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Entry Level Video Game Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

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Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

This role presents an exciting opportunity for a motivated entry-level tech enthusiast to step into ... video and audio systems, lighting, Mission game rooms (such as the laser maze), Game Bays, Bomb ...

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Entry Level Video Game information

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$12

$18

$23

How much do entry level video game jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for entry level video game in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What Are the Qualifications to Get an Entry-Level Video Game Job?

Requirements vary for entry-level video game jobs, but it is best to have a bachelor's degree. Software programming, computer science, video game design, and related fields are beneficial. Knowledge of video games and prior experience in the area you choose are essential. Many college programs offer internships and provide hands-on training with commonly used equipment. You must have strong interpersonal communication skills and a passion for gaming. Additional qualifications include a strong technological background, analytic thinking skills, attention to detail, and any relevant industry certifications.

What are the key skills and qualifications needed to thrive as an Entry Level Video Game Developer, and why are they important?

To thrive as an Entry Level Video Game Developer, you generally need a solid understanding of programming languages (such as C++ or C#), basic game design principles, and often a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine and version control systems like Git is typically expected. Creativity, problem-solving abilities, and effective teamwork are crucial soft skills that help you contribute to collaborative projects. These skills and tools are important because they enable you to efficiently create, debug, and refine engaging games in a fast-paced, team-oriented environment.

What are some common challenges faced by entry-level professionals in the video game industry, and how can they overcome them?

Entry-level professionals in the video game industry often face challenges such as adapting to fast-paced development cycles, learning new tools and technologies, and effectively collaborating with multidisciplinary teams. To overcome these hurdles, it's important to actively seek feedback, stay open to learning, and communicate clearly with teammates. Building a strong foundation in both technical and soft skills, as well as participating in team meetings and playtesting sessions, can help new hires quickly integrate and contribute to project goals.

What is the difference between Entry Level Video Game vs Entry Level Game Designer?

AspectEntry Level Video GameEntry Level Game Designer
Required CredentialsHigh school diploma or associate degree; basic knowledge of game development toolsBachelor's degree in game design, computer science, or related field; portfolio of game projects
Work EnvironmentGame development studios, indie teams, or freelance projectsDesign studios, game companies, or indie teams
Industry UsageGeneral term for entry-level roles in game developmentSpecific role focused on designing game mechanics, levels, and story

While both roles are entry-level positions in the gaming industry, an Entry Level Video Game typically refers to a broad position involving basic game development tasks, whereas an Entry Level Game Designer specifically focuses on designing game elements. The latter usually requires a relevant degree and a portfolio, emphasizing creative and design skills. Both roles often work in similar environments but serve different functions within game development teams.

What are entry level video game jobs?

Entry level video game jobs are positions within the video game industry that require little to no prior professional experience. These roles are ideal for recent graduates, career changers, or individuals looking to break into the industry. Common entry level positions include game tester (QA tester), junior programmer, production assistant, and art or animation intern. These jobs help new hires gain hands-on experience, build industry connections, and develop skills needed for more advanced roles. Entry level roles often serve as a stepping stone to long-term careers in game development, design, or production.
What cities are hiring for Entry Level Video Game jobs? Cities with the most Entry Level Video Game job openings:
What are the most commonly searched types of Video Game jobs? The most popular types of Video Game jobs are:
What states have the most Entry Level Video Game jobs? States with the most job openings for Entry Level Video Game jobs include:
What job categories do people searching Entry Level Video Game jobs look for? The top searched job categories for Entry Level Video Game jobs are:
Infographic showing various Entry Level Video Game job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 86% Full Time, 12% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Full-time

Posted 2 days ago

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Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see