home) Job Type Full-time # of Hires Needed 2 Education Bachelor's Degree Travel Up to 25 ... Strong software debugging skills. * Demonstrated ability to write technical reports. * Excellent ...

Flight Software Developer

Centennial, CO · On-site

$120K - $190K/yr

... From Home) Job Type Full-time # of Hires Needed 4 Education Bachelor's Degree Travel Up to 25 ... Strong software debugging skills. * Demonstrated ability to write technical reports. * Excellent ...

We are seeking a highly motivated Software Architect and Debugger for one of our HMI ECUs. Being ... Coach and mentor team members and colleagues on all aspects of development - from methodologies to ...

next page

Showing results 1-20

From Home Software Debugger information

See salary details

$29.5K

$100.3K

$241.5K

How much do from home software debugger jobs pay per year?

As of Jul 19, 2026, the average yearly pay for from home software debugger in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a From Home Software Debugger, and why are they important?

To thrive as a From Home Software Debugger, you need strong programming expertise, problem-solving skills, and a deep understanding of software development lifecycles, often backed by a degree in computer science or related experience. Familiarity with debugging tools (like GDB, WinDbg), version control systems (such as Git), and issue-tracking platforms (like Jira) is typically required. Attention to detail, effective communication, and self-motivation are vital soft skills for remote troubleshooting and collaboration. These abilities are crucial to efficiently identify, communicate, and resolve software issues while working independently in a remote environment.

What are some common challenges faced by remote software debuggers, and how can they be effectively managed?

Remote software debuggers often face challenges such as limited access to proprietary hardware, time zone differences when collaborating with team members, and communication barriers when troubleshooting complex issues. Effectively managing these challenges involves utilizing remote access tools, maintaining clear and frequent communication through messaging and video calls, and documenting issues thoroughly to keep the team aligned. Additionally, setting up a robust local testing environment and participating in regular team syncs can help ensure smoother debugging workflows and efficient problem resolution.

What is the difference between From Home Software Debugger vs From Home Software Tester?

AspectFrom Home Software DebuggerFrom Home Software Tester
CredentialsTypically requires knowledge of programming languages, debugging tools, and sometimes certifications like ISTQBOften requires understanding of testing methodologies, basic programming, and certifications like ISTQB
Work EnvironmentPrimarily focused on identifying and fixing bugs within software code, often using debugging softwareFocuses on executing test cases, reporting bugs, and verifying fixes, often using testing platforms
Industry UsageCommon in software development companies, tech firms, and QA teamsWidely used across software companies, QA departments, and freelance testing roles

While both roles involve quality assurance, From Home Software Debuggers concentrate on diagnosing and fixing code issues, whereas From Home Software Testers focus on executing tests and reporting bugs. Both roles require technical knowledge and are essential in the software development lifecycle.

More about From Home Software Debugger jobs
What cities are hiring for From Home Software Debugger jobs? Cities with the most From Home Software Debugger job openings:
What are the most commonly searched types of Software Debugger jobs? The most popular types of Software Debugger jobs are:
What states have the most From Home Software Debugger jobs? States with the most job openings for From Home Software Debugger jobs include:
Infographic showing various From Home Software Debugger job openings in the United States as of July 2026, with employment types broken down into 6% Locum Tenens, 7% Internship, 37% As Needed, 35% Temporary, 14% Nights, and 1% Summer. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $100,265 per year, or $48.2 per hour.
Senior Debugger Software Engineer

Senior Debugger Software Engineer

Nvidia

Santa Clara, CA • On-site

$143K - $189K/yr

Full-time

Re-posted 7 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

Join the NVIDIA Developer Tools team and empower engineers throughout the world developing groundbreaking products in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers use your products to debug, profile and analyze the performance of their systems/applications. Watch with satisfaction as 3rd-party developers use the debug API that you helped develop to create custom debug tools to tackle complex customer debugging problems. Innovate as you develop the debug and performance analysis capability of future generations of NVIDIA GPUs. Be a part of the team that brings new GPU technologies to market with sophisticated simulation/emulation systems and be among the first to breathe life into new silicon.

We are looking for a senior software engineer to join our efforts to advance our compute debugger products to the next level. The position will be part of a dynamic, worldwide team that develops and maintains and enhances a portfolio of debug tools and libraries that are hosted and targeting OSes including Windows, Linux, and other embedded system real time OSes (RTOS).

What you'll be doing:

You will apply your knowledge of debuggers, binary instrumentation and computer architecture to enhance existing compute debugger tools and libraries, and extend them to new use cases. You should be comfortable working in C, C++, Python and assembly on a wide range of supported platforms: Windows, Linux, and embedded real time OSes. You should also be comfortable interacting with different development teams, and have an eagerness to learn about new compute and graphics drivers, GPU architectures and operating systems. You will:

  • Architect, design, and implement solutions to integrate new debugger features into existing NVIDIA developer tools products.

  • Collaborate closely with research, libraries, and product teams at NVIDIA to identify debugger features that can effectively improve developer productivity and efficiency.

  • Document requirements and designs, and review documents with teams throughout NVIDIA.

  • Develop the compute debugger tools for GPUs running on Linux, Windows, and embedded operating systems.

  • Effectively estimate and prioritize tasks in order to create realistic delivery schedules.

  • Provide peer reviews to other engineers, including feedback on performance, scalability and correctness.

  • Mentor junior engineers.

What we need to see:

  • 5+ years of experience

  • BS or MS in Computer Science or equivalent experience

  • Strong computer science fundamentals - algorithms and data structures, programming languages, parallel computing, and system software.

  • Strong programming ability in C, C++, Assembly Language and scripting languages

  • Excellent knowledge of computer architecture

  • Ability to self-manage, communicate, and adapt in a fast paced, high demand environment with changing priorities and direction

  • Excellent communication and interpersonal skills along with the ability to work in a dynamic and distributed team.

Ways to stand out from the crowd:

  • Expert knowledge in GPU architectures and GPU programming.

  • Knowledge of CUDA programming

  • Experience and/or interests in creating developer tools like debuggers and profilers.

  • Masters or PhD in Computer Science, Mathematics, or related engineering fields.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative, driven, and passionate about software tools, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993