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Engine Engineer Jobs (NOW HIRING)

Small UAS Engine Engineer Belong. Connect. Grow. with KBR! Small UAS Engine Subject Matter Expert (SME) KBR's National Security Solutions team provides high-end engineering and advanced technology ...

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Engine Engineer information

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How much do engine engineer jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for engine engineer in the United States is $53.63, according to ZipRecruiter salary data. Most workers in this role earn between $43.27 and $62.26 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an engine engineer?

To thrive as an Engine Engineer, you need a solid background in mechanical engineering principles, thermodynamics, and combustion, typically supported by a relevant engineering degree. Familiarity with computer-aided design (CAD) software, simulation tools like MATLAB or ANSYS, and industry certifications such as Professional Engineer (PE) licensure are often expected. Strong problem-solving abilities, teamwork, and effective communication distinguish top performers in this role. These skills and qualifications are crucial for designing efficient engines, ensuring safety and compliance, and successfully collaborating on complex engineering projects.

What are some common challenges engine engineers face when working on new engine designs?

Engine Engineers often encounter challenges such as balancing performance, efficiency, and emissions requirements while staying within cost and timeline constraints. Integrating new technologies, such as hybrid systems or alternative fuels, can also introduce complexities in design and testing. Additionally, collaborating closely with multidisciplinary teams—including electrical, software, and manufacturing engineers—is essential to ensure compatibility and optimize the overall system. Staying updated with evolving industry standards and regulatory requirements adds another layer of complexity to the role.

What is the difference between Engine Engineer vs Mechanical Engineer?

AspectEngine EngineerMechanical Engineer
Required CredentialsBachelor's in Mechanical, Aerospace, or Automotive Engineering; often requires specific engine-related certificationsBachelor's in Mechanical Engineering; professional engineer (PE) license optional
Work EnvironmentDesign, develop, test engines for vehicles, aircraft, or machinery; often in labs or manufacturing plantsDesign and analyze mechanical systems across industries; work in labs, factories, or offices
Industry UsagePrimarily in automotive, aerospace, and heavy machinery sectorsWidely used across manufacturing, automotive, aerospace, and energy sectors

Engine Engineers focus specifically on designing and testing engines for vehicles and machinery, requiring specialized knowledge of engine systems. Mechanical Engineers have a broader scope, working on various mechanical systems beyond engines. Both roles share similar educational backgrounds but differ in specialization and work focus.

What is an engine engineer?

An engine engineer designs, develops, and tests engines used in vehicles, aircraft, or industrial machinery. They analyze performance data, improve efficiency, and ensure safety standards, often working with CAD software and engine testing equipment. A bachelor's degree in mechanical or automotive engineering is typically required for this role.
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What cities are hiring for Engine Engineer jobs?

Cities with the most Engine Engineer job openings:

What states have the most Engine Engineer jobs?

States with the most job openings for Engine Engineer jobs include:

Infographic showing various Engine Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $111,552 per year, or $53.6 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$100 - $130/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 11 days ago


Job description

Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.

This is an onsite role that will be located in Redmond, WA.

Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$100,000 - $130,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

What we offer:
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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