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Cubase Jobs (NOW HIRING)

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Cubase information

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How much do cubase jobs pay per hour?

As of May 28, 2026, the average hourly pay for cubase in the United States is $26.34, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $30.77 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Cubase Specialist, and why are they important?

To thrive as a Cubase Specialist, you need a thorough understanding of music production, audio engineering principles, and experience with digital audio workstations, particularly Cubase. Familiarity with VST plugins, MIDI sequencing, audio editing tools, and relevant certifications in music technology are highly beneficial. Strong creative problem-solving, attention to detail, and effective communication make someone stand out in this position. These skills are crucial for producing high-quality audio projects and collaborating efficiently with artists and production teams.

What are some typical collaborative workflows when working as a Cubase specialist in a music production team?

As a Cubase specialist, you often collaborate closely with composers, sound engineers, and producers. Your daily workflow may involve sharing project files, integrating feedback in real time, and using Cubase’s version control to manage different edits. Communication is key, as you might need to coordinate MIDI arrangements, audio editing, and plugin compatibility with other team members. Being comfortable with remote collaboration tools and maintaining organized session files helps ensure a smooth production process.

What is Cubase?

Cubase is a digital audio workstation (DAW) developed by Steinberg, widely used for music production, recording, editing, and mixing audio. It offers a comprehensive suite of tools for composers, producers, and sound engineers to create and refine music on both Windows and macOS platforms. Cubase supports MIDI sequencing, virtual instruments, audio editing, and a variety of plugins, making it a versatile choice for both beginners and professionals in the music industry.

What is the difference between Cubase vs Audio Engineer?

AspectCubaseAudio Engineer
Primary RoleMusic production, editing, mixingRecording, mixing, mastering audio for various media
Required SkillsMusic theory, DAW proficiency, MIDI editingSound engineering, acoustics, technical troubleshooting
Work EnvironmentHome studios, music production companiesRecording studios, broadcast stations, live events
CertificationsNone mandatory, but certifications in music production or DAWs helpfulAudio engineering degrees or certifications often preferred

While Cubase is a digital audio workstation used primarily for music creation and editing, an Audio Engineer works across various media to record, mix, and master audio. Cubase is a tool that many Audio Engineers use, but the role of an Audio Engineer encompasses broader technical and live sound responsibilities.

More about Cubase jobs
What are the most commonly searched types of Cubase jobs? The most popular types of Cubase jobs are:
Infographic showing various Cubase job openings in the United States as of May 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $54,791 per year, or $26.3 per hour.
Asst. Professor Game Scoring and Adaptive Music

Asst. Professor Game Scoring and Adaptive Music

Strayer University

Chamblee, GA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Job description

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
  • Serve as the lead instructor for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty within the areas of game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure coursework and student projects remain aligned with current industry practices and emerging trends
  • Engage in active outreach and relationship-building with game studios and independent game developers
  • Foster and maintain collaborative partnerships with Media Design School and other game design programs
Technical Skills:
  • Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools
  • Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
  • Demonstrated expertise in game development platforms, including Unity and Unreal Engine
Professional Experience:
  • 2-3 years of experience in an on-staff or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organizations; experience with independent (indie) game developers will also be considered
  • Demonstrated professional experience in the composition of adaptive music for games and interactive media

Education:

  • Bachelor's degree (e.g., B.A., B.F.A., B.Mus., or B.M.) in Music Composition or a related field with a focus on music for screen or interactive media; alternatively, a Bachelor's degree in a related game design discipline will be considered

  • A Master's degree (e.g., M.A. or M.F.A.) in a relevant field is preferred; equivalent professional experience may be considered in lieu of an advanced degree

Other:

  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
  • Able to access information using a computer.
  • Other essential functions and marginal job functions are subject to modification.

#LI-JD1


SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.

Careers - Our Benefits, Strategic Education, Inc


SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.

$67,700.00 - $101,500.00 - Salary


If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.