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Contract Real Time Vfx Artist Jobs (NOW HIRING)

VFX & Cinematic Artist

Santa Clara, CA · On-site

$100 - $180/hr

The real-time VFX you build in Unity becomes the core visual foundation for our marketing trailers and UA creatives. * Ad to Game: The cinematography, pacing, and visual storytelling you hone while ...

New

A strong portfolio demonstrating high-caliber, real-time VFX craft across a range of styles ... that other artists rely on * Experience managing or directing the work of outsource or co ...

Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ... In this role, you will design, implement, and optimize real-time visual effects and shaders for ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Proficiency at creating real-time VFX for Unreal Engine. * Experience with VFX optimization and ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Proficiency at creating real-time VFX for Unreal Engine. * Experience with VFX optimization and ...

A strong portfolio demonstrating high-caliber, real-time VFX craft across a range of styles ... that other artists rely on * Experience managing or directing the work of outsource or co ...

Lead VFX Artist

Orange, CA · On-site

$130 - $170/hr

Job Summary As Lead VFX Artist, you will guide and elevate our visual effects, owning both ... Proficiency at creating real-time VFX for Unreal Engine. * Experience with VFX optimization and ...

Vfx Artist

Tulsa, OK

$85K - $95K/yr

As a VFX Artist, you will play a crucial role in creating visually stunning effects for various ... Ensure all visual effects are delivered on time and within project specifications. * Work closely ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and ... Proficiency at creating real-time VFX for Unreal Engine. * Experience with VFX optimization and ...

NY · On-site

Create necessary building blocks for VFX systems: * textures (flipbooks, noises, tileable textures ... Salary: 10000 - 18000 PLN month on B2B contract (depending on experience and skills) * Flexible ...

New

Showing results 21-40

Contract Real Time Vfx Artist information

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$42K

$106K

$152K

How much do contract real time vfx artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for contract real time vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is the difference between Contract Real Time Vfx Artist vs Contract Vfx Artist?

AspectContract Real Time Vfx ArtistContract Vfx Artist
CredentialsPortfolio, software proficiency, industry experiencePortfolio, software proficiency, industry experience
Work EnvironmentReal-time engines, live projects, interactive mediaPost-production, film, TV, pre-rendered content
Industry UsageVideo game development, live broadcasts, virtual productionFilm, television, commercials, visual effects

The main difference is that Contract Real Time Vfx Artists focus on creating visual effects that are rendered and displayed in real-time, often for interactive media like games or live broadcasts. In contrast, Contract Vfx Artists typically work on pre-rendered visual effects for film and TV. Both roles require similar skills and credentials but serve different production environments and end-use applications.

More about Contract Real Time Vfx Artist jobs

What cities are hiring for Contract Real Time Vfx Artist jobs?

Cities with the most Contract Real Time Vfx Artist job openings:

What are the most commonly searched types of Real Time Vfx Artist jobs?

The most popular types of Real Time Vfx Artist jobs are:

What states have the most Contract Real Time Vfx Artist jobs?

States with the most job openings for Contract Real Time Vfx Artist jobs include:

Infographic showing various Contract Real Time Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 73% Full Time, 21% Part Time, and 4% Contract. Highlights an 78% Physical, 2% Hybrid, and 20% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 3 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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