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Overnight Game Qa Tester Jobs (NOW HIRING)

What This Is (And What It Isn't) This is your foot in the door in the games industry with real QA ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

They are seeking a Sr. QA Tester to work with an embedded Game Team, responsible for defining and executing test strategies and championing quality for their game products. Responsibilities : • You ...

QA Tester Job Details Responsible for writing/developing automated test cases for Mobile applications. QA Tester Mandatory Skills -Strong passion for mobile, iOS and/or Android Testing -Testing ...

You have worked on PC and Console game projects as a tester. * You are passionate about QA as a discipline and career path. * You have excellent attention to detail. * You are relentless about ...

You have worked on PC and Console game projects as a tester. * You are passionate about QA as a discipline and career path. * You have excellent attention to detail. * You are relentless about ...

QA Tester

Buffalo, NY · On-site

$75K - $95K/yr

Product Pulse is seeking a dedicated QA Tester to safeguard the excellence of our web and mobile applications. WHAT YOU NEED TO KNOW This on-site role in Seattle, WA comes with a competitive salary ...

QA Tester Job Details * Plan, organize and lead the testing kick-off meeting * Establish and document the testing process - i.e. scripts location, how to report defects, what needs to be included ...

Quality Assurance Tester Three days in office and two remote Reports To: Quality Assurance Director Department: Development and Quality Assurance Role, Purpose & Scope The Quality Assurance Tester is ...

QA Tester Job Responsibilities and Duties • Executes test cases under varying circumstances • Documents and evaluates test results • Ability to write test scripts for automated tools and ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

QA Tester (AI/Healthcare focused) Experience: 5-8 Years Location: Remote Department: Quality Assurance / Engineering AI coding tools (e.g., GitHub Copilot, Amazon CodeWhisperer, Tabnine) is a MUST!

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

Our ideal candidate will have 2-4 years of experience in QA testing across both manual and automation, a strong background in the tech industry, and a demonstrated ability to take initiative and pick ...

Role: QA Tester Duration: 6 months Location: Jupiter, FL- 5 days onsite No sponsorship For a QA Tester working on a mapping application that displays information about an electrical grid, several ...

Position : QA Tester Location : Dearborn, MI Duration : 6 Months plus * 5+ years' experience in QA - Test Estimation, Test case Preparation, Test Execution, Defect Management * 3+ years' experience ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified) Overview-W 2 CONTRACT ONLY NO C2C NO ...

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How much do overnight game qa tester jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for overnight game qa tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.
What are the most commonly searched types of Game Qa Tester jobs? The most popular types of Game Qa Tester jobs are:

Full-time

Posted 10 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see