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Entry Level Visual Effects Artist Jobs (NOW HIRING)

... of Visual Effects, as well as interfacing with a variety of creative clients and high-level ... Industry Knowledge: Understanding of the artistic and technical processes involved in VFX ...

Adjunct Faculty in Visual Effects Full-time Faculty Positions Full-time faculty positions will be ... The School of Cinematic Arts (SCA) offers a variety of undergraduate and graduate programs ...

Vfx Artist

Tulsa, OK

$85K - $95K/yr

As a VFX Artist, you will play a crucial role in creating visually stunning effects for various ... Create high-quality visual effects for marketing materials, including videos, animations, and ...

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Entry Level Visual Effects Artist information

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$36.5K

$107.8K

$152.5K

How much do entry level visual effects artist jobs pay per year?

As of Jul 6, 2026, the average yearly pay for entry level visual effects artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by entry level visual effects artists when starting out in the industry?

Entry level visual effects artists often encounter challenges such as adapting to fast-paced production schedules, learning to use complex industry-standard software, and effectively incorporating feedback from supervisors. Collaborating with other team members, including animators, compositors, and directors, can also present a learning curve as clear communication and understanding of the production pipeline are essential. However, these challenges provide valuable opportunities to develop technical skills and build strong professional relationships within the studio environment.

What is the difference between Entry Level Visual Effects Artist vs Junior Visual Effects Artist?

AspectEntry Level Visual Effects ArtistJunior Visual Effects Artist
Required CredentialsPortfolio, basic knowledge of VFX softwarePortfolio, some professional experience or internship
Work EnvironmentEntry-level projects, supervised tasksAssisting senior artists, learning workflows
Employer & Industry UsageVFX studios, film, gaming, advertisingVFX studios, post-production houses

Both roles typically require a portfolio and familiarity with VFX software. The Entry Level Visual Effects Artist is often just starting out, focusing on learning and assisting, while the Junior Visual Effects Artist has some professional experience and takes on more responsibilities under supervision. The roles are similar but differ mainly in experience level and scope of work.

What are entry level visual effects artists?

Entry level visual effects (VFX) artists are professionals who create digital effects for film, television, video games, and other media, usually as part of a larger VFX team. At the entry level, these artists typically work on basic tasks such as compositing, rotoscoping, or creating simple visual elements under the guidance of more experienced artists. Their work helps bring imaginative visuals to life, often enhancing or altering live-action footage to achieve the desired look for a project. They use specialized software like Adobe After Effects, Nuke, or Autodesk Maya, and are expected to have a solid understanding of visual storytelling, attention to detail, and teamwork. Entry level VFX artists often build their skills and portfolios with the goal of advancing to more complex roles within the industry.

What are the key skills and qualifications needed to thrive as an Entry Level Visual Effects Artist, and why are they important?

To thrive as an Entry Level Visual Effects Artist, you need a solid understanding of digital art fundamentals, animation, and compositing, usually supported by a degree or coursework in visual effects, animation, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, Nuke, and Photoshop is essential, with some studios preferring basic knowledge of scripting or coding. Creativity, attention to detail, and strong teamwork skills help you stand out and collaborate effectively within production pipelines. These skills and qualities ensure you can produce high-quality visual effects that meet project requirements and deadlines in a fast-paced, collaborative environment.
More about Entry Level Visual Effects Artist jobs
What cities are hiring for Entry Level Visual Effects Artist jobs? Cities with the most Entry Level Visual Effects Artist job openings:
What are the most commonly searched types of Visual Effects Artist jobs? The most popular types of Visual Effects Artist jobs are:
What states have the most Entry Level Visual Effects Artist jobs? States with the most job openings for Entry Level Visual Effects Artist jobs include:
Infographic showing various Entry Level Visual Effects Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $107,828 per year, or $51.8 per hour.
Visual Effects Animation Artist

Visual Effects Animation Artist

Anatomage, Inc.

Santa Clara, CA

$80K - $120K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Who is Anatomage?

Founded in 2004, Anatomage is a world-leading health care technology company. Anatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform.

About the Role:

As a VFX and Animation Artist at Anatomage, you will be the driving creative force

behind our real-time simulations and visual effects. While this role requires a

well-rounded 3D generalist skillset including modeling, texturing, and lighting, your

primary focus will be crafting stunning visual effects and lifelike animations.

What You'll Do:

You will utilize your 3D generalist skills - spanning modeling, texturing, and lighting - to

create a variety of digital environments. Your main emphasis will be bringing these

environments to life by executing workflows across both real-time simulation and

character animation within Unreal Engine. You will utilize the Niagara system and

Houdini to create scientifically accurate special effects. You will also handle character

rigging and animation for MetaHumans. While you may have a stronger background or

personal specialization in one of these areas, you will be expected to actively deliver

results across both disciplines, ensuring all assets are technically optimized for our

interactive platforms.

Requirements

Skills and Abilities Required:

Candidates should have a strong 3D generalist foundation in industry-standard software such as Maya, Blender, or Substance Painter for modeling, texturing, and lighting environments. Alongside these generalist skills, candidates must possess deep, hands-on experience in either real-time VFX such as Niagara, Blueprints, Houdini simulation pipelines or advanced character rigging and animation fundamentals including experience with MetaHumans or a strong combination of both. The ideal candidate demonstrates strong organizational skills, artistic talent, and exceptional attention to detail.

* Resume and Portfolio required in order to be considered*

Minimum Education and Experience Required:

Formal education in Art, Digital Arts, 3D Modeling, Animation, Medical Illustration, or a related discipline is preferred. Equivalent professional experience and a strong portfolio demonstrating relevant skills will also be considered. Minimum 3 years of professional realtime VFX or Animation experience.

Benefits

What We Offer

  • Health, Dental, and Vision care for you and your family
  • 401K savings plan with employer matching
  • Generous PTO leave and paid holidays
  • Casual work culture
  • Commuter benefits
  • On site gym facility
  • Team bonding activities, catered lunches, and free snacks in the office!

About Anatomage

Anatomage has been financially robust and growing for 20 consecutive years.

Anatomage offers the world's first and only life-sized virtual dissection table. Students can learn anatomy and physiology using highly interactive and accurate real human-based digital data. Institutions can offer high quality education without worrying about chemicals, facility costs, and regulatory issues. Hundreds of schools have adopted the Anatomage Table as the main teaching tool for students.

At Anatomage, there is an opportunity to work alongside the best in the field. With a diverse group of people from various technical, clinical, and artistic backgrounds, Anatomage provides a culture where distinguished individuals can work and collaborate in an organic manner. Our team members all bring unique strengths and talents to their group and embrace each other's diverse perspectives. Anatomage offers a distinct work experience with an exceptional opportunity to develop careers. Our philosophy is to foster a dynamic work environment, and we are proud to let our employees' knowledge and responsibilities grow with the company.

In the U.S., the standard base pay range for this role is $80,000.00- $120,000.00 Annually. This base pay range is for the U.S. and is not applicable to locations outside of the U.S.. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Anatomage is an Equal Employment Opportunity employer. We do not offer H1B Sponsorship at this time. Local candidates preferred.