Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Audio Designer Immersive Game Soundscapes
Parsons, KS · On-site
$142K/yr
The ideal candidate will have over 3 years of experience in the industry, a strong understanding of sound design, and proficiency with audio middleware like Wwise or FMOD. This opportunity is part of ...
Audio Designer Immersive Game Soundscapes
Parsons, KS · On-site
$142K/yr
The ideal candidate will have over 3 years of experience in the industry, a strong understanding of sound design, and proficiency with audio middleware like Wwise or FMOD. This opportunity is part of ...
Senior Interactive Music Designer - League Studios, Creative eXpressions
Los Angeles, CA · On-site
$109K - $117K/yr
Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Senior Interactive Music Designer - League Studios, Creative eXpressions
Los Angeles, CA · On-site
$109K - $117K/yr
Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Senior Interactive Music Designer - League Studios, Creative eXpressions
Los Angeles, CA · On-site
$109K - $117K/yr
Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Senior Interactive Music Designer - League Studios, Creative eXpressions
Los Angeles, CA · On-site
$109K - $117K/yr
Manage Wwise project organization, structures, gameplay parameter setups and optimizations * Mix music in game using middleware and engine feature sets * Work with external vendors to ensure they ...
Applicants should have at least 1 year of experience in game audio and proficiency with FMOD and Wwise. This unpaid role offers unique opportunities for young professionals to gain valuable industry ...
Applicants should have at least 1 year of experience in game audio and proficiency with FMOD and Wwise. This unpaid role offers unique opportunities for young professionals to gain valuable industry ...
Audio Designer Immersive Game Soundscapes
Parsons, KS · On-site
$142K/yr
The ideal candidate will have over 3 years of experience in the industry, a strong understanding of sound design, and proficiency with audio middleware like Wwise or FMOD. This opportunity is part of ...
Audio Designer Immersive Game Soundscapes
Parsons, KS · On-site
$142K/yr
The ideal candidate will have over 3 years of experience in the industry, a strong understanding of sound design, and proficiency with audio middleware like Wwise or FMOD. This opportunity is part of ...
Audio Lead Volunteer
Manhattan, NY · On-site +1
Proficiency with FMOD and Wwise audio middleware, as well as Unreal Engine 5 (UE5). Experience with GitHub, ClickUp, and Nextcloud for collaborative workflows. Strong understanding of audio design ...
Audio Lead Volunteer
Manhattan, NY · On-site +1
Proficiency with FMOD and Wwise audio middleware, as well as Unreal Engine 5 (UE5). Experience with GitHub, ClickUp, and Nextcloud for collaborative workflows. Strong understanding of audio design ...
OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...
Senior Manager, Audio Direction - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
Wwise, FMOD, Unreal Audio, etc. * 5+ years of professional experience as a Lead Sound Designer * 5+ years of proven experience managing and mentoring direct reports in the audio discipline
Senior Manager, Audio Direction - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
Wwise, FMOD, Unreal Audio, etc. * 5+ years of professional experience as a Lead Sound Designer * 5+ years of proven experience managing and mentoring direct reports in the audio discipline
Deep understanding of Wwise and real-time audio systems. * Experience developing and improving custom audio workflows and tools. * Extensive knowledge of field-recording techniques and source capture.
Deep understanding of Wwise and real-time audio systems. * Experience developing and improving custom audio workflows and tools. * Extensive knowledge of field-recording techniques and source capture.
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Create and manage audio assets using middleware tools like Wwise or FMOD. Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. Debug and ...
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Create and manage audio assets using middleware tools like Wwise or FMOD. Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. Debug and ...
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Create and manage audio assets using middleware tools like Wwise or FMOD. * Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. * Debug and ...
Audio Designer - Talent Pool (MEA)
Parsons, KS · On-site
$74K - $97K/yr
Create and manage audio assets using middleware tools like Wwise or FMOD. * Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. * Debug and ...
Deep understanding of Wwise and real-time audio systems. * Experience developing and improving custom audio workflows and tools. * Extensive knowledge of field-recording techniques and source capture.
Deep understanding of Wwise and real-time audio systems. * Experience developing and improving custom audio workflows and tools. * Extensive knowledge of field-recording techniques and source capture.
Audio Test Analyst
San Diego, CA · On-site
Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues. * Creation and execution of test cases. * On-site testing if applicable. * Identifies ...
Audio Test Analyst
San Diego, CA · On-site
Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues. * Creation and execution of test cases. * On-site testing if applicable. * Identifies ...
Video Game Scoring Department Assistant
Boston, MA · On-site
$16.97/hr
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Video Game Scoring Department Assistant
Boston, MA · On-site
$16.97/hr
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper * Create example projects, templates, and demonstration assets for faculty use * Support integration of audio ...
Student Research Assistant - Music Department (Brown), Su26
Redmond, WA · On-site
$17.13 - $18.25/hr
Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper * Create example projects, templates, and demonstration assets for faculty use * Support integration of audio ...
