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From Home Rigging Artist Jobs (NOW HIRING)

Senior Character Artist

Santa Monica, CA · On-site

$69.09 - $86.35/hr

Monitor the needs of rigging, animation, and design to ensure clear characters in game • Maintain ... Act as a power user to evaluate and demo new software and tools from 3rd party developers for the ...

New

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine ... Understanding of CG modelling and rigging workflows. * Basic knowledge of texture mapping ...

Our services span from initial planning and investment, through start-up and operations. Core to ... As a global company, Bechtel has long been home to a vibrant multitude of nationalities, cultures ...

Rigging Shop Assistant

Rock Hill, SC · On-site

$13 - $16.50/hr

This position requires obtaining certification from cordage vendors for splicing different types of ... com/wm-home/. Join us at West Marine and help us provide the best boating experience for our ...

Lead Field Engineer - Rigging

Cheyenne, WY · On-site

$95K - $125K/yr

Our services span from initial planning and investment, through start-up and operations. Core to ... The candidate may start in the home office in Reston, Houston or Cheyenne, Wyoming, as single ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Analyzes Konami and competitor products and field performance from a player's perspective to find ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Non-DOT Oiler

Casper, WY · On-site

$39.94 - $47.05/hr

... and provides rigging operation and hand signals to ensure safe lifting of the load. Loads and ... Be willing to travel to various locations away from home, as this is a full-time traveling position.

Our services span from initial planning and investment, through start-up and operations. Core to ... The candidate may start in the home office in Reston, Houston or Cheyenne, Wyoming, as single ...

In this role, you'll be responsible for extracting motion data from filmed plates, tracking both ... Working knowledge of rigging workflows, animation principles, and stylized performance-driven ...

Showing results 41-60

From Home Rigging Artist information

See salary details

$11K

$47.8K

$72.5K

How much do from home rigging artist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for from home rigging artist in the United States is $47,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $55,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote rigging artists and how can they be addressed?

Remote rigging artists often encounter challenges related to communication and file management since they collaborate with animators, modelers, and supervisors from a distance. Clear, consistent communication is essential to ensure that rig requirements and feedback are well understood. Utilizing cloud-based project management tools and version control systems helps keep assets organized and avoids workflow disruptions. Building strong relationships with team members through regular video calls can also enhance collaboration and streamline problem-solving.

What are the key skills and qualifications needed to thrive as a from home rigging artist?

To thrive as a From Home Rigging Artist, you need strong knowledge of character rigging principles, 3D animation fundamentals, and proficiency in relevant software like Maya or Blender, often supported by a degree in animation or a related field. Familiarity with scripting languages such as Python or MEL and experience with collaborative platforms like ShotGrid are typically required. Strong problem-solving skills, attention to detail, and effective remote communication are essential soft skills for this role. These abilities ensure efficient creation of flexible, high-quality rigs that meet production needs while collaborating seamlessly with distributed teams.

What is a from home rigging artist?

A From Home Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move and be animated, while working remotely from their own home. They are responsible for building the digital bones, joints, and controls that animators use to bring characters, creatures, or objects to life in films, games, or commercials. Working from home, they use specialized software like Autodesk Maya or Blender and communicate with the rest of the production team online. This role requires both technical knowledge and a good understanding of anatomy and motion. Rigging artists are essential for ensuring that 3D models animate smoothly and realistically.

What is the difference between From Home Rigging Artist vs From Home Modeler?

AspectFrom Home Rigging ArtistFrom Home Modeler
Required SkillsKnowledge of rigging software, anatomy, and character setup3D modeling skills, texturing, and sculpting
Work EnvironmentRemote, often collaborating with animation and rigging teamsRemote or studio, focusing on creating 3D models for assets
Industry UsageVFX, animation, gaming, filmVFX, animation, gaming, film

While both roles are essential in 3D production, From Home Rigging Artists specialize in creating the skeletons and controls for characters and objects, enabling animation. From Home Modelers focus on building the visual assets themselves. Both roles often work remotely and require similar industry experience, but their core skills differ significantly.

What cities are hiring for From Home Rigging Artist jobs? Cities with the most From Home Rigging Artist job openings:
What are the most commonly searched types of Rigging Artist jobs? The most popular types of Rigging Artist jobs are:
What states have the most From Home Rigging Artist jobs? States with the most job openings for From Home Rigging Artist jobs include:
Infographic showing various From Home Rigging Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 22% Part Time, and 4% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $47,800 per year, or $23 per hour.

$69.09 - $86.35/hr

Full-time

Medical, Dental, Vision

Posted 3 days ago

New


Job description

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development.

What you will do:

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements
  • Provide direction to character artists for aesthetic and technical considerations
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines
  • Experience developing shaders with technical artists and programmers
  • Intermediate knowledge of python scripting, not required, but a plus
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games
  • Keen eye to form, lighting, colors and composition
  • Very strong portfolio showing high quality characters
  • At least 5 years of experience as a character artist, working on at least one AAA title

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69.09-$86.35 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.