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Contract Software Debugger Jobs (NOW HIRING)

Software Engineer

San Jose, CA · On-site

$60 - $70/hr

Protingent Staffing has an exciting contract Software Engineerwith our client located in San Jose ... debugging), and reading others' code * Experience building or integrating with REST APIs, e.g ...

SDET

Carmel, IN

$40 - $48/hr

Description Currently seeking a contract SDET (Software Development Engineer in Test), with the ... Net, Java, Python, Ruby, or PHP, including debugging skills. • Must possess strong communication ...

SDET

Carmel, IN · On-site

$40 - $48/hr

Description Currently seeking a contract SDET (Software Development Engineer in Test), with the ... Net, Java, Python, Ruby, or PHP, including debugging skills. • Must possess strong communication ...

SDET

Carmel, IN · On-site

$40 - $48/hr

Description Currently seeking a contract SDET (Software Development Engineer in Test), with the ... Net, Java, Python, Ruby, or PHP, including debugging skills. Must possess strong communication ...

Software Engineer Atlanta, GA (Hybrid) Contract-2-Hire Job Purpose The Software Engineer designs ... Perform software development, debugging, modification, enhancement, and documentation * Develop and ...

Job #218970 Chipton-Ross is seeking a Software Engineer for a contract opportunity in Fort Worth ... Develop, integrate, and debug software across the above platforms, ensuring solutions meet mission ...

Software Engineer IV

Birmingham, AL · On-site

$80 - $85/hr

Contract * Job #106311 Job Title: Software Engineer IV Job Type: Remote, contract (rolling ... Knowledge of software testing techniques, code optimization and software debugging * Strong ...

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Contract Software Debugger information

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$19

$43

$69

How much do contract software debugger jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for contract software debugger in the United States is $43.50, according to ZipRecruiter salary data. Most workers in this role earn between $33.41 and $52.40 per hour, depending on experience, location, and employer.

What is the difference between Contract Software Debugger vs Contract Software Tester?

AspectContract Software DebuggerContract Software Tester
Primary FocusIdentifying and fixing bugs in software codeEvaluating software functionality and identifying issues
Skills & CertificationsProgramming knowledge, debugging tools, problem-solvingTesting methodologies, test automation, quality assurance
Work EnvironmentDevelopment teams, coding environments, debugging sessionsTesting labs, user scenarios, test case execution
Industry UsageSoftware development, IT services, tech companiesSoftware quality assurance, software companies, consulting firms

While both roles involve quality assurance, Contract Software Debuggers focus on diagnosing and fixing code issues, whereas Contract Software Testers primarily evaluate software functionality through testing processes. Understanding these differences helps employers and candidates align expectations and skills for each position.

More about Contract Software Debugger jobs

What cities are hiring for Contract Software Debugger jobs?

Cities with the most Contract Software Debugger job openings:

What are the most commonly searched types of Software Debugger jobs?

The most popular types of Software Debugger jobs are:

What states have the most Contract Software Debugger jobs?

States with the most job openings for Contract Software Debugger jobs include:

Infographic showing various Contract Software Debugger job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $90,490 per year, or $43.5 per hour.

CONTRACT - Gameplay Software Engineer

Nintendo

Redmond, WA • On-site

$53 - $79/hr

Contractor

Medical

Re-posted 3 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.
As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.
SUMMARY:
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.
DESCRIPTION OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
  • Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$53-$79 USD

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