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From Home Rigging Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Bake high-quality textures from high-poly to low-poly assets. * Author PBR textures using industry ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Work from home (anywhere in the US)! * Flexible hours - 32 hour a week minimum / 50 hour maximum ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... from scratch or scan data based on concept art. * Pass on Your Knowledge - As an expert in your ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... from scratch or scan data based on concept art. * Pass on Your Knowledge - As an expert in your ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

... from tools like Blender, Maya, Zbrush, Substance Painter/Designer into real-time engines. • ... rigging workflows. • Familiarity with CAD-to-real-time workflows. • Experience with ...

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From Home Rigging Artist information

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$11K

$47.8K

$72.5K

How much do from home rigging artist jobs pay per year?

As of Jun 15, 2026, the average yearly pay for from home rigging artist in the United States is $47,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $55,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote rigging artists and how can they be addressed?

Remote rigging artists often encounter challenges related to communication and file management since they collaborate with animators, modelers, and supervisors from a distance. Clear, consistent communication is essential to ensure that rig requirements and feedback are well understood. Utilizing cloud-based project management tools and version control systems helps keep assets organized and avoids workflow disruptions. Building strong relationships with team members through regular video calls can also enhance collaboration and streamline problem-solving.

What are the key skills and qualifications needed to thrive as a From Home Rigging Artist, and why are they important?

To thrive as a From Home Rigging Artist, you need strong knowledge of character rigging principles, 3D animation fundamentals, and proficiency in relevant software like Maya or Blender, often supported by a degree in animation or a related field. Familiarity with scripting languages such as Python or MEL and experience with collaborative platforms like ShotGrid are typically required. Strong problem-solving skills, attention to detail, and effective remote communication are essential soft skills for this role. These abilities ensure efficient creation of flexible, high-quality rigs that meet production needs while collaborating seamlessly with distributed teams.

What is a From Home Rigging Artist?

A From Home Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move and be animated, while working remotely from their own home. They are responsible for building the digital bones, joints, and controls that animators use to bring characters, creatures, or objects to life in films, games, or commercials. Working from home, they use specialized software like Autodesk Maya or Blender and communicate with the rest of the production team online. This role requires both technical knowledge and a good understanding of anatomy and motion. Rigging artists are essential for ensuring that 3D models animate smoothly and realistically.

What is the difference between From Home Rigging Artist vs From Home Modeler?

AspectFrom Home Rigging ArtistFrom Home Modeler
Required SkillsKnowledge of rigging software, anatomy, and character setup3D modeling skills, texturing, and sculpting
Work EnvironmentRemote, often collaborating with animation and rigging teamsRemote or studio, focusing on creating 3D models for assets
Industry UsageVFX, animation, gaming, filmVFX, animation, gaming, film

While both roles are essential in 3D production, From Home Rigging Artists specialize in creating the skeletons and controls for characters and objects, enabling animation. From Home Modelers focus on building the visual assets themselves. Both roles often work remotely and require similar industry experience, but their core skills differ significantly.

More about From Home Rigging Artist jobs
What cities are hiring for From Home Rigging Artist jobs? Cities with the most From Home Rigging Artist job openings:
What are the most commonly searched types of Rigging Artist jobs? The most popular types of Rigging Artist jobs are:
What states have the most From Home Rigging Artist jobs? States with the most job openings for From Home Rigging Artist jobs include:
Expression of Interest - Asset Artist

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA

Temporary

Posted 3 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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