2

Entry Level 3D Character Artist Jobs (NOW HIRING)

Survey Cad Technician

Mission, KS · On-site

$21 - $25/hr

Entry Level - Survey CAD Technician The Survey CAD Technician supports survey and civil design ... 3D and survey-related CAD workflows. * Positive attitude, strong character, and a desire to be a ...

... involve teaching entry level sociology courses as needed. The successful candidate must have ... arts institution, is dedicated to fostering excellence in teaching within a diverse context.

Georgetown College, a unique blend of a private, Christian, liberal arts institution, is dedicated ... character. It does not discriminate, either in the admission of students, hiring and promotion of ...

Georgetown College, a unique blend of a private, Christian, liberal arts institution, is dedicated ... character. It does not discriminate, either in the admission of students, hiring and promotion of ...

Create character briefs/breakdowns, descriptions for sets/environments, articulate the theme and ... Work with the creative director and storyboard artists to help visualize your story during the ...

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Work with and enable artists and designers to create incredible assets throughout all stages of ...

Showing results 41-60

Entry Level 3D Character Artist information

See salary details

$19

$39

$68

How much do entry level 3d character artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for entry level 3d character artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Entry Level 3D Character Artist vs Junior 3D Modeler?

AspectEntry Level 3D Character ArtistJunior 3D Modeler
CredentialsBasic 3D art training, portfolioSimilar, often includes coursework or certification
Work EnvironmentGame, film, or animation studiosGame, film, or advertising studios
Industry UsageDesigning characters, facial features, anatomyCreating models, objects, environments
Search IntentFocus on character creation skillsFocus on modeling techniques and object creation

The Entry Level 3D Character Artist primarily focuses on creating detailed characters, emphasizing anatomy and facial features, while a Junior 3D Modeler typically works on a broader range of models, including objects and environments. Both roles require foundational 3D skills and are common entry points in the 3D art industry, but they differ in their specialization and project focus.

More about Entry Level 3D Character Artist jobs

What cities are hiring for Entry Level 3D Character Artist jobs?

Cities with the most Entry Level 3D Character Artist job openings:

What are the most commonly searched types of 3D Character Artist jobs?

The most popular types of 3D Character Artist jobs are:

What states have the most Entry Level 3D Character Artist jobs?

States with the most job openings for Entry Level 3D Character Artist jobs include:

What job categories do people searching Entry Level 3D Character Artist jobs look for?

The top searched job categories for Entry Level 3D Character Artist jobs are:

Infographic showing various Entry Level 3D Character Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

AI Anime Researcher - Motion Generation Models

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 13 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.
About Us
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio-we're the team behind niji・journey.
Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We're Building
We've developed an in-house LLM storytelling system that blends AI, story, and gameplay-going far beyond shallow "chat-only" experiences.
The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
In-game screenshots (development build)
About The Role
You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
Why You'll Love Working With Us
Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team. You also have the opportunity to collaborate with one of the best image and video generation model teams in the world on data collection.
Unparalleled Resources: You will have a generous amount of compute to build the best possible models for anime characters.
Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.
International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates
You may be a good fit if:
You have hands-on experience in training text-to-motion or audio-to-motion models.
You might have previously published papers around the topic, or have worked at an industrial lab on this and related topics. You have seen the Grok AI companion and can develop systems inspired by such an audio-synced motion-generation system.
You have experience on facial motion generation
Most anime character's facial expressions are easier to generate than real people. Nevertheless, we have several magnitudes of more real human data. You'll be a good fit if you have worked on speech-driven 3D facial animation.
You have worked on real-time 3D motion generation
We need to interact with the character in real time. Knowing how to make that happen in terms of motion generation will be a big bonus.
You love anime and the anime aesthetic
As a member of our team, you'll have the opportunity to push the boundaries of what's possible in the anime and video game industry. Ideally you're a fan of the genre.
You're comfortable working on small, fast-paced teams
Our engineering team is small but mighty. You'll be working directly with some of the best AI researchers and engineers in the world.
We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.
You can effectively balance research exploration with product-focused development
Or, putting it in RL jargon, exploration and exploitation. You excel at working with research teams to synthesize high-impact needs, design and implement technical solutions, and communicate deliverables and tradeoffs.