Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools * Advanced experience utilizing game audio ...
Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools * Advanced experience utilizing game audio ...
Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools * Advanced experience utilizing game audio ...
Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools * Advanced experience utilizing game audio ...
Cubase information
See salary details
$8.89 - $13.70
16% of jobs
$15.17 is the 25th percentile. Wages below this are outliers.
$13.70 - $18.51
29% of jobs
The median wage is $19.71 / hr.
$18.51 - $23.32
19% of jobs
$27.58 is the 75th percentile. Wages above this are outliers.
$23.32 - $28.13
12% of jobs
$28.13 - $32.93
8% of jobs
$32.93 - $37.74
5% of jobs
$37.74 - $42.55
4% of jobs
$42.55 - $47.36
2% of jobs
$47.36 - $52.16
2% of jobs
$52.16 - $56.97
1% of jobs
$56.97 - $61.78
1% of jobs
$8
$26
$61
How much do cubase jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Cubase Specialist, and why are they important?
What are some typical collaborative workflows when working as a Cubase specialist in a music production team?
What is Cubase?
What is the difference between Cubase vs Audio Engineer?
| Aspect | Cubase | Audio Engineer |
|---|---|---|
| Primary Role | Music production, editing, mixing | Recording, mixing, mastering audio for various media |
| Required Skills | Music theory, DAW proficiency, MIDI editing | Sound engineering, acoustics, technical troubleshooting |
| Work Environment | Home studios, music production companies | Recording studios, broadcast stations, live events |
| Certifications | None mandatory, but certifications in music production or DAWs helpful | Audio engineering degrees or certifications often preferred |
While Cubase is a digital audio workstation used primarily for music creation and editing, an Audio Engineer works across various media to record, mix, and master audio. Cubase is a tool that many Audio Engineers use, but the role of an Audio Engineer encompasses broader technical and live sound responsibilities.

Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 22 days ago
Job description
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
- Serve as the lead instructor for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
- Recruit, mentor, and supervise adjunct faculty within the areas of game scoring, adaptive music, and music design technology
- Conduct ongoing research to ensure coursework and student projects remain aligned with current industry practices and emerging trends
- Engage in active outreach and relationship-building with game studios and independent game developers
- Foster and maintain collaborative partnerships with Media Design School and other game design programs
- Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools
- Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
- Demonstrated expertise in game development platforms, including Unity and Unreal Engine
- 2-3 years of experience in an on-staff or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organizations; experience with independent (indie) game developers will also be considered
- Demonstrated professional experience in the composition of adaptive music for games and interactive media
Education:
Bachelor's degree (e.g., B.A., B.F.A., B.Mus., or B.M.) in Music Composition or a related field with a focus on music for screen or interactive media; alternatively, a Bachelor's degree in a related game design discipline will be considered
A Master's degree (e.g., M.A. or M.F.A.) in a relevant field is preferred; equivalent professional experience may be considered in lieu of an advanced degree
Other:
- Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
- Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
- If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
- Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
- Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
- Able to access information using a computer.
- Other essential functions and marginal job functions are subject to modification.
#LI-JD1
SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.
Careers - Our Benefits, Strategic Education, Inc
SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.
If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.
About Strayer University
Sourced by ZipRecruiter
Industry
Education
Company size
1,001 - 5,000 Employees
Headquarters location
Herndon, VA, US
Year founded
1892