Part Time TD/Director
Orlando, FL · On-site
The Technical Director serves as the primary conduit for the Video Production In-Arena show during ... Work with the Shader to ensure all the camera operators are in the proper position with the ...
Orlando, FL · On-site
The Technical Director serves as the primary conduit for the Video Production In-Arena show during ... Work with the Shader to ensure all the camera operators are in the proper position with the ...
Orlando, FL · On-site
The Technical Director serves as the primary conduit for the Video Production In-Arena show during ... Work with the Shader to ensure all the camera operators are in the proper position with the ...
As a Technical Art Director , you will lead and define the technical art needs across all of the ... Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon ...
As a Technical Art Director , you will lead and define the technical art needs across all of the ... Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon ...
As a Technical Art Director , you will lead and define the technical art needs across all of the ... Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon ...
As a Technical Art Director , you will lead and define the technical art needs across all of the ... Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon ...
Austin, TX · On-site
$185K/yr
Manage and direct a team of experienced games/graphics engineers. * Define and manage project ... Optimize, extend, package and document high-level compute shader and C++ code. * Stay informed of ...
Austin, TX · On-site
$185K/yr
Manage and direct a team of experienced games/graphics engineers. * Define and manage project ... Optimize, extend, package and document high-level compute shader and C++ code. * Stay informed of ...
San Jose, CA · On-site
$296K/yr
As Director of Engineering, you will own the technical execution of this system: from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
San Jose, CA · On-site
$296K/yr
As Director of Engineering, you will own the technical execution of this system: from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
As Director of Engineering, you will own the technical execution of this system:from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
As Director of Engineering, you will own the technical execution of this system:from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
As Director of Engineering, you will own the technical execution of this system:from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
As Director of Engineering, you will own the technical execution of this system:from the real-time ... Experience with node-based systems (visual programming, shader graphs, NLE timelines, etc.
Manage and direct a team of experienced games/graphics engineers. * Define and manage project ... Optimize, extend, package and document high-level compute shader and C++ code. * Stay informed of ...
Manage and direct a team of experienced games/graphics engineers. * Define and manage project ... Optimize, extend, package and document high-level compute shader and C++ code. * Stay informed of ...
Work with the Video Shader, Camera Operator and the Broadcast Technology Services (BTS) department ... Meet with Camera Operator and Director prior to event start to go over the Production Schedule ...
Work with the Video Shader, Camera Operator and the Broadcast Technology Services (BTS) department ... Meet with Camera Operator and Director prior to event start to go over the Production Schedule ...
Orlando, FL · On-site
Work with the Video Shader, Camera Operator and the Broadcast Technology Services (BTS) department ... Meet with Camera Operator and Director prior to event start to go over the Production Schedule ...
Orlando, FL · On-site
Work with the Video Shader, Camera Operator and the Broadcast Technology Services (BTS) department ... Meet with Camera Operator and Director prior to event start to go over the Production Schedule ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
San Francisco, CA · On-site +1
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
San Francisco, CA · On-site +1
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$138K - $171K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$138K - $171K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Austin, TX · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Quick apply
Austin, TX · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Laurel, MD · On-site
$138K - $171K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$138K - $171K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
San Francisco, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Quick apply
San Francisco, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... Strong written communication and a self-directed working style suited to a small, senior, high ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
Laurel, MD · On-site
$139K - $172K/yr
Optimize at the application and shader level to achieve peak performance in both latency and ... Have direct experience with Vulkan, OpenGL, DirectX, or comparable modern graphics APIs, with ...
| Aspect | Director Shader | Lead Shader |
|---|---|---|
| Credentials | Proven experience in shader development, often with a strong portfolio | Similar credentials, often with additional leadership or mentorship experience |
| Work Environment | Collaborates with art and technical teams in game or film studios | Leads shader teams, works closely with artists and programmers |
| Industry Usage | Common in AAA game studios, VFX, and animation companies | Often found in similar environments, sometimes as a step below or alongside Director Shader |
The main difference between a Director Shader and a Lead Shader lies in their scope of responsibility. The Director Shader typically oversees the overall shader development process and sets artistic and technical standards, while the Lead Shader focuses more on leading the shader team, implementing specific shader techniques, and ensuring project deadlines are met. Both roles require strong technical skills and industry experience, but the Director Shader usually has a broader strategic role.

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