2

Entry Level Computer Graphics Engineer Jobs in Pittsburgh, PA

Software Engineer V (Graphics) Location: Remote. Optional onsite in Pittsburgh, PA. Duration ... Bachelor's or Master's degree in computer science, software engineering, or related technical ...

Research Engineer, Calibration

Pittsburgh, PA · On-site +1

$158K - $269K/yr

To learn more visit: www.waabi.ai As a Research Engineer in Calibration, you will create the next ... computer graphics, computer vision, machine learning, or self-driving technology. The US yearly ...

Research Engineer, Calibration

Pittsburgh, PA · On-site +1

$158K - $269K/yr

To learn more visit: www.waabi.ai As a Research Engineer in Calibration, you will create the next ... computer graphics, computer vision, machine learning, or self-driving technology. The US yearly ...

The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the ... Computer Science or equivalent experience Preferred Qualifications Past experience building ...

Calculus 3 Tutor

Pittsburgh, PA · Remote

$18 - $40/hr

... computer graphics. * Curriculum Awareness & Adaptive Instruction: Familiar with Calculus III ... engineering-focused problems for STEM majors and advanced mathematics students. * Effective ...

next page

Showing results 1-20

Entry Level Computer Graphics Engineer information

See Pittsburgh, PA salary details

$29.1K

$67.3K

$114.6K

How much do entry level computer graphics engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for entry level computer graphics engineer in Pittsburgh, PA is $67,338.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $76,200.00 per year, depending on experience, location, and employer.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
What job categories do people searching Entry Level Computer Graphics Engineer jobs in Pittsburgh, PA look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Pittsburgh, PA are:
Infographic showing various Entry Level Computer Graphics Engineer job openings in Pittsburgh, PA as of July 2026, with employment types broken down into 1% As Needed, 82% Full Time, 15% Part Time, and 2% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $67,338 per year, or $32.4 per hour.

Software Engineer V (Graphics)

BC Forward

Pittsburgh, PA • On-site

$57 - $60/hr

Other

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Software Engineer V (Graphics) Location: Remote. Optional onsite in Pittsburgh, PA. Duration: Contract - 6 months Pay Range: $57/hr $60/hr (W2) Job ID: 374390 About BCforward BCforward is a leading global IT consulting and workforce solutions firm providing services and support to Fortune 500 and government clients. Founded in 1998, BCforward has grown with our customers needs into a full-service business solutions provider. With delivery centers and offices across North America and India, we take pride in building long-term relationships and delivering excellence through innovation, collaboration, and integrity. Job Description We are seeking a Senior Graphics Engineer to join our dynamic team. The ideal candidate will have strong experience in modern Vulkan-based rendering, real-time graphics performance optimization, and cross-platform engine development and a proven ability to deliver high-quality rendering features and tooling that advance research-driven XR experiences. Responsibilities: Develop and optimize features in a modern, low-level Vulkan rendering engine. Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time and multithreaded XR rendering. Implement and refine advanced techniques such as deferred shading, ray tracing, and HDR. Push display quality with high refresh-rate, color-accurate, and HDR rendering. Integrate the engine with research systems and adjacent platforms across the organization. Investigate, triage, and resolve bugs across the rendering stack and dependent experiences. Contribute to tooling, build health, and cross-platform support on Linux, Windows, and Mac. Author documentation and prepare components for potential external release. Required Skills & Qualifications: Strong programming skills in C++. Substantial, hands-on experience with modern Vulkan development. Experience with desktop graphics development. Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture. Experience profiling and optimizing graphics performance on GPU and CPU. Experience with version control systems such as Git or Mercurial. Excellent communication skills and strong attention to detail. Preferred Skills: Game engine development experience. Neural rendering, radiance fields, or Gaussian splatting. Advanced rendering techniques such as ray tracing, deferred shading, or HDR. Experience with modern AI tooling (strongly preferred). Cross-platform development on Linux, Windows, and Mac (strongly preferred). Desktop VR development using OpenXR (strongly preferred). Additional graphics APIs such as OpenGL, D3D12, or Metal, or mobile graphics on Android. Integration of third-party graphics SDKs such as DLSS or other upscaling technologies. Netcode development for real-time or networked applications. PyTorch, CUDA, TensorRT, or Python interop such as pybind11. Experience submitting code with academic publications at CVPR or SIGGRAPH. Open-source contributions or experience with build systems such as CMake, Bazel, or Buck. Education/Experience: Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience. Why BCforward? At BCforward, we believe in advancing lives and careers. When you join our team, you gain access to: Competitive compensation and benefits. Opportunities for growth with global clients. A supportive, inclusive culture that values innovation and people. Exposure to cutting-edge technologies and projects. About Our Commitment BCforward is an equal opportunity employer. We value diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, sexual orientation, gender identity, national origin, age, disability, or veteran status. Interested? Apply Now! If this sounds like the right opportunity for you, please apply with your most recent resume.