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Fx Artist Jobs (NOW HIRING)

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

Sr. VFX Artist

Bellevue, WA · On-site

$90 - $130/hr

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Create stunning real-time visual effects using Niagara FX. * Terrain & Procedural Workflows: Author ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Create stunning real-time visual effects using Niagara FX. * Terrain & Procedural Workflows: Author ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Summary: We are seeking a talented and experienced Makeup Artist to join our Fright Fest ... Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Summary: We are seeking a talented and experienced Makeup Artist to join our Fright Fest ... Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ...

Summary: We are seeking a talented and experienced Makeup Artist to join our Fright Fest ... Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ...

Showing results 41-60

FX Artist information

See salary details

$84.5K

$246.3K

$400K

How much do fx artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for fx artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is an FX artist?

An FX artist creates visual effects for television shows, commercials, and movies. As an FX artist, your job duties include designing animation, graphics, and motion effects using computer programs, collaborating with artists, illustrators, and animators, conducting research for upcoming projects, creating storyboards, and making edits based on feedback. The qualifications for this career include a bachelor’s degree in animation, fine arts, or graphic design and experience with UX wireframes, Adobe Creative Suite, MAYA, and 3D modeling. You need strong creativity and math skills as well as the ability to work well with a team.

What are the key skills and qualifications needed to thrive as an FX artist, and why are they important?

To thrive as an FX Artist, you need a solid understanding of visual effects principles, animation, and 3D art, often supported by a degree in animation, computer graphics, or a related field. Expertise in industry-standard software such as Houdini, Maya, and Adobe After Effects, as well as familiarity with particle and fluid simulation systems, is typically required. Creativity, problem-solving, and strong collaboration skills help FX Artists deliver high-quality results and work seamlessly within production teams. These competencies are vital for producing visually compelling effects that enhance storytelling and meet the technical demands of film, TV, or game projects.

What are some common challenges FX artists face when working on large-scale productions?

Fx Artists working on large-scale productions often encounter challenges such as managing complex simulations under tight deadlines, ensuring that their visual effects seamlessly integrate with live-action footage or 3D environments, and keeping up with rapidly evolving software and tools. Collaboration is key, as Fx Artists regularly coordinate with animators, lighting, and compositing teams to achieve the desired visual results. Staying organized, adaptable, and proactive in problem-solving are essential skills for overcoming these challenges and delivering high-quality effects on time.

What is the difference between Fx Artist vs VFX Artist?

AspectFx ArtistVFX Artist
CredentialsPortfolio, relevant software skills, possibly a degree in art or computer graphicsSimilar credentials, often with additional focus on visual effects techniques
Work EnvironmentFilm, TV, video games, commercials, working in studios or post-production housesFilm, TV, advertising, working in post-production or VFX studios
Industry UsagePrimarily in animation, gaming, and visual effects for mediaPrimarily in film and television visual effects

Fx Artists focus on creating dynamic simulations like fire, smoke, and explosions, while VFX Artists work on integrating visual effects seamlessly into live-action footage. Both roles require strong technical skills and artistic ability, but Fx Artists often specialize in simulation effects, whereas VFX Artists handle a broader range of visual enhancements.

What cities are hiring for Fx Artist jobs?

Cities with the most Fx Artist job openings:

What are the most commonly searched types of Fx Artist jobs?

The most popular types of Fx Artist jobs are:

Who are the top companies hiring for Fx Artist jobs?

The top employers for Fx Artist jobs are:

What states have the most Fx Artist jobs?

States with the most job openings for Fx Artist jobs include:

What are popular job titles related to Fx Artist jobs?

For Fx Artist jobs, the most frequently searched job titles are:

Infographic showing various Fx Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 44% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Senior Character Artist (Contingent)

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$69.09 - $86.35/hr

Full-time

Medical, Dental, Vision

Re-posted 11 hours ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development.

What you will do:

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements
  • Provide direction to character artists for aesthetic and technical considerations
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines
  • Experience developing shaders with technical artists and programmers
  • Intermediate knowledge of python scripting, not required, but a plus
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games
  • Keen eye to form, lighting, colors and composition
  • Very strong portfolio showing high quality characters
  • At least 5 years of experience as a character artist, working on at least one AAA title

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69.09-$86.35 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.