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Contract Unity Game Engine Jobs (NOW HIRING)

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Contract Job Location: Sunnyvale, CA Work Schedule: Onsite Pay Rate: $67, Based on experience ... Unity game engine using C#. · Apply good software engineering practices to write elegant ...

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Technical Artist

Austin, TX · On-site

$75 - $95/hr

Released titles that use Unity game engine. * Working knowledge of Unity's Universal Rendering Pipeline. * Animation - 2D character specific. * Scripting ability to common art tooling (Photoshop, 3ds ...

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Unity Developer

Boulder, CO · On-site

$70 - $100/hr

Has worked with a modern game engine (Unity | Unreal), computer graphics, or 3D assets. * Experience with 3D modeling tools. * Experience with object-oriented languages. * Experience with a version ...

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Contract Unity Game Engine information

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How much do contract unity game engine jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for contract unity game engine in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is a contract Unity Game Engine developer?

A Contract Unity Game Engine Developer is a professional who is hired on a temporary or project basis to design, develop, and implement interactive games or applications using the Unity game engine. These developers work independently or as part of a team to create gameplay mechanics, user interfaces, and visual effects, often collaborating with artists, designers, and other programmers. Contract work typically means the developer is not a permanent employee but is brought on for specific projects or durations, offering flexibility for both the developer and the hiring company.

What are some common challenges faced by contract Unity Game Engine developers when working with remote teams?

Contract Unity Game Engine developers often encounter challenges such as ensuring clear communication across time zones, aligning on project expectations, and integrating their work smoothly with other team members. Since Unity projects can involve complex asset pipelines and codebases, miscommunication or delays in feedback can impact progress. Successful contractors typically use robust project management tools, maintain regular check-ins, and document their work clearly to help remote collaboration stay efficient and productive.

What are the key skills and qualifications needed to thrive as a contract Unity Game Engine developer, and why are they important?

To thrive as a Contract Unity Game Engine Developer, you need strong programming skills in C#, experience with game development principles, and a solid understanding of Unity's architecture. Familiarity with version control systems (like Git), Unity Asset Store tools, and possibly certifications such as Unity Certified Developer are often required. Creativity, problem-solving, and effective communication are important soft skills that help in collaborating with teams and adapting to project changes. These skills ensure you can efficiently build, optimize, and deliver engaging interactive experiences within project timelines.

What is the difference between Contract Unity Game Engine Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game Engine DeveloperContract Unreal Engine Developer
Required CredentialsProficiency in Unity, C# programming, portfolio of Unity projectsProficiency in Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, VR/AR companies, mobile game developmentHigh-end AAA game studios, VR/AR, simulation projects
Industry UsageWidely used in mobile, indie, and VR gamesPopular in AAA titles, high-fidelity simulations

Contract Unity Game Engine Developers focus on projects using Unity, often in mobile, indie, and VR markets, requiring C# skills. In contrast, Contract Unreal Engine Developers work on high-end, AAA projects with C++ and Blueprints. Both roles demand strong portfolios and industry experience, but they differ in the target platforms and project scale.

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What cities are hiring for Contract Unity Game Engine jobs?

Cities with the most Contract Unity Game Engine job openings:

What are the most commonly searched types of Unity Game Engine jobs?

The most popular types of Unity Game Engine jobs are:

What states have the most Contract Unity Game Engine jobs?

States with the most job openings for Contract Unity Game Engine jobs include:

Infographic showing various Contract Unity Game Engine job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Software Engineer 2 (Unity 3D)

Maxonic, Inc.

Sunnyvale, CA • On-site

$67/hr

Other

Posted 3 days ago

New


Job description

Maxonic maintains a close and long-term relationship with our direct client. In support of their needs, we are looking for a Software Engineer 2 (Unity 3D).

Job Description:

Job Title: Software Engineer 2 (Unity 3D)                                                

Job Type: Contract                                                    

Job Location: Sunnyvale, CA

Work Schedule: Onsite

Pay Rate: $67, Based on experience

Description:

Primary Function of Position

  • We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team. Our team’s mission is to leverage emerging technologies to help accomplish client’s mission of advancing minimally invasive care.
  • Our primary customeris Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
  • As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
  • As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction. You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
  • The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.

Roles and Responsibilities
· Support senior developers in the completion of their tasks.
· Scope and estimate your own work accurately, and flag slippage early when estimates
change.
· Independently build features from clearly scoped, step-by-step direction.
· Collaborate with cross-functional team of developers, designers, and QA.
· Create good documentation for features and techniques that were tried and rejected or
implemented.
· Ability to transfer knowledge to and from team-mates.
· Architect software in a modular fashion to support scalable, reusable features.
· Build, debug, and deploy next generation XR and traditional apps for Windows and Android
in the Unity game engine using C#.
· Apply good software engineering practices to write elegant, maintainable, reusable code.

Minimum Requirements
· BS in computer science or related fields. MS or higher a plus.
· 3+ years of real-world experience developing and shipping Unity-based applications or video
games.
· Proven track record of onboarding onto a mature codebase and shipping meaningful
contributions.
· Experience developing for XR technologies and devices like the Meta Quest, HoloLens,
Apple Vision Pro.
· Strong knowledge and understanding of C#, OO programming patterns, and software
architecture.
· Ability to self-test, debug and verify own work before handing off to QA.
· Strong knowledge of using Git for source control, branching, and PRs.
· Great communication skills and ability to excel in a collaborative team environment.


Bonus Characteristics
· Ability to create UI/UX assets in Unity.
· Experience writing graphics shaders in Unity.
· Experience programming in other languages like Python, C++.
· Experience developing Android applications in Java or Kotlin and using ADB.
· Experience in creating and using animated 3D models.
· Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
· Familiarity or experience developing for other game engines like Unreal, Godot,
Lumberyard, Source.

About Maxonic:

Since 2002 Maxonic has been at the forefront of connecting candidate strengths to client challenges. Our award winning, dedicated team of recruiting professionals are specialized by technology, are great listeners, and will seek to find a position that meets the long-term career needs of our candidates. We take pride in the over 10,000 candidates that we have placed, and the repeat business that we earn from our satisfied clients.

Interested in Applying?                    

Please apply with your most current resume. Feel free to contact Gaurav Bhatia (/) for more details.