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Entry Level Game Qa Tester Jobs (NOW HIRING)

... game that ships changes in real time. It's the most hands-on QA role you will find anywhere ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...

They are seeking a Sr. QA Tester to work with an embedded Game Team, responsible for defining and executing test strategies and championing quality for their game products. Responsibilities : • You ...

QA Tester Job Details Responsible for writing/developing automated test cases for Mobile applications. QA Tester Mandatory Skills -Strong passion for mobile, iOS and/or Android Testing -Testing ...

You have worked on PC and Console game projects as a tester. * You are passionate about QA as a discipline and career path. * You have excellent attention to detail. * You are relentless about ...

Contract QA Tester

Dallas, TX · On-site

$18/hr

You have worked on PC and Console game projects as a tester. * You are passionate about QA as a discipline and career path. * You have excellent attention to detail. * You are relentless about ...

Quality Assurance Tester

Saint Louis, MO · On-site

$65K - $85K/yr

Quality Assurance Tester Three days in office and two remote Reports To: Quality Assurance Director Department: Development and Quality Assurance Role, Purpose & Scope The Quality Assurance Tester is ...

We are actively looking for Entry level QA/BA Analyst position for our clients throughout USA. Skills * Must have the basic SQL skills and good experience in automated testing tools. * Should possess ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Hello, QA Tester Location: Chicago, IL - Onsite 5 days in office - Need local Duration: 6 to 8 months MOI: Virtual / Interview in Person Experience : Extensive Testing/QA Experience TSYS 1 and/or 2 ...

QA Tester

Atlanta, GA · On-site +1

Proven experience as a QA Tester or in other relevant roles. * Good understanding of agile framework and regression testing techniques. * Ability to prepare proper detailed reports and documents.

QA Tester Location : Remote * Design detailed and comprehensive test plans, test artifacts and documenting all phases of SQA process by analyzing System Design Document (SRD) and Business Requirement ...

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Entry Level Game Qa Tester information

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How much do entry level game qa tester jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for entry level game qa tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Game Qa Tester vs Quality Assurance Tester?

AspectEntry Level Game Qa TesterQuality Assurance Tester
CredentialsHigh school diploma or equivalent; some technical knowledgeHigh school diploma; certifications like ISTQB beneficial
Work EnvironmentVideo game development studios, testing labsVaries; software companies, manufacturing, or tech firms
Industry UsagePrimarily in gaming industryBroader; software, manufacturing, tech
Job FocusTesting video game functionality, bugs, user experienceTesting software products for bugs, performance, compliance

Entry Level Game Qa Testers focus specifically on testing video games for bugs and user experience, often within gaming studios. Quality Assurance Testers have a broader scope, testing various software or products across industries. While both roles require similar foundational skills, Entry Level Game Qa Testers specialize in gaming, making their work environment and tasks more specific to the gaming industry.

More about Entry Level Game Qa Tester jobs
What cities are hiring for Entry Level Game Qa Tester jobs? Cities with the most Entry Level Game Qa Tester job openings:
What are the most commonly searched types of Game Qa Tester jobs? The most popular types of Game Qa Tester jobs are:
What states have the most Entry Level Game Qa Tester jobs? States with the most job openings for Entry Level Game Qa Tester jobs include:
Infographic showing various Entry Level Game Qa Tester job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 10% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 7 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see