OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper * Create example projects, templates, and demonstration assets for faculty use * Support integration of audio ...
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper * Create example projects, templates, and demonstration assets for faculty use * Support integration of audio ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Software Engineer, Audio
Santa Monica, CA · On-site
... Wwise or similar real-time audio framework. • Knowledge of game engines and the constraints of game consoles. • Ability to work independently and also within a multidisciplinary team where you ...
Software Engineer, Audio
Santa Monica, CA · On-site
... Wwise or similar real-time audio framework. • Knowledge of game engines and the constraints of game consoles. • Ability to work independently and also within a multidisciplinary team where you ...
Software Engineer, Audio
Santa Monica, CA · On-site
$115K - $140K/yr
Experience with Audiokinetic Wwise or similar real-time audio framework. * Knowledge of game engines and the constraints of game consoles. * Ability to work independently and also within a ...
Software Engineer, Audio
Santa Monica, CA · On-site
$115K - $140K/yr
Experience with Audiokinetic Wwise or similar real-time audio framework. * Knowledge of game engines and the constraints of game consoles. * Ability to work independently and also within a ...
Software Engineer, Audio
$115K - $140K/yr
Experience with Audiokinetic Wwise or similar real-time audio framework. * Knowledge of game engines and the constraints of game consoles. * Ability to work independently and also within a ...
Software Engineer, Audio
$115K - $140K/yr
Experience with Audiokinetic Wwise or similar real-time audio framework. * Knowledge of game engines and the constraints of game consoles. * Ability to work independently and also within a ...
Senior Technical Sound Designer
San Rafael, CA · On-site
$140K - $170K/yr
Advanced audio implementation skills in AudioKinetic Wwise and Unreal Engine Blueprints. * A generalist mindset with the ability to contribute to various aspects of audio production, including SFX ...
Senior Technical Sound Designer
San Rafael, CA · On-site
$140K - $170K/yr
Advanced audio implementation skills in AudioKinetic Wwise and Unreal Engine Blueprints. * A generalist mindset with the ability to contribute to various aspects of audio production, including SFX ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Principal Sound Designer
Santa Monica, CA · On-site
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Proficiency with game audio workflows and applications such as Wwise and Unity Environmental Factors/Physical Demands: Work is performed in an office and classroom environment. While performing the ...
Proficiency with game audio workflows and applications such as Wwise and Unity Environmental Factors/Physical Demands: Work is performed in an office and classroom environment. While performing the ...
Adjunct Faculty DAT
San Jose, CA · On-site
$3.0K - $4.5K/mo
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Adjunct Faculty DAT
San Jose, CA · On-site
$3.0K - $4.5K/mo
Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...
Proficiency with game audio workflows and applications such as Wwise and Unity Environmental Factors/Physical Demands: Work is performed in an office and classroom environment. While performing the ...
Proficiency with game audio workflows and applications such as Wwise and Unity Environmental Factors/Physical Demands: Work is performed in an office and classroom environment. While performing the ...
Principal Sound Designer
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Principal Sound Designer
$140K - $160K/yr
Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...
Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...
Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Audio Lead (Games)
Austin, TX · On-site +1
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Audio Lead (Games)
Seattle, WA · Remote
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Quick apply
Audio Lead (Games)
Seattle, WA · Remote
$125K - $165K/yr
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors ...
Experience with middleware (Wwise, FMOD) is a bonus. PHYSICAL DEMANDS/WORKING CONDITIONS: The physical demands described here are representative of those that must be met by an employee to ...
Experience with middleware (Wwise, FMOD) is a bonus. PHYSICAL DEMANDS/WORKING CONDITIONS: The physical demands described here are representative of those that must be met by an employee to ...
Senior Producer
Santa Monica, CA · On-site
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
Senior Producer
Santa Monica, CA · On-site
$120K - $150K/yr
Familiarity with music licensing, adaptive audio systems, or middleware such as Wwise or FMOD. * Previous experience on an open world title with a large mission and story slate. Description ...
