Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
Freelance Studio Technician, DC Bureau
$71 - $80.50/hr
... FOX News Books, the direct-to-consumer digital streaming services FOX Nation and FOX News ... and video shader. A SNAPSHOT OF YOUR RESPONSIBILITIES * Work with technical staff to satisfy ...
Freelance Studio Technician, DC Bureau
$71 - $80.50/hr
... FOX News Books, the direct-to-consumer digital streaming services FOX Nation and FOX News ... and video shader. A SNAPSHOT OF YOUR RESPONSIBILITIES * Work with technical staff to satisfy ...
EMPAC Overhire Pool
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
EMPAC Overhire Pool
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Full Stack Engineer
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Full Stack Engineer
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
EMPAC Overhire Pool
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
EMPAC Overhire Pool
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and ... Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and ... Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
UI Technical Artist
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
UI Technical Artist
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
Full Stack Engineer
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Full Stack Engineer
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Camera Shader 100% Turns on and adjusts the cameras for proper grey scale, color temperature and ... Director 100% Direct and coordinate activities of personnel engaged in preparation of television or ...
Camera Shader 100% Turns on and adjusts the cameras for proper grey scale, color temperature and ... Director 100% Direct and coordinate activities of personnel engaged in preparation of television or ...
EMPAC Overhire Pool
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
EMPAC Overhire Pool
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Senior Creative Technologist
Los Angeles, CA · On-site +1
... Director * Create real-time VFX and particle systems within the WebGL renderer, not baked in ... Confident shader author with a portfolio demonstrating real visual craft at runtime * Deep ...
Senior Creative Technologist
Los Angeles, CA · On-site +1
... Director * Create real-time VFX and particle systems within the WebGL renderer, not baked in ... Confident shader author with a portfolio demonstrating real visual craft at runtime * Deep ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
UI Technical Artist
Irvine, CA · On-site
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
UI Technical Artist
Irvine, CA · On-site
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
AI Technical Artist
$121K - $145K/yr
Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they ... scripting, shader, or automation experience. -Experience creating custom tools to assist and ...
AI Technical Artist
$121K - $145K/yr
Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they ... scripting, shader, or automation experience. -Experience creating custom tools to assist and ...
Director Shader information
What is the difference between Director Shader vs Lead Shader?
| Aspect | Director Shader | Lead Shader |
|---|---|---|
| Credentials | Proven experience in shader development, often with a strong portfolio | Similar credentials, often with additional leadership or mentorship experience |
| Work Environment | Collaborates with art and technical teams in game or film studios | Leads shader teams, works closely with artists and programmers |
| Industry Usage | Common in AAA game studios, VFX, and animation companies | Often found in similar environments, sometimes as a step below or alongside Director Shader |
The main difference between a Director Shader and a Lead Shader lies in their scope of responsibility. The Director Shader typically oversees the overall shader development process and sets artistic and technical standards, while the Lead Shader focuses more on leading the shader team, implementing specific shader techniques, and ensuring project deadlines are met. Both roles require strong technical skills and industry experience, but the Director Shader usually has a broader strategic role.

Job description
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position. Â
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Lighting Artist will be crafting lighting and post effects for background lighting.
What you will do:
Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
What skills you will use:
1-3 years of industry experience in Film or Games generating final picture
Has shipped at least one AAA game
Excellent competency in Autodesk Maya and knowledge of Global Illumination
Excellent problem-solving skills and the ability to work with minimal supervision
Thorough understanding of direct/indirect light, luminance / exposure and color-theory
Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
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About Naughty Dog
Sourced by ZipRecruiter
Industry
Pc games
Company size
51 - 200 Employees
Headquarters location
Santa Monica, CA, US
Year founded
1984