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Entry Level Simulation Engineer Jobs in California

... simulations, customer-facing APIs and services, user interfaces, scheduling algorithms, data ... Entry-level software engineers are expected to bring significant skills and training, and then to ...

Software Engineer, Entry-Level

San Jose, CA ยท On-site

$142K - $169K/yr

... simulations, customer-facing APIs and services, user interfaces, scheduling algorithms, data ... Entry-level software engineers are expected to bring significant skills and training, and then to ...

Software Engineer, Entry-Level

San Jose, CA ยท On-site

$142K - $169K/yr

... simulations, customer-facing APIs and services, user interfaces, scheduling algorithms, data ... Entry-level software engineers are expected to bring significant skills and training, and then to ...

Electrical Engineer 1

Irvine, CA ยท On-site

$75K - $95K/yr

About the job Most entry-level EE jobs put you in a corner running the same test for a year. This ... Run LTspice/PSpice simulations to prove your design before it hits copper. * Own the bench. Build ...

Electrical Engineer 1

Irvine, CA ยท On-site

$75K - $95K/yr

About the job Most entry-level EE jobs put you in a corner running the same test for a year. This ... Run LTspice/PSpice simulations to prove your design before it hits copper. * Own the bench. Build ...

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Entry Level Simulation Engineer information

What does an entry level simulation engineer do?

An Entry Level Simulation Engineer assists in developing, testing, and analyzing computer models that simulate real-world processes, such as mechanical systems, fluid dynamics, or electronic circuits. They work closely with senior engineers to interpret data, validate simulation results, and improve model accuracy. Their responsibilities often include running simulations, troubleshooting code, preparing technical reports, and learning industry-standard software. This role is foundational for gaining hands-on experience in engineering analysis and simulation tools.

What are some typical projects or tasks an entry level simulation engineer can expect to work on during their first year?

As an Entry Level Simulation Engineer, you can expect to work on supporting senior engineers with the development, testing, and validation of simulation models for products or systems. Your daily tasks may include setting up simulation environments, running computational analyses, documenting findings, and troubleshooting discrepancies between simulated and real-world results. You will likely collaborate closely with cross-functional teams, such as product design, software development, and testing, gaining exposure to a variety of engineering disciplines. This hands-on experience is valuable for building technical proficiency and understanding best practices in simulation within your industry.

What are the key skills and qualifications needed to thrive as an entry level simulation engineer, and why are they important?

To thrive as an Entry Level Simulation Engineer, you need a solid background in engineering principles, mathematics, and computer science, typically supported by a relevant bachelor's degree. Familiarity with simulation software such as MATLAB, Simulink, or ANSYS, as well as programming languages like Python or C++, is essential. Strong analytical thinking, problem-solving abilities, and effective communication skills help you collaborate with teams and interpret complex data. These competencies ensure accurate model development, efficient troubleshooting, and successful project outcomes in engineering environments.

What is the difference between Entry Level Simulation Engineer vs Mechanical Design Engineer?

AspectEntry Level Simulation EngineerMechanical Design Engineer
Required CredentialsBachelor's in Mechanical, Aerospace, or related field; basic knowledge of simulation softwareBachelor's in Mechanical Engineering; proficiency in CAD software
Work EnvironmentEngineering teams, R&D labs, software toolsDesign offices, manufacturing facilities, CAD labs
Employer & Industry UsageAutomotive, aerospace, manufacturing companiesProduct design firms, manufacturing industries
Common Search & ComparisonYesYes

The Entry Level Simulation Engineer and Mechanical Design Engineer roles share similar educational backgrounds and work environments, often within manufacturing and aerospace industries. While simulation engineers focus on modeling and testing systems virtually, mechanical design engineers concentrate on creating physical product designs. Both roles are essential in product development, but they differ in their core responsibilities and tools used.

What are the most commonly searched types of Simulation Engineer jobs in California?

The most popular types of Simulation Engineer jobs in California are:

What are popular job titles related to Entry Level Simulation Engineer jobs in California?

For Entry Level Simulation Engineer jobs in California, the most frequently searched job titles are:

What job categories do people searching Entry Level Simulation Engineer jobs in California look for?

The top searched job categories for Entry Level Simulation Engineer jobs in California are:

What cities in California are hiring for Entry Level Simulation Engineer jobs?

Cities in California with the most Entry Level Simulation Engineer job openings:

Infographic showing various Entry Level Simulation Engineer job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Software Engineer I, Spacecraft Simulation (New Grad)

Menlo Ventures

Laguna Beach, CA โ€ข On-site

$75 - $80/hr

Other

Posted 3 days ago

New


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.


OUR MISSION

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors โ€” enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.


OUR VALUES

  • Be the offset.We create asymmetric advantages with creativity and ingenuity.

  • What would it take? We challenge assumptions to deliver ambitious results.

  • Itโ€™s the people. Our team is our competitive advantage and we are better together.


YOUR MISSION

Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking an entry-level Spacecraft Simulation Software Engineer to help build and extend our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.


This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You'll contribute to the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.


This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need.


RESPONSIBILITIES

  • Write well-structured, efficient code using modern C++ (C++ 17 / C++ 20), with attention to performance and maintainability, guided by code reviews and team standards

  • Contribute to multi-physics simulation libraries for spacecraft systems modeling, including:

  • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)

  • Thermal modeling including conduction, radiation, and solar heating

  • Attitude dynamics and control system simulation

  • Propulsion system modeling (thrusters, tanks, mass properties)

  • Power generation and distribution (solar arrays, batteries, loads)

  • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)

  • Help implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.), with guidance from senior engineers

  • Assist in developing and testing time-stepping algorithms, solvers, and integration schemes for real-time and faster-than-real-time simulation

  • Help maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly

  • Collaborate with other internal teams who leverage our simulation APIs to plan and execute missions, develop algorithms for spacecraft operation, and perform trade-space analyses

  • Participate in code reviews, architectural discussions, and sprint planning sessions, learning and applying our software quality standards and delivery practices


QUALIFICATIONS

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience

  • Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research; familiarity with Python is a plus

  • Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns

  • Eagerness to learn quickly, ask questions, and take on new challenges with support from the team

  • Excellent problem-solving skills and attention to detail

  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance


PREFERRED SKILLS AND EXPERIENCE

  • Internship, co-op, research, or project experience with physics-based modeling and simulation (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)

  • Coursework or project exposure to numerical methods

  • Familiarity with spacecraft subsystems:

  • Attitude determination and control systems (ADCS)

  • Guidance, navigation, and control (GNC)

  • Thermal control systems

  • Electric power systems (EPS)

  • Propulsion systems

  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)

  • Exposure to quaternion mathematics and rotation representations

  • Introductory knowledge of orbital mechanics and perturbation forces

  • Awareness of model validation, verification, and uncertainty quantification concepts

  • Experience with version control systems (Git); exposure to CI/CD pipelines a plus


COMPENSATION

  • Base Salary: Denver: $75,000; Long Beach: $80,000


ADDITIONAL REQUIREMENTS

  • Work Locationโ€”Successful candidates will be located near Denver or Colorado Springs. While we observe a hybrid work environment, some work must be done on site.

  • Work environmentโ€”the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.

  • Physical demandsโ€”the physical demands of the job, including bending, sitting, lifting and driving.


To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.


True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

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