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Director Shader Jobs (NOW HIRING)

Principal Graphics Engineer

New York, NY

$153K - $189K/yr

CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...

Principal Graphics Engineer

Santa Clara, CA ยท Remote

$143K - $177K/yr

CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...

Principal Graphics Engineer

New York, NY ยท Remote

$143K - $177K/yr

CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...

This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...

Midco Sports Event Associate

Grand Forks, ND ยท On-site

$18 - $20.75/hr

Director * Carries out the Producers vision for the game and manages camera shots, replays, and ... Shader * Shades cameras during live game and uses equipment to verify that the light levels and ...

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Director Shader information

What is the difference between Director Shader vs Lead Shader?

AspectDirector ShaderLead Shader
CredentialsProven experience in shader development, often with a strong portfolioSimilar credentials, often with additional leadership or mentorship experience
Work EnvironmentCollaborates with art and technical teams in game or film studiosLeads shader teams, works closely with artists and programmers
Industry UsageCommon in AAA game studios, VFX, and animation companiesOften found in similar environments, sometimes as a step below or alongside Director Shader

The main difference between a Director Shader and a Lead Shader lies in their scope of responsibility. The Director Shader typically oversees the overall shader development process and sets artistic and technical standards, while the Lead Shader focuses more on leading the shader team, implementing specific shader techniques, and ensuring project deadlines are met. Both roles require strong technical skills and industry experience, but the Director Shader usually has a broader strategic role.

More about Director Shader jobs
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What are the most commonly searched types of Shader jobs? The most popular types of Shader jobs are:
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Infographic showing various Director Shader job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution.
Graphics Software Engineer with Security Clearance

Graphics Software Engineer with Security Clearance

Johns Hopkins University Applied Physics Laboratory

Laurel, MD โ€ข On-site

$139K - $172K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Description Are you looking for a unique opportunity to impact significant advances to the nation's groundbreaking integrated air and missile defense (IAMD) systems? Are you an engineer driven to expand your skills in order to solve both current and emerging needs of the Department of Defense (DoD) and Intelligence Community (IC)? Would you like to join a team of skilled engineers and scientists to develop Electro-Optical (EO)/Infrared (IR) simulation capabilities? If so, we're looking for someone like you to join our team at APL! We are seeking a creative, driven, and motivated software engineer to help invent, build, and sustain engineering rendering software for producing complex scenes, objects, and simulation-derived data. You will join a hardworking, multidisciplinary team that develops high-impact engineering capabilities for programs of national importance. As a member of our team, you will collaborate with engineers, scientists, and analysts to advance rendering methods that support analysis, simulation, and assessment of complex operational systems. As a Graphics Software Engineer, you will: * Develop multispectral rendering methodologies for Electro-Optical/Infrared, and related applications grounded by physical phenomenology.
* Contribute to a broad variety of tasks across the codebase, such as user interface, continuous integration, and non-graphics features.
* Optimize at the application and shader level to achieve peak performance in both latency and throughput.
* Diagnose and debug graphics, performance, memory, numerical, and integration issues in Linux and/or Windows development environments.
* Provide technical leadership for graphics techniques, implementation planning, code quality, testing strategy, and long-term maintainability.
* Mentor other developers and help establish effective graphics and scientific software development practices.
* Work on a small team to create high-impact software capabilities for challenging national security problems.
* Communicate technical approaches, trade-offs, progress, and results to project teams, technical leadership, and sponsors. Qualifications You meet our minimum qualifications for the job if you... * Possess a BS with 8+ years, an MS with 6+ years, or a PhD with 3+ years of experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Mathematics, Physics, or a related technical field, developing graphics, rendering, simulation, game-engine, or other GPU rendering software.
* Have experience working effectively in large codebases.
* Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with demonstrated ability to design, implement, and debug rendering pipelines.
* Are proficient in C++ and comfortable developing performance-sensitive software.
* Have experience with graphics concepts such as rendering pipelines, shaders, buffers, textures, camera models, coordinate transforms, lighting, materials, or scene management.
* Are comfortable solving problems in 3D geometry using linear algebra.
* Can work effectively both independently and as part of a collaborative technical team.
* Have demonstrated experience in GPU programming, shader optimization, real-time rendering performance analysis, or graphics pipeline profiling.
* Can communicate technical ideas clearly through documentation, presentations, and technical discussions.
* Are able to obtain a Secret security clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $105,000 Annually Maximum Rate $290,000 Annually