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Director Shader Jobs (NOW HIRING)

... FOX News Books, the direct-to-consumer digital streaming services FOX Nation and FOX News ... and video shader. A SNAPSHOT OF YOUR RESPONSIBILITIES * Work with technical staff to satisfy ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...

Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and ... Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...

This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...

Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...

AI Technical Artist

Greenville, NC

$121K - $145K/yr

Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they ... scripting, shader, or automation experience. -Experience creating custom tools to assist and ...

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Director Shader information

What is the difference between Director Shader vs Lead Shader?

AspectDirector ShaderLead Shader
CredentialsProven experience in shader development, often with a strong portfolioSimilar credentials, often with additional leadership or mentorship experience
Work EnvironmentCollaborates with art and technical teams in game or film studiosLeads shader teams, works closely with artists and programmers
Industry UsageCommon in AAA game studios, VFX, and animation companiesOften found in similar environments, sometimes as a step below or alongside Director Shader

The main difference between a Director Shader and a Lead Shader lies in their scope of responsibility. The Director Shader typically oversees the overall shader development process and sets artistic and technical standards, while the Lead Shader focuses more on leading the shader team, implementing specific shader techniques, and ensuring project deadlines are met. Both roles require strong technical skills and industry experience, but the Director Shader usually has a broader strategic role.

More about Director Shader jobs
What cities are hiring for Director Shader jobs? Cities with the most Director Shader job openings:
What are the most commonly searched types of Shader jobs? The most popular types of Shader jobs are:
What states have the most Director Shader jobs? States with the most job openings for Director Shader jobs include:
What job categories do people searching Director Shader jobs look for? The top searched job categories for Director Shader jobs are:
Infographic showing various Director Shader job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.
Lighting Artist, Environment (Contingent)

Lighting Artist, Environment (Contingent)

Naughty Dog

Santa Monica, CA

Other

Posted 16 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Lighting Artist will be crafting lighting and post effects for background lighting.

What you will do:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments

  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and  receiving feedback

  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 1-3 years of industry experience in Film or Games generating final picture

  • Has shipped at least one AAA game

  • Excellent competency in Autodesk Maya and knowledge of Global Illumination

  • Excellent problem-solving skills and the ability to work with minimal supervision

  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory

  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

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