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From Home Rigging Artist Jobs in New York (NOW HIRING)

... artists to help us create custom graphics/animations for our client's videos. You are a self ... This is a work from home job so you can work from any city, state, or country. Specifically, you ...

... artists to help us create custom graphics/animations for our client's videos. You are a self ... This is a work from home job so you can work from any city, state, or country. Specifically, you ...

Working within HOME, Wellcom's AI-enabled production ecosystem, the Compositing Artist collaborates ... Extract high-quality mattes from green screen and blue screen footage while preserving fine details ...

Working within HOME, Wellcom's AI-enabled production ecosystem, the Compositing Artist collaborates ... Extract high-quality mattes from green screen and blue screen footage while preserving fine details ...

Compositing Artist

Manhattan, NY · On-site

$150K/yr

Working within HOME, Wellcom's AI-enabled production ecosystem, the Compositing Artist collaborates ... Extract high-quality mattes from green screen and blue screen footage while preserving fine details ...

Working within HOME, Wellcom's AI-enabled production ecosystem, the Compositing Artist collaborates ... Extract high-quality mattes from green screen and blue screen footage while preserving fine details ...

This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: * Record from your own home studio * Provide 24 hour turn around on projects * Be ...

This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: * Record from your own home studio * Provide 24 hour turn around on projects * Be ...

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From Home Rigging Artist information

What are some common challenges faced by remote rigging artists and how can they be addressed?

Remote rigging artists often encounter challenges related to communication and file management since they collaborate with animators, modelers, and supervisors from a distance. Clear, consistent communication is essential to ensure that rig requirements and feedback are well understood. Utilizing cloud-based project management tools and version control systems helps keep assets organized and avoids workflow disruptions. Building strong relationships with team members through regular video calls can also enhance collaboration and streamline problem-solving.

What are the key skills and qualifications needed to thrive as a from home rigging artist?

To thrive as a From Home Rigging Artist, you need strong knowledge of character rigging principles, 3D animation fundamentals, and proficiency in relevant software like Maya or Blender, often supported by a degree in animation or a related field. Familiarity with scripting languages such as Python or MEL and experience with collaborative platforms like ShotGrid are typically required. Strong problem-solving skills, attention to detail, and effective remote communication are essential soft skills for this role. These abilities ensure efficient creation of flexible, high-quality rigs that meet production needs while collaborating seamlessly with distributed teams.

What is a from home rigging artist?

A From Home Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move and be animated, while working remotely from their own home. They are responsible for building the digital bones, joints, and controls that animators use to bring characters, creatures, or objects to life in films, games, or commercials. Working from home, they use specialized software like Autodesk Maya or Blender and communicate with the rest of the production team online. This role requires both technical knowledge and a good understanding of anatomy and motion. Rigging artists are essential for ensuring that 3D models animate smoothly and realistically.

What is the difference between From Home Rigging Artist vs From Home Modeler?

AspectFrom Home Rigging ArtistFrom Home Modeler
Required SkillsKnowledge of rigging software, anatomy, and character setup3D modeling skills, texturing, and sculpting
Work EnvironmentRemote, often collaborating with animation and rigging teamsRemote or studio, focusing on creating 3D models for assets
Industry UsageVFX, animation, gaming, filmVFX, animation, gaming, film

While both roles are essential in 3D production, From Home Rigging Artists specialize in creating the skeletons and controls for characters and objects, enabling animation. From Home Modelers focus on building the visual assets themselves. Both roles often work remotely and require similar industry experience, but their core skills differ significantly.

What are the most commonly searched types of Rigging Artist jobs in New York? The most popular types of Rigging Artist jobs in New York are:
What cities in New York are hiring for From Home Rigging Artist jobs? Cities in New York with the most From Home Rigging Artist job openings:
Infographic showing various From Home Rigging Artist job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 72% Full Time, 23% Part Time, and 4% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution.

Full-time

Re-posted 2 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers