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Entry Level Visual Effects Artist Jobs in Austin, TX

Design Fellow

Austin, TX · On-site

$115K/yr

We seek a Design Fellow to join our team as a visual artist with a minimum of 2 years of experience ... The Design Fellow should be proficient in After Effects, Photoshop, and Illustrator, with an array ...

Associate Concept Artist

Austin, TX · On-site

$60K - $70K/yr

Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Associate Concept Artist

Austin, TX · On-site

$125K - $144K/yr

Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Associate Concept Artist

Austin, TX · On-site

$125K - $144K/yr

Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story ... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ...

Entry Level Visual Effects Artist information

See Austin, TX salary details

$36.2K

$106.9K

$151.2K

How much do entry level visual effects artist jobs pay per year?

As of Aug 24, 2026, the average yearly pay for entry level visual effects artist in Austin, TX is $106,880.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,700.00 and $150,700.00 per year, depending on experience, location, and employer.

What is an entry level visual effects artist?

Entry level visual effects (VFX) artists are professionals who create digital effects for film, television, video games, and other media, usually as part of a larger VFX team. At the entry level, these artists typically work on basic tasks such as compositing, rotoscoping, or creating simple visual elements under the guidance of more experienced artists. Their work helps bring imaginative visuals to life, often enhancing or altering live-action footage to achieve the desired look for a project. They use specialized software like Adobe After Effects, Nuke, or Autodesk Maya, and are expected to have a solid understanding of visual storytelling, attention to detail, and teamwork. Entry level VFX artists often build their skills and portfolios with the goal of advancing to more complex roles within the industry.

What are some common challenges faced by entry level visual effects artists when starting out in the industry?

Entry level visual effects artists often encounter challenges such as adapting to fast-paced production schedules, learning to use complex industry-standard software, and effectively incorporating feedback from supervisors. Collaborating with other team members, including animators, compositors, and directors, can also present a learning curve as clear communication and understanding of the production pipeline are essential. However, these challenges provide valuable opportunities to develop technical skills and build strong professional relationships within the studio environment.

What are the key skills and qualifications needed to thrive as an entry level visual effects artist, and why are they important?

To thrive as an Entry Level Visual Effects Artist, you need a solid understanding of digital art fundamentals, animation, and compositing, usually supported by a degree or coursework in visual effects, animation, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, Nuke, and Photoshop is essential, with some studios preferring basic knowledge of scripting or coding. Creativity, attention to detail, and strong teamwork skills help you stand out and collaborate effectively within production pipelines. These skills and qualities ensure you can produce high-quality visual effects that meet project requirements and deadlines in a fast-paced, collaborative environment.

What is the difference between Entry Level Visual Effects Artist vs Junior Visual Effects Artist?

AspectEntry Level Visual Effects ArtistJunior Visual Effects Artist
Required CredentialsPortfolio, basic knowledge of VFX softwarePortfolio, some professional experience or internship
Work EnvironmentEntry-level projects, supervised tasksAssisting senior artists, learning workflows
Employer & Industry UsageVFX studios, film, gaming, advertisingVFX studios, post-production houses

Both roles typically require a portfolio and familiarity with VFX software. The Entry Level Visual Effects Artist is often just starting out, focusing on learning and assisting, while the Junior Visual Effects Artist has some professional experience and takes on more responsibilities under supervision. The roles are similar but differ mainly in experience level and scope of work.

What are the most commonly searched types of Visual Effects Artist jobs in Austin, TX?

The most popular types of Visual Effects Artist jobs in Austin, TX are:

What are popular job titles related to Entry Level Visual Effects Artist jobs in Austin, TX?

For Entry Level Visual Effects Artist jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Entry Level Visual Effects Artist jobs in Austin, TX look for?

The top searched job categories for Entry Level Visual Effects Artist jobs in Austin, TX are:

What cities near Austin, TX are hiring for Entry Level Visual Effects Artist jobs?

Cities near Austin, TX with the most Entry Level Visual Effects Artist job openings:

Infographic showing various Entry Level Visual Effects Artist job openings in Austin, TX as of August 2026, with employment types broken down into 14% Internship, 43% Full Time, 29% Part Time, and 14% Contract. Highlights an 86% In-person, 7% Hybrid, and 7% Remote job distribution, with an average salary of $106,880 per year, or $51.4 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 22 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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