Wwise information
See salary details
$5.29 - $7.10
0% of jobs
$7.10 - $8.92
0% of jobs
$8.92 - $10.73
0% of jobs
$10.73 - $12.54
0% of jobs
$12.54 - $14.36
4% of jobs
$14.36 - $16.17
13% of jobs
$16.69 is the 25th percentile. Wages below this are outliers.
$16.17 - $17.99
27% of jobs
The median wage is $18.46 / hr.
$17.99 - $19.80
23% of jobs
$20.93 is the 75th percentile. Wages above this are outliers.
$19.80 - $21.61
12% of jobs
$21.61 - $23.43
12% of jobs
$23.43 - $25.24
8% of jobs
$5
$19
$25
How much do wwise jobs pay per hour?
What is a Wwise job?
A Wwise job typically involves working with Audiokinetic's Wwise software, a widely used interactive audio middleware for video games and other interactive media. Professionals in this role, such as sound designers, audio programmers, or technical audio designers, use Wwise to implement, mix, and optimize audio assets. They collaborate with game developers to ensure seamless integration of audio with gameplay. Strong knowledge of audio engineering, scripting, and middleware tools is often required.
What are common daily tasks for professionals working in a Wwise audio integration role within game development?
Professionals using Wwise in game development typically spend their days integrating and fine-tuning sound effects, music, and dialogue into game engines, collaborating closely with game designers, programmers, and composers. They work on creating adaptive and interactive audio systems, troubleshooting issues, and optimizing audio performance to ensure a seamless player experience. Regular tasks include importing assets, setting up audio triggers, testing in-game audio events, and maintaining project documentation. This role often involves cycling between technical implementation and creative sound design, so adaptability and teamwork are essential.
What are the key skills and qualifications needed to thrive in the Wwise position, and why are they important?
To thrive in a Wwise role (often referred to as a Wwise Audio Integrator or Sound Designer using Wwise), a solid background in audio engineering, game audio implementation, and proficiency with the Wwise audio middleware platform are crucial. Familiarity with game engines like Unity or Unreal Engine, audio editing software, and Wwise certification or training are commonly required. Strong problem-solving, creativity, and effective communication skills help in collaborating with developers and translating creative visions into interactive audio experiences. These abilities are key for delivering immersive soundscapes and ensuring seamless integration of audio into games and interactive media.

Job description
EROS Technologies was founded with a simple motive of offering the clients exactly what they want, how they want and when they want it. By leveraging for its clients its technological edge and right-sourcing advantage, EROS in a short period of time has grown to become one of the most trusted strategic technology partners. Treating every client as the top priority, we customize our solutions and services to align with the unique needs of each client.
Location: Warren, NJ
Job Type: Long Term Contract
Position: C2C Position
Job description:
3+ years experience with:
OOP design & background
C/C++ and/or Java
Mobile App Development
DSP
Preferred
Experience with:
OpenAL
Android and/or iOS
Streaming Audio
FMOD, Wwise or equivalent
Game Engines
Optimization
Bonus
Experience with:
HRTF processing & theory
Ambisonic Microphones & Arrays
Audio Metadata
VR
Regards,
Pawan Upadhyay
Contact No:- 408-318-6750
EROS Technologies Inc.
16192 Coastal Highway
Lewes, DE- 19958
All your information will be kept confidential according to EEO guidelines.
About Eros Technologies
Sourced by ZipRecruiter
We create a culture that inspires us to work smart, together. Experience Eros is dedicated to delivering services to all our Fortune 100 to Fortune 500, SME, and Enterprise customers in the USA, Canada, and India. Eros Technologies is a leading Global Consulting and IT services company, offering a wider variety of solutions customized to the needs of demanding industries and diversified business environments. We help clients move forward in every part of their businesses, from strategic planning to day-to-day operations by enhancing our consulting and outsourcing expertise with alliances and other capabilities. Eros can mobilize the right people, skills, and technologies to help its clients improve their performances. We create Solutions with the aim of increasing your organization’s efficiency, productivity, and profits.
Industry
Human resources consulting services
Company size
1,001 - 5,000 Employees
Headquarters location
Lewes, DE, US
Year founded
2015