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Entry Level Visual Effects Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

Company Description The Mill has been creating world-class visual effects built on creative ... The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills.

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Company Description The Mill has been creating world-class visual effects built on creative ... The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills.

Technical Artist Engineer

Cupertino, CA · On-site

$147K - $272K/yr

... visual effects, custom filters, and real-time 3D graphics Proficient in generative and creative coding: Metal, Processing, p5.js, Three.js, WebGL/GLSL- able to turn data into compelling visuals ...

W work collaboratively with clients, internal designers, and production artists to create stand ... We're looking for a designer that lives for animation and visual effects can work out of our ...

Purpose and Goal The Morning Star Foundation is looking for a disciplined and artistic person with ... Understanding of the Visual Effects and associated pipelines * Attention to detail, strong ...

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Work with Unity tools including particle systems, shaders, and visual effects * Apply standard ... Experience collaborating with cross-functional teams (artists, engineers, QA) * Involvement in ...

Technical Artist II

Reno, NV · Hybrid

$58K - $108K/yr

Work with Unity tools including particle systems, shaders, and visual effects * Apply standard ... Experience collaborating with cross-functional teams (artists, engineers, QA) * Involvement in ...

3D Game Artist Nex is on a mission to help families rediscover the joy of movement. Created by ... Create custom shaders and stunning visual effects using Unity Shader Graph to give our games their ...

New

... Arts, Design and Technology with a focus on Visual Effects for Interactive Media and Virtual Production (Games Design and Development, Virtual and Mixed Reality, 2D and 3D animation, kinetic and ...

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Entry Level Visual Effects Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do entry level visual effects artist jobs pay per year?

As of Jun 6, 2026, the average yearly pay for entry level visual effects artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by entry level visual effects artists when starting out in the industry?

Entry level visual effects artists often encounter challenges such as adapting to fast-paced production schedules, learning to use complex industry-standard software, and effectively incorporating feedback from supervisors. Collaborating with other team members, including animators, compositors, and directors, can also present a learning curve as clear communication and understanding of the production pipeline are essential. However, these challenges provide valuable opportunities to develop technical skills and build strong professional relationships within the studio environment.

What is the difference between Entry Level Visual Effects Artist vs Junior Visual Effects Artist?

AspectEntry Level Visual Effects ArtistJunior Visual Effects Artist
Required CredentialsPortfolio, basic knowledge of VFX softwarePortfolio, some professional experience or internship
Work EnvironmentEntry-level projects, supervised tasksAssisting senior artists, learning workflows
Employer & Industry UsageVFX studios, film, gaming, advertisingVFX studios, post-production houses

Both roles typically require a portfolio and familiarity with VFX software. The Entry Level Visual Effects Artist is often just starting out, focusing on learning and assisting, while the Junior Visual Effects Artist has some professional experience and takes on more responsibilities under supervision. The roles are similar but differ mainly in experience level and scope of work.

What are entry level visual effects artists?

Entry level visual effects (VFX) artists are professionals who create digital effects for film, television, video games, and other media, usually as part of a larger VFX team. At the entry level, these artists typically work on basic tasks such as compositing, rotoscoping, or creating simple visual elements under the guidance of more experienced artists. Their work helps bring imaginative visuals to life, often enhancing or altering live-action footage to achieve the desired look for a project. They use specialized software like Adobe After Effects, Nuke, or Autodesk Maya, and are expected to have a solid understanding of visual storytelling, attention to detail, and teamwork. Entry level VFX artists often build their skills and portfolios with the goal of advancing to more complex roles within the industry.

What are the key skills and qualifications needed to thrive as an Entry Level Visual Effects Artist, and why are they important?

To thrive as an Entry Level Visual Effects Artist, you need a solid understanding of digital art fundamentals, animation, and compositing, usually supported by a degree or coursework in visual effects, animation, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, Nuke, and Photoshop is essential, with some studios preferring basic knowledge of scripting or coding. Creativity, attention to detail, and strong teamwork skills help you stand out and collaborate effectively within production pipelines. These skills and qualities ensure you can produce high-quality visual effects that meet project requirements and deadlines in a fast-paced, collaborative environment.
More about Entry Level Visual Effects Artist jobs
What cities are hiring for Entry Level Visual Effects Artist jobs? Cities with the most Entry Level Visual Effects Artist job openings:
What are the most commonly searched types of Visual Effects Artist jobs? The most popular types of Visual Effects Artist jobs are:
What states have the most Entry Level Visual Effects Artist jobs? States with the most job openings for Entry Level Visual Effects Artist jobs include:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 7 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. Assist senior engineers in the development and maintenance of larger core engine systems. Document and gather technical requirements from content teams to ensure graphics features meet production needs. Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting. Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software. Experience with image processing techniques and statistical analysis for visual data. Solid background in object-oriented design (OOD) and modern software engineering methodologies. Professional or significant academic experience inC++. Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization. 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). Bonus: Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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