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Wwise Jobs (NOW HIRING)

Audio Designer - Talent Pool (MEA)

Parsons, KS · On-site

$74K - $97K/yr

Create and manage audio assets using middleware tools like Wwise or FMOD. Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. Debug and ...

Audio Designer - Talent Pool (MEA)

Parsons, KS · On-site

$74K - $97K/yr

Create and manage audio assets using middleware tools like Wwise or FMOD. * Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience. * Debug and ...

Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues. * Creation and execution of test cases. * On-site testing if applicable. * Identifies ...

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How much do wwise jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for wwise in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is a Wwise job?

A Wwise job typically involves working with Audiokinetic's Wwise software, a widely used interactive audio middleware for video games and other interactive media. Professionals in this role, such as sound designers, audio programmers, or technical audio designers, use Wwise to implement, mix, and optimize audio assets. They collaborate with game developers to ensure seamless integration of audio with gameplay. Strong knowledge of audio engineering, scripting, and middleware tools is often required.

What are the key skills and qualifications needed to thrive in the Wwise position, and why are they important?

To thrive in a Wwise role (often referred to as a Wwise Audio Integrator or Sound Designer using Wwise), a solid background in audio engineering, game audio implementation, and proficiency with the Wwise audio middleware platform are crucial. Familiarity with game engines like Unity or Unreal Engine, audio editing software, and Wwise certification or training are commonly required. Strong problem-solving, creativity, and effective communication skills help in collaborating with developers and translating creative visions into interactive audio experiences. These abilities are key for delivering immersive soundscapes and ensuring seamless integration of audio into games and interactive media.

What are common daily tasks for professionals working in a Wwise audio integration role within game development?

Professionals using Wwise in game development typically spend their days integrating and fine-tuning sound effects, music, and dialogue into game engines, collaborating closely with game designers, programmers, and composers. They work on creating adaptive and interactive audio systems, troubleshooting issues, and optimizing audio performance to ensure a seamless player experience. Regular tasks include importing assets, setting up audio triggers, testing in-game audio events, and maintaining project documentation. This role often involves cycling between technical implementation and creative sound design, so adaptability and teamwork are essential.
What cities are hiring for Wwise jobs? Cities with the most Wwise job openings:
What are the most commonly searched types of Wwise jobs? The most popular types of Wwise jobs are:
What states have the most Wwise jobs? States with the most job openings for Wwise jobs include:
Infographic showing various Wwise job openings in the United States as of May 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 72% Physical, and 28% Remote job distribution, with an average salary of $40,158 per year, or $19.3 per hour.
Senior Interactive Music Designer - League Studios, Creative eXpressions

Senior Interactive Music Designer - League Studios, Creative eXpressions

Riot Games

Los Angeles, CA

$109K - $117K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 20 days ago


Job description

Creative eXpressions at Riot strives to deliver lasting sonic experiences for players. As an Interactive Music Designer, you will combine your passion for music with cutting-edge interactive technology to create dynamic and immersive musical experiences that elevate gameplay to new heights. Joining efforts with a multidisciplinary team, you'll help drive game projects from their inception. As a member of the audio discipline, you'll strive to find ways to teach and level up those around you while continuing to challenge and grow yourself.

As an Interactive Music Designer on Creative eXpressions, you will have the opportunity to craft interactive music experiences that resonate with players, enhancing their immersion in the world of League of Legends and TFT. Your creative contributions will play a pivotal role in shaping the soundscape of our games, enriching the overall player experience. Through collaboration with cross-functional teams, you will ensure that every note harmonizes seamlessly with the interactive elements of the game. You will merge elements of music composition and interactive technology to create immersive and dynamic musical experiences. This will involve working with Audio Leads and Audio Director to identify opportunities to heighten the game experience, collaborating with engineering in the implementation of world class systems that will adapt the music in real-time to different events and player actions within the game. 

Responsibilities:
  • Work along-side game engineers, game designers and sound designers to develop the framework of music playback systems based on Product teams' creative vision and gameplay needs
  • Execute on Audio direction
  • Define and apply best practices of interactive music workflows and systems to support project needs
  • Act as a liaison to advocate for music to the engineering staff, and partner with team members across disciplines to find solutions that best support the gameplay experience
  • Create and implement AAA-quality in-game music assets via Wwise and proprietary software
  • Optimize and refine music pipelines across League Studio games
  • Identify, create, grow and troubleshoot music features and functionality
  • Develop, document and prototype efficient pipelines or workflows for interactive music
  • Setup new pipelines within Perforce and Wwise project
  • Manage Wwise project organization, structures, gameplay parameter setups and optimizations
  • Mix music in game using middleware and engine feature sets
  • Work with external vendors to ensure they deliver high-quality work
  • Collaborate with Audio Leads and Product Stakeholders to define appropriate processes and pipelines for effective music content delivery
  • Collaborate with central teams to ensure thematic consistency across in-game and out-of-game features
Required Qualifications:
  • 5+ years of experience in Music in the games industry with at least 3 years of hands-on experience with interactive music systems design
  • Exceptional Wwise or Fmod implementation skills
  • Proficient with Perforce and with modern day audio software tools (Nuendo, Pro-Tools, Reaper, Plugins)
  • Strong communication & collaboration skills
  • Ability to own the total quality and value of the experiences we deliver to our audience
  • Ability to navigate stakeholder, senior leadership, discipline and team feedback effectively
  • Ability to lead and own higher-scope discipline, initiative and product team efforts such as driving on creation and adoption of style-guides, and standards along with setting team initiatives and sharing up to date industry learnings
Desired Qualifications:
  • Understanding the technical constraints regarding music implementation of PC and Mobile to accurately predict task duration and understand dependencies
  • Understanding the nuances between single player experiences and multi player experiences

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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