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Game Music Composer Jobs (NOW HIRING)

Job Title : Composer/Sound Designer Location: Wilmington, North Carolina Department: NC Sound ... our games. REQUIREMENTS: ● Bachelor's degree in music or degree in relevant Audio field. ● ...

Audio Lead, Games Studio

$200K - $280K/yr

We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Experienced music composer REQUIRED APPLICATION MATERIALS * Resume * Link to Portfolio / Reel ...

Audio Lead, Games Studio

$200K - $280K/yr

We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... Experienced music composer REQUIRED APPLICATION MATERIALS * Resume * Link to Portfolio / Reel ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

We're looking for a versatile and engaged Audio Lead to join our Internal Game Development team and ... music composer REQUIRED APPLICATION MATERIALS Resume Link to Portfolio / Reel Location Los Angeles ...

Curate and organize composer reels * Organize and catalog project budgets past & present * Assist ... The home of such beloved franchises as John Wick, The Hunger Games, Twilight, Saw and Now You See ...

Game Music Composer information

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$12

$18

$23

How much do game music composer jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for game music composer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are some common challenges Game Music Composers face when working on video game projects?

Game Music Composers often encounter the challenge of creating adaptive or interactive music that seamlessly responds to in-game events and player actions. They must balance creative expression with the technical requirements and limitations of the game engine or platform. Additionally, composers regularly collaborate with game designers, sound teams, and producers to ensure their compositions align with the game's vision and narrative. Managing feedback, meeting tight deadlines, and revising music based on playtesting results are also typical aspects of the role. Successfully navigating these challenges leads to a more immersive and engaging player experience.

What does a Game Music Composer do?

A Game Music Composer creates original music and soundtracks for video games to enhance the player's experience. They work closely with game developers and sound designers to ensure the music fits the game's tone, setting, and gameplay. Their responsibilities include composing, arranging, and producing music, often using digital audio workstations (DAWs) and virtual instruments. They may also adapt their compositions to be interactive, changing dynamically based on in-game events.

What are the key skills and qualifications needed to thrive in the Game Music Composer position, and why are they important?

To thrive as a Game Music Composer, you need expertise in music theory, composition, orchestration, and sound design, typically supported by a degree in music or audio production. Experience with digital audio workstations (DAWs) like Logic Pro, Cubase, or Ableton Live, and proficiency in middleware such as FMOD or Wwise, are highly valuable for integrating music into games. Strong communication, creativity, and the ability to collaborate with game developers and other creatives are important soft skills. These abilities ensure that the music enhances gameplay, matches the game's mood, and meets production timelines efficiently.

More about Game Music Composer jobs
What cities are hiring for Game Music Composer jobs? Cities with the most Game Music Composer job openings:
What job categories do people searching Game Music Composer jobs look for? The top searched job categories for Game Music Composer jobs are:
Infographic showing various Game Music Composer job openings in the United States as of June 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% In-person job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Composer/Sound Designer

Valicy

Wilmington, NC

Full-time

Posted 4 days ago


Job description

Job Title: Composer/Sound Designer
Location: Wilmington, North Carolina
Department: NC Sound
Reports To: Lead Composer/Sound Designer
Status: Exempt
Please include a link to your portfolio showcasing your best work. Applicants may be asked to complete an audio test for the hiring manager(s).
This position will be full time in person at our Wilmington Studio. This is NOT a remote position.
WHO WE ARE:
We are Valicy.

We make games. We also make the machines they run on.

What we're building matters. How we treat people matters more.
OUR MISSION:
We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.

SUMMARY: Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio professionals. Our goal is to provide entertaining gaming experiences for the video slots and casino market. The Composer/Sound Designer should not only have the necessary experience, but also the drive and passion to create fun, exhilarating audio for our games.
QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
● Understand company Mission, Vision, and Values and be an ambassador of MVV.
● Compose, arrange, and produce original full-length songs to reflect and enhance any given game theme.
● Design sound effects that enhance gameplay, help provide clarity for in-game features and grab a player’s attention.
● Collaborate with multiple teams of artists, programmers, and game designers to create the most cohesive experience for each project.
● Deliver audio assets to game developers and ensure audio assets are correctly implemented.
● Mix audio on game hardware to ensure audio translates to the player experience as intended.
● Adapt to creative feedback and changes to project scope, style, and timeline.
● Offer and develop innovative ways to maximize the slots and casino experience in each of our games.
REQUIREMENTS:
● Bachelor's degree in music or degree in relevant Audio field.
● Minimum of 2 years relevant work experience.
● Strong familiarity with music theory and various musical styles.
● Working knowledge and efficiency with Logic Pro X.
● Familiarity with industry standard sample libraries.
● Skilled at playing piano and using MIDI keyboards for tracking and composing.
● Working knowledge of recording and mixing.
● Incredibly comfortable writing music and designing sound effects for any given style on a tight deadline.
● Highly adaptable with the ability to receive and accept constructive feedback and criticism.
● Strong verbal and written communication skills
● Professional and enthusiastic work ethic.
Preferred Requirements:
● Postsecondary Degree/Certificate in Music, Audio Production, or related field.
● Experience working with game audio, video slots and casino games.
● Experience working with the human voice.
● Experience with Unity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.