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Contract Game Qa Tester Jobs (NOW HIRING)

What This Is (And What It Isn't) This is your foot in the door in the games industry with real QA ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

We are seeking multiple Quality Assurance Testers who can support a short-term contract role for up ... You have worked on PC and Console game projects as a tester. * You are passionate about QA as a ...

Contract QA Tester

Dallas, TX · On-site

$18/hr

We are seeking multiple Quality Assurance Testers who can support a short-term contract role for up ... You have worked on PC and Console game projects as a tester. * You are passionate about QA as a ...

... Contract Staffing (Staff Augmentation) Permanent Placement (Staff Augmentation) ICAP (Contractor Payroll) Flextrack (Vendor Management System) QA Tester On behalf of our client, Procom Services is ...

... Contract Staffing (Staff Augmentation) Permanent Placement (Staff Augmentation) ICAP (Contractor Payroll) Flextrack (Vendor Management System) QA Tester On behalf of our client, Procom Services is ...

They are seeking a Sr. QA Tester to work with an embedded Game Team, responsible for defining and executing test strategies and championing quality for their game products. Responsibilities : • You ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Resource 1 is seeking a QA Tester for a 6+ month hybrid remote contract position in the Chicago area. The selected candidate will be joining a team responsible for the testing initiatives related to ...

QA Tester

Buffalo, NY · On-site

$75K - $95K/yr

Product Pulse is seeking a dedicated QA Tester to safeguard the excellence of our web and mobile applications. WHAT YOU NEED TO KNOW This on-site role in Seattle, WA comes with a competitive salary ...

Quality Assurance Tester

Saint Louis, MO · On-site

$65K - $85K/yr

Quality Assurance Tester Three days in office and two remote Reports To: Quality Assurance Director Department: Development and Quality Assurance Role, Purpose & Scope The Quality Assurance Tester is ...

QA Tester

Fairfield, OH · Remote

$90K - $110K/yr

Job Title: QA Tester Location: Fairfield, Ohio Type ... Contract To Hire Compensation: $90,000.00 - $110,000.00 Work Model: Remote - offsite Hours: 40.0 ...

QA Tester

Fairfield, OH · On-site

$90K - $110K/yr

Job Title: QA Tester Location: Fairfield, Ohio Type ... Contract To Hire Compensation: $90,000.00 - $110,000.00 Work Model: Remote - offsite Hours: 40.0 ...

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How much do contract game qa tester jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for contract game qa tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Contract Game Qa Tester vs Contract Game Developer?

AspectContract Game Qa TesterContract Game Developer
CredentialsBasic knowledge of gaming platforms, testing tools, and quality assurance processesProgramming skills, game development certifications, experience with game engines
Work EnvironmentTesting labs, remote testing setups, collaborative QA teamsDevelopment studios, remote or on-site coding environments
Employer & Industry UsageGame publishers, QA outsourcing companies, development studiosGame studios, independent developers, tech companies
Search & Comparison IntentUnderstanding QA roles, testing responsibilities, contract opportunitiesDevelopment tasks, coding roles, project involvement

The main difference between a Contract Game Qa Tester and a Contract Game Developer lies in their roles and skill sets. QA testers focus on identifying bugs and ensuring game quality through testing, while developers are responsible for creating and coding the game. Both roles are essential in the game industry, but they require different expertise and work environments.

What cities are hiring for Contract Game Qa Tester jobs? Cities with the most Contract Game Qa Tester job openings:
What are the most commonly searched types of Game Qa Tester jobs? The most popular types of Game Qa Tester jobs are:
What states have the most Contract Game Qa Tester jobs? States with the most job openings for Contract Game Qa Tester jobs include:

Full-time

Posted 7 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see