Video Game Scoring Department Assistant
Boston, MA · On-site
$16.97/hr
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Video Game Scoring Department Assistant
Boston, MA · On-site
$16.97/hr
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Screen Scoring Peer Tutor and Assistant
Boston, MA · On-site
$17.51/hr
Screen Scoring tutors help their peers comprehend integrations between Cubase, Pro Tools, Unity, Wwise, FMOD, notation software, and virtual instruments.This position also works closely with ...
Screen Scoring Peer Tutor and Assistant
Boston, MA · On-site
$17.51/hr
Screen Scoring tutors help their peers comprehend integrations between Cubase, Pro Tools, Unity, Wwise, FMOD, notation software, and virtual instruments.This position also works closely with ...
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Unity, Wwise, Fmod, Unreal, GitHub, Notion and YouTube/basic video editing skills. * Excellent organizational, interpersonal and communication skills. * Other duties as assigned. Hourly Rate: $16.97 ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Integrate contemporary game engines and middleware (Unity, Unreal Engine, FMOD, Wwise) into coursework. * Cultivate and expand interdisciplinary partnerships with peer institutions and external ...
Wwise information
See salary details
$5.29 - $7.10
0% of jobs
$7.10 - $8.92
0% of jobs
$8.92 - $10.73
0% of jobs
$10.73 - $12.54
0% of jobs
$12.54 - $14.36
4% of jobs
$14.36 - $16.17
13% of jobs
$16.69 is the 25th percentile. Wages below this are outliers.
$16.17 - $17.99
27% of jobs
The median wage is $18.46 / hr.
$17.99 - $19.80
23% of jobs
$20.93 is the 75th percentile. Wages above this are outliers.
$19.80 - $21.61
12% of jobs
$21.61 - $23.43
12% of jobs
$23.43 - $25.24
8% of jobs
$5
$19
$25
How much do wwise jobs pay per hour?
What is a Wwise job?
What are the key skills and qualifications needed to thrive in the Wwise position, and why are they important?
What are common daily tasks for professionals working in a Wwise audio integration role within game development?

$109K - $117K/yr
Other
Medical, Dental, Life, Retirement, PTO
Posted 20 days ago
Job description
Creative eXpressions at Riot strives to deliver lasting sonic experiences for players. As an Interactive Music Designer, you will combine your passion for music with cutting-edge interactive technology to create dynamic and immersive musical experiences that elevate gameplay to new heights. Joining efforts with a multidisciplinary team, you'll help drive game projects from their inception. As a member of the audio discipline, you'll strive to find ways to teach and level up those around you while continuing to challenge and grow yourself.
As an Interactive Music Designer on Creative eXpressions, you will have the opportunity to craft interactive music experiences that resonate with players, enhancing their immersion in the world of League of Legends and TFT. Your creative contributions will play a pivotal role in shaping the soundscape of our games, enriching the overall player experience. Through collaboration with cross-functional teams, you will ensure that every note harmonizes seamlessly with the interactive elements of the game. You will merge elements of music composition and interactive technology to create immersive and dynamic musical experiences. This will involve working with Audio Leads and Audio Director to identify opportunities to heighten the game experience, collaborating with engineering in the implementation of world class systems that will adapt the music in real-time to different events and player actions within the game.Â
Responsibilities:- Work along-side game engineers, game designers and sound designers to develop the framework of music playback systems based on Product teams' creative vision and gameplay needs
- Execute on Audio direction
- Define and apply best practices of interactive music workflows and systems to support project needs
- Act as a liaison to advocate for music to the engineering staff, and partner with team members across disciplines to find solutions that best support the gameplay experience
- Create and implement AAA-quality in-game music assets via Wwise and proprietary software
- Optimize and refine music pipelines across League Studio games
- Identify, create, grow and troubleshoot music features and functionality
- Develop, document and prototype efficient pipelines or workflows for interactive music
- Setup new pipelines within Perforce and Wwise project
- Manage Wwise project organization, structures, gameplay parameter setups and optimizations
- Mix music in game using middleware and engine feature sets
- Work with external vendors to ensure they deliver high-quality work
- Collaborate with Audio Leads and Product Stakeholders to define appropriate processes and pipelines for effective music content delivery
- Collaborate with central teams to ensure thematic consistency across in-game and out-of-game features
- 5+ years of experience in Music in the games industry with at least 3 years of hands-on experience with interactive music systems design
- Exceptional Wwise or Fmod implementation skills
- Proficient with Perforce and with modern day audio software tools (Nuendo, Pro-Tools, Reaper, Plugins)
- Strong communication & collaboration skills
- Ability to own the total quality and value of the experiences we deliver to our audience
- Ability to navigate stakeholder, senior leadership, discipline and team feedback effectively
- Ability to lead and own higher-scope discipline, initiative and product team efforts such as driving on creation and adoption of style-guides, and standards along with setting team initiatives and sharing up to date industry learnings
- Understanding the technical constraints regarding music implementation of PC and Mobile to accurately predict task duration and understand dependencies
- Understanding the nuances between single player experiences and multi player experiences
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.Â
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006