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Entrylevel 2D Game Artist Jobs (NOW HIRING)

Senior Marketing Artist

Austin, TX · On-site

$87K - $128K/yr

Use existing game art assets to create marketing materials, including display ads, game icons ... Proven expertise in motion graphics and 2D animation to create scroll-stopping video ads. * Solid ...

Work effectively as part of a multi-disciplinary team of engineers, artists, designers and ... Game programming skills including 2D and 3D math, physics, FX and UI systems. Strong collaboration ...

Engineer Software 2

El Segundo, CA · On-site

$150K - $230K/yr

Develop and maintain 2D and 3D games and simulations using the Unity game engine. * Collaborate with artists and designers to implement game assets and mechanics. * Optimize game performance across ...

New

Floorplan Artist

Tampa, FL · On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

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Entrylevel 2D Game Artist information

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$37K

$123.1K

$196K

How much do entrylevel 2d game artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for entrylevel 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Entrylevel 2D Game Artist vs Junior 2D Animator?

AspectEntrylevel 2D Game ArtistJunior 2D Animator
Required SkillsConcept art, sprite creation, basic animation, understanding of game enginesFrame-by-frame animation, character movement, storytelling through motion
Work EnvironmentGame development studios, indie teams, freelance projectsAnimation studios, game studios, multimedia companies
Common UsageDesigning game assets, backgrounds, charactersCreating animated sequences, character animations, visual effects

While both roles involve visual creation, an Entrylevel 2D Game Artist focuses on designing game assets and environments, whereas a Junior 2D Animator specializes in bringing characters and scenes to life through animation. Both positions require artistic skills and familiarity with digital tools, but their core responsibilities differ within the game development process.

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What cities are hiring for Entrylevel 2D Game Artist jobs? Cities with the most Entrylevel 2D Game Artist job openings:
What states have the most Entrylevel 2D Game Artist jobs? States with the most job openings for Entrylevel 2D Game Artist jobs include:
What job categories do people searching Entrylevel 2D Game Artist jobs look for? The top searched job categories for Entrylevel 2D Game Artist jobs are:
Infographic showing various Entrylevel 2D Game Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO

Full-time

Re-posted 28 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I–IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.
Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer