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Desktop Engineer Jobs in Rochester, NY (NOW HIRING)

Inertial Navigation Systems Engineer The Opportunity: As a Inertial Navigation Systems Engineer you will be responsible for leading the innovation, pursuit, and execution of US Government and DoD ...

Specialist, Systems Engineer Job Code: 37310 Job Location: Rochester, NY Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off This ...

Scientist, Systems Engineering Job Code: 37235 Job Location: Rochester, NY Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked, and have every other Friday off ...

Volt is immediately hiring for GEOINT Display Systems Engineer in As a GEOINT Display Systems Engineer, you will: * Lead display evaluation and characterization efforts, including test plan ...

The Systems Engineer II shares responsibility for management and administration of on-premise and cloud-based infrastructure services, including virtual infrastructure, operating systems, storage ...

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Desktop Engineer information

See Rochester, NY salary details

$10

$44

$80

How much do desktop engineer jobs pay per hour?

As of May 30, 2026, the average hourly pay for desktop engineer in Rochester, NY is $44.60, according to ZipRecruiter salary data. Most workers in this role earn between $27.50 and $57.16 per hour, depending on experience, location, and employer.

What Is a Desktop Engineer?

A desktop engineer is responsible for troubleshooting problems with computer software and hardware. In this job, you may work as a desktop support engineer for a technical support firm that services multiple clients or for a company, school, or government agency in their IT department. Your job duties include responding to telephone and email inquiries, monitoring computer systems, installing software or hardware, and performing maintenance on computer systems. You need strong customer service and problem-solving skills and in-depth knowledge of computers to succeed in a career as a desktop engineer.

What are the key skills and qualifications needed to thrive as a Desktop Engineer, and why are they important?

To thrive as a Desktop Engineer, you need expertise in operating systems (Windows, macOS), hardware troubleshooting, and a background in computer science or relevant certifications like CompTIA A+ or Microsoft Certified: Modern Desktop Administrator Associate. Familiarity with remote desktop tools, imaging software, Active Directory, and ticketing systems is typically required. Strong problem-solving abilities, communication skills, and customer service orientation help Desktop Engineers stand out. These skills ensure efficient issue resolution, minimize downtime, and deliver a positive technology experience to end users.

What are some common challenges faced by Desktop Engineers and how are they typically addressed?

Desktop Engineers often encounter challenges such as managing diverse hardware and software configurations, troubleshooting unexpected technical issues, and supporting users with varying levels of technical expertise. Staying current with new technologies and security threats is also essential. These challenges are usually addressed through ongoing training, standardized deployment practices, and strong collaboration with IT support teams to ensure smooth operations and minimal downtime for end-users.

What are Desktop Engineers?

Desktop Engineers are IT professionals responsible for installing, maintaining, and troubleshooting computer desktops, laptops, and related hardware within an organization. They ensure that end-users have reliable access to computers, software, and networks, and often handle technical support for issues related to operating systems, applications, and device connectivity. Desktop Engineers may also be involved in deploying updates, managing user permissions, and maintaining IT security standards. Their role is crucial in ensuring smooth day-to-day operations and minimal downtime for employees who rely on technology.

Can a computer engineer make $500,000?

A computer engineer can potentially earn $500,000 or more annually, especially with advanced skills, experience, and roles in high-paying industries such as software development, systems architecture, or executive positions. Achieving this level often requires specialized expertise, certifications, and sometimes leadership responsibilities or entrepreneurial ventures.

What is the difference between Desktop Engineer vs Network Technician?

AspectDesktop EngineerNetwork Technician
CertificationsCompTIA A+, Microsoft Certified Desktop Support Technician (MCDST)CompTIA Network+, Cisco CCNA
Work EnvironmentOffice, help desk, on-site supportData centers, network rooms, on-site troubleshooting
Primary ResponsibilitiesMaintaining and troubleshooting desktops, hardware, softwareInstalling, configuring, and repairing network hardware and infrastructure
Industry UsageIT support, corporate environmentsTelecommunications, enterprise networks

While both roles support IT infrastructure, Desktop Engineers focus on end-user devices like desktops and laptops, whereas Network Technicians specialize in network hardware and connectivity. Understanding these differences helps employers and job seekers target the right skills and certifications for each role.

What are popular job titles related to Desktop Engineer jobs in Rochester, NY? For Desktop Engineer jobs in Rochester, NY, the most frequently searched job titles are:
What job categories do people searching Desktop Engineer jobs in Rochester, NY look for? The top searched job categories for Desktop Engineer jobs in Rochester, NY are:
Infographic showing various Desktop Engineer job openings in Rochester, NY as of May 2026, with employment types broken down into 89% Full Time, 5% Part Time, and 6% Contract. Highlights an 64% Physical, 29% Hybrid, and 7% Remote job distribution, with an average salary of $92,766 per year, or $44.6 per hour.
Imaging Systems Engineer

Imaging Systems Engineer

Kodak Alaris, Inc.

Rochester, NY โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement

Posted 25 days ago


Job description

Kodak Alaris is a global technology company that's delivering future value through customer solutions. Our advanced, patented intellectual property combines breakthrough technologies, digital transformation, and human know-how to unlock the power of images and information. We make businesses run faster, governments run smarter and provide consumers innovative solutions to preserve and enjoy their most cherished memories. Our future is powered by our employees' creativity. Expect a lot from Kodak Alaris and know that we expect a lot of ourselves and the performance of the company.
Kodak Moments is a leading global provider of photo products and services to retailers, consumers, and entertainment properties. We inspire consumers to bring their memories to life--delivering innovative, high-quality photo products and experiences they find truly meaningful. Powered by over 100,000 consumer touchpoints across 30 countries globally, it's our mission to be the brand consumers choose to celebrate and preserve life's memories, from the big events to the everyday moments that matter.
POSITION TITLE: Imaging Systems Engineer
POSITION SUMMARY:
Kodak Alaris is seeking a self-motivated, Imaging Systems Engineer to join our Kodak Moments Hardware Systems Solution group. The Imaging Systems Engineer is responsible for the design, integration, testing, and lifecycle support of imaging and compute-enabled systems used in Kodak Moments products, including photo kiosks and travel & leisure imaging solutions, as well as related hardware subsystems that integrate with software via APIs.
This role covers end-to-end system development spanning image capture devices, video processing pipelines, hardware acceleration, and software interfaces. The engineer works across hardware, software, and service teams to evaluate, integrate, and commercialize, high-performance systems from concept through sustaining engineering.
Regular access to the Rochester NY office and development labs will be required. Occasional domestic or international travel may be required.
ESSENTIAL RESPONSIBILITIES
  • Work with a cross-functional commercialization team throughout product development and lifecycle support
  • Assist with specifying system and product requirements, for both hardware and software, including
  • Overall system architecture
  • Machine learning models and other image processing algorithms
  • Product image / video capture hardware and firmware
  • Software workflow and UI
  • Integrate imaging solutions
  • Evaluate image / video capture technologies
  • Integrate 3rd party imaging solutions to extend overall capabilities that will run in a highly scalable and robust system
  • Test and evaluate new technologies to provide solutions for implementation
  • Support software development and QA teams to commercialize solutions
  • Consistently delivering against commitments
  • Provide end-to-end product system design and testing support from concept through product life cycle for
    • Evaluation / prototyping and integration of computer peripherals and imaging devices, for both still and video applications
    • Development of the overall system architecture as part of a team
    • Work with team to design for HSE and regulatory agency approvals as needed
    • Drive component obsolescence component churn activities
    • Develop and maintain drawings and documentation for systems and subsystems
    • Provide input to and maintenance of drawing and part databases as required to support manufacturing and customers
    • Support software development and QA teams to commercialize solutions
    • Support project managers and develop configuration diagrams and bill of materials
  • Work with vendors and fabricators to specify parts and custom items for new and current product designs
  • Work with customers to understand needs and work through system design and installation. This may range from calls to in-person visits.
  • The scope of this role may evolve to include additional hardware technologies and compute platforms as system requirements expand.

SKILLS AND/OR KNOWLEDGE SPECIFICATIONS
Required
  • Broad understanding of imaging and video systems, including image capture, camera hardware, video processing pipelines, and performance considerations across hardware and software
  • Demonstrated systems skills, with a working knowledge of integration, programming, and troubleshooting, including use of tools and test equipment
  • Strong working knowledge of computer hardware systems and peripherals
  • Experience with C#, .NET Framework, Object Oriented Programing
  • Experience with Virtual Machines, VMWare ESXi, Azure, AWS and Arduino
  • Experience working with hardware APIs, SDKs, drivers, or vendor libraries
  • Experience with Windows and Linux
  • Experience with Docker
  • Knowledge of Agile software development methodologies
  • Experience integrating and validating processing hardware (e.g., GPUs, accelerators) in Windows or Linux systems
  • Working knowledge of databases, data networks and communications and related applications to support the above requirements
  • Ability to learn/evaluate new technologies, provide technical guidance to product management, marketing and the business unit as needed
  • Concentration toward detail, quality, thoroughness and delivering on commitments
  • Work effectively in an environment where priorities and specifications are frequently changing
  • Excellent communication (verbal and written) and interpersonal skills. Proven documentation abilities including design specifications and process documentation
  • The ability to be a self-starter and to work independently and as part of a team. Takes initiative and works with minimal guidance
  • Strong time management skills, working on several projects/priorities concurrently.

Desired
  • Familiarity with GPU-based video or image processing workflows
  • Experience with CUDA, OpenCL, DirectX, Vulkan, or similar frameworks (nice-to-have, not required)
  • Experience debugging hardware performance bottlenecks
  • Experience with equipment commercialization process
  • Familiarity with Photo Printing and Picture Kiosks
  • Knowledge of Quality Assurance Processes as they relate to product development
  • Experience working with international manufacturers
  • Design of Experiments
  • Project Management
  • Working knowledge of world-wide regulatory agency approval documentation and testing requirements
  • Working knowledge of regulatory testing requirements
  • Familiarity with Current/Sustaining Engineering
  • Knowledge and competence using CAD, computer skills and related analysis techniques. SolidWorks Electrical and Altium electrical CAD software is the primary CAD tool
  • Familiarity with Solid Works PDM System

EDUCATION AND/OR EXPERIENCE SPECIFICATIONS
  • BS Degree in Electrical, Systems or Computer Engineering, Imaging Science, or related degree
  • Coursework or experience in imaging systems, computer architecture, or hardware-software integration strongly preferred.

Compensation: $81,000 - $101,000 annually, based on level of experience
Kodak Alaris is an Equal Opportunity Employer and strong advocate of workforce diversity. Race/Color/Gender/Sexual Orientation/Gender Identity/Religion/National Origin/Disability/Veteran.
As a member of the Kodak Alaris team you will be eligible to participate in our flexible benefits program which include paid flexible time off, health, dental and vision coverage, paid sick leave, paid parental leave, 401(k) plan with company match, short-term and long term disability coverage and life insurance.