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From Home Rigging Artist Jobs in Seattle, WA (NOW HIRING)

Theater Technician

Everett, WA ยท On-site

$25/hr

... arts events is preferred, with experience in lighting, audio, stagecraft or rigging. * Reliable ... information from prior school district employers; and approval by the Snohomish School Board.

Diver

Tacoma, WA ยท On-site

$25 - $45/hr

... from the employee's home base to offset meals and incidental expenses, with rates varying by ... Able to handle heavy rigging and install shackles, chains, slings underwater * Ability to carry out ...

Neonatologist

Bellevue, WA ยท On-site

$250 - $350/hr

... from home for maximum flexibility. * 24/7 NNP support * Work approximately 10 shifts per month ... The city offers a friendly, "big small-town" feel, with diverse communities, thriving arts scenes ...

... Arts. The position isthe primarytechnician for this space and theproductionpoint-person forUW ... The scope of the work that theStudio Theatre Lead Stage Technicianperforms is broad and ranges from ...

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From Home Rigging Artist information

See Seattle, WA salary details

$12.5K

$54.4K

$82.5K

How much do from home rigging artist jobs pay per year?

As of Aug 30, 2026, the average yearly pay for from home rigging artist in Seattle, WA is $54,397.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,200.00 and $62,600.00 per year, depending on experience, location, and employer.

What is a from home rigging artist?

A From Home Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move and be animated, while working remotely from their own home. They are responsible for building the digital bones, joints, and controls that animators use to bring characters, creatures, or objects to life in films, games, or commercials. Working from home, they use specialized software like Autodesk Maya or Blender and communicate with the rest of the production team online. This role requires both technical knowledge and a good understanding of anatomy and motion. Rigging artists are essential for ensuring that 3D models animate smoothly and realistically.

What are the key skills and qualifications needed to thrive as a from home rigging artist?

To thrive as a From Home Rigging Artist, you need strong knowledge of character rigging principles, 3D animation fundamentals, and proficiency in relevant software like Maya or Blender, often supported by a degree in animation or a related field. Familiarity with scripting languages such as Python or MEL and experience with collaborative platforms like ShotGrid are typically required. Strong problem-solving skills, attention to detail, and effective remote communication are essential soft skills for this role. These abilities ensure efficient creation of flexible, high-quality rigs that meet production needs while collaborating seamlessly with distributed teams.

What are some common challenges faced by remote rigging artists and how can they be addressed?

Remote rigging artists often encounter challenges related to communication and file management since they collaborate with animators, modelers, and supervisors from a distance. Clear, consistent communication is essential to ensure that rig requirements and feedback are well understood. Utilizing cloud-based project management tools and version control systems helps keep assets organized and avoids workflow disruptions. Building strong relationships with team members through regular video calls can also enhance collaboration and streamline problem-solving.

What is the difference between From Home Rigging Artist vs From Home Modeler?

AspectFrom Home Rigging ArtistFrom Home Modeler
Required SkillsKnowledge of rigging software, anatomy, and character setup3D modeling skills, texturing, and sculpting
Work EnvironmentRemote, often collaborating with animation and rigging teamsRemote or studio, focusing on creating 3D models for assets
Industry UsageVFX, animation, gaming, filmVFX, animation, gaming, film

While both roles are essential in 3D production, From Home Rigging Artists specialize in creating the skeletons and controls for characters and objects, enabling animation. From Home Modelers focus on building the visual assets themselves. Both roles often work remotely and require similar industry experience, but their core skills differ significantly.

Infographic showing various From Home Rigging Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 72% Full Time, 23% Part Time, and 4% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $54,397 per year, or $26.2 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 13 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/