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Wwise Jobs (NOW HIRING)

Audio Implementer / Sound Designer

Atlanta, GA · On-site

$77K - $101K/yr

Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including ...

OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio Metadata VR Regards ...

Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools. Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the ...

NY · On-site

$119K - $132K/yr

Experience in implementing gameplay systems using Wwise. * Experience in implementing in-game shop. * Experience in integrating analytics systems. * Familiarity with CI/CD systems. #J-18808-Ljbffr

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Advanced proficiency in Wwise and real-time audio systems. * Background in mentoring team members and sharing both technical and creative expertise. Key Attributes * A collaborative, team-oriented ...

Adjunct Faculty DAT

San Jose, CA · On-site

$3.0K - $4.5K/mo

Knowledge of audio implementation within game engines such as Unreal Engine and Unity, and/or middleware like Wwise or FMOD, for interactive audio in games and other media. * Familiarity with game ...

Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). * Strong understanding of multidisciplinary development workflows (animation ...

Support the design and development of innovative audio systems using Unreal Engine 5, Wwise middleware, and in-house tools. * Design, implement, and mix original and rich sound effects.

Wwise information

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$5

$19

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How much do wwise jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for wwise in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is a Wwise?

A Wwise job typically involves working with Audiokinetic's Wwise software, a widely used interactive audio middleware for video games and other interactive media. Professionals in this role, such as sound designers, audio programmers, or technical audio designers, use Wwise to implement, mix, and optimize audio assets. They collaborate with game developers to ensure seamless integration of audio with gameplay. Strong knowledge of audio engineering, scripting, and middleware tools is often required.

What does a Wwise do?

Professionals using Wwise in game development typically spend their days integrating and fine-tuning sound effects, music, and dialogue into game engines, collaborating closely with game designers, programmers, and composers. They work on creating adaptive and interactive audio systems, troubleshooting issues, and optimizing audio performance to ensure a seamless player experience. Regular tasks include importing assets, setting up audio triggers, testing in-game audio events, and maintaining project documentation. This role often involves cycling between technical implementation and creative sound design, so adaptability and teamwork are essential.

What are the key skills and qualifications needed to thrive in the Wwise position?

To thrive in a Wwise role (often referred to as a Wwise Audio Integrator or Sound Designer using Wwise), a solid background in audio engineering, game audio implementation, and proficiency with the Wwise audio middleware platform are crucial. Familiarity with game engines like Unity or Unreal Engine, audio editing software, and Wwise certification or training are commonly required. Strong problem-solving, creativity, and effective communication skills help in collaborating with developers and translating creative visions into interactive audio experiences. These abilities are key for delivering immersive soundscapes and ensuring seamless integration of audio into games and interactive media.

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Infographic showing various Wwise job openings in the United States as of September 2026, with employment types broken down into 33% Internship, 45% Full Time, and 22% Part Time. Highlights an 94% Physical, and 6% Remote job distribution, with an average salary of $40,158 per year, or $19.3 per hour.

Audio Implementer / Sound Designer

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

$77K - $101K/yr

Other

Posted 11 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr