Principal Graphics Engineer
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$153K - $189K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$153K - $189K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
New York, NY · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
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New York, NY · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generationrenderingabstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generationrenderingabstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generationrenderingabstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generationrenderingabstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generation rendering abstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR-V / DXIL) and next-generation rendering abstractions * Direct experience working with GPU driver / hardware vendors * ML ...
Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
Work with modelers and texture/shader artists to optimize the visual look and run-time performance ... Thorough understanding of direct/indirect light, luminance / exposure and color-theory * Proven ...
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
San Francisco, CA · On-site
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference ... Direct exposure to high-impact technical problems in aerospace, automotive, and advanced ...
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
$80K - $120K/yr
This position will report to the UX/UI Director. Responsibilities * Implement, optimize, and ... Contribute to the development of materials and shader solutions that elevate the look and feel of ...
Grand Forks, ND · On-site
$14.75 - $18.75/hr
Director * Carries out the Producers vision for the game and manages camera shots, replays, and ... Shader * Shades cameras during live game and uses equipment to verify that the light levels and ...
Grand Forks, ND · On-site
$14.75 - $18.75/hr
Director * Carries out the Producers vision for the game and manages camera shots, replays, and ... Shader * Shades cameras during live game and uses equipment to verify that the light levels and ...
Austin, TX · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Austin, TX · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Grand Forks, ND · On-site
$18 - $20.75/hr
Director * Carries out the Producers vision for the game and manages camera shots, replays, and ... Shader * Shades cameras during live game and uses equipment to verify that the light levels and ...
Grand Forks, ND · On-site
$18 - $20.75/hr
Director * Carries out the Producers vision for the game and manages camera shots, replays, and ... Shader * Shades cameras during live game and uses equipment to verify that the light levels and ...
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Troy, NY · On-site
$16.50 - $20/hr
Event Technician I - Camera Shader / Production Assistant Event Technician II - Camera Operator / Lighting Technician Event Technician III - Director / Assoc. Director / Score Reader / Technical ...
Orlando, FL · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Orlando, FL · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with the Art Director on the visual style of effects in the game, through verbal and ... Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or ...
New Orleans, LA · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
New Orleans, LA · On-site +1
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
You'll partner with the Creative Director to define the look and feel of each project, set the ... Experience with shader authoring or authoring tools Ensure your Fanatics job offer is legitimate ...
You'll partner with the Creative Director to define the look and feel of each project, set the ... Experience with shader authoring or authoring tools Ensure your Fanatics job offer is legitimate ...
| Aspect | Director Shader | Lead Shader |
|---|---|---|
| Credentials | Proven experience in shader development, often with a strong portfolio | Similar credentials, often with additional leadership or mentorship experience |
| Work Environment | Collaborates with art and technical teams in game or film studios | Leads shader teams, works closely with artists and programmers |
| Industry Usage | Common in AAA game studios, VFX, and animation companies | Often found in similar environments, sometimes as a step below or alongside Director Shader |
The main difference between a Director Shader and a Lead Shader lies in their scope of responsibility. The Director Shader typically oversees the overall shader development process and sets artistic and technical standards, while the Lead Shader focuses more on leading the shader team, implementing specific shader techniques, and ensuring project deadlines are met. Both roles require strong technical skills and industry experience, but the Director Shader usually has a broader strategic role.

$164K - $203K/yr
Other
Medical, Dental, Vision, Retirement
Re-posted 5 days ago
Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.
You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.
Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.
Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.
About the RoleWe are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.
You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.
We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.
What You'll DoRequirements
This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.
Must-HavesWe'd love to see depth in two or more of the following:
Benefits