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Contract Architect Jobs in Quebec (NOW HIRING)

... contracts, versioned, documented, forgiving of client-side variation Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream ...

Submit contract requests, update the contract database, and maintain current list of supplier ... Interest in the commercial real estate, design, construction, architecture, etc. * Customer service ...

The Tech Lead shapes the platform's architecture, improves developer workflows, and ensures high ... Solid TypeScript practices, including strict typing, shared contracts, and schema validation (Zod ...

Support progress and performance reports as required by the project/contract * Adhere to corporate ... architecture) and have a minimum of 2-5 years of related experience * Preference of having ...

... contract positionto providematernity leave coverage. Reporting to the Director of Product ... architecture. * Collaborate closely with development teams throughout implementation, providing ...

Design strategy and architectural vision * Programme milestones and delivery roadmap * Design ... Contract award recommendations Construction and Delivery Oversight (potentially as per project ...

Own the technical architecture of the agent-readable Shop Builder platform: which APIs to expose, in what shape, through which surfaces (REST, SDK, MCP, CLI). * Define the interface contracts that ...

Experience facilitating governance, architecture, and design review processes. * Experience managing professional services contracts and contractors. * Strong conflict resolution, negotiation, and ...

Exposure to microservices architecture and cloud platforms (asset) * Experience with performance ... This is a contract position with a minimum term of 12 months and the possibility of extension based ...

Showing results 41-60

Contract Architect information

See Quebec salary details

$12

$50

$93

How much do contract architect jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for contract architect in Quebec is $50.19, according to ZipRecruiter salary data. Most workers in this role earn between $27.88 and $69.47 per hour, depending on experience, location, and employer.

What is a contract architect?

A Contract Architect is a licensed professional who works on a contractual basis rather than as a full-time employee. They are responsible for designing buildings, preparing construction documents, and ensuring projects comply with regulations. Contract Architects may work independently or with architecture firms on specific projects, offering flexibility in workload and specialization. Their duties can include client consultations, project management, and site inspections. This role is ideal for architects seeking varied experience and greater control over their schedules.

What does a contract architect do?

As a Contract Architect, your workflow typically starts with client consultations and site assessments, followed by conceptual design and the preparation of detailed drawings and specifications. You’ll collaborate closely with engineers, contractors, and stakeholders throughout the planning, design, and construction phases to ensure project goals are met. Regular site visits and progress meetings are common to address technical issues, review construction quality, and ensure compliance with regulations. Effective contract architects often juggle multiple projects, requiring strong organizational skills and adaptability. This role offers the opportunity to work on a variety of building types and can provide pathways to senior project management or firm leadership roles.

What are the key skills and qualifications needed to thrive as a contract architect?

To thrive as a Contract Architect, you need strong architectural design skills, proficiency in project management, and a professional degree in architecture, often accompanied by registration or licensure. Familiarity with CAD/BIM software like AutoCAD and Revit, knowledge of building codes, and experience with contract administration are typically required. Excellent communication, negotiation, and problem-solving skills help in managing client expectations and collaborating with diverse project teams. These abilities ensure the successful delivery of projects on time and within budget while maintaining high standards of design and compliance.

What are the most commonly searched types of Architect jobs in Quebec?

The most popular types of Architect jobs in Quebec are:

What are popular job titles related to Contract Architect jobs in Quebec?

For Contract Architect jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Contract Architect jobs in Quebec look for?

The top searched job categories for Contract Architect jobs in Quebec are:

What cities in Quebec are hiring for Contract Architect jobs?

Cities in Quebec with the most Contract Architect job openings:

Infographic showing various Contract Architect job openings in Quebec as of August 2026, with employment types broken down into 91% Full Time, 3% Part Time, and 6% Contract. Highlights an 78% Physical, 7% Hybrid, and 15% Remote job distribution, with an average salary of $104,401 per year, or $50.2 per hour.

Backend Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Re-posted 26 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

This is not a server-side feature developer who hands services to an ops team once they ship. It is an engineer who architects the service, deploys it, monitors it in production, responds when it breaks, and improves it after every incident.

Key Responsibilities:Service Design & Architecture

Design and build scalable, resilient web services in Java and/or Scala that support game client needs across PC, console, and mobile

Own the data model - choose the right store (MongoDB for flexible document storage, DynamoDB for key-value at scale, Redis for caching and session state) and justify it

Design REST APIs that game clients actually integrate well against - clear contracts, versioned, documented, forgiving of client-side variation

Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream dependencies fail

Define and enforce service boundaries - knows where one service ends and another begins, and why

AWS Infrastructure & Deployment

Build and maintain AWS infrastructure using IaC tooling (CDK, Terraform, or CloudFormation - confirm what's in use on the engagement)

Own the deployment pipeline for services they build: CI/CD configuration, environment promotion, rollback capability

Right-size AWS resources for cost and performance - does not default to over-provisioning and does not leave obvious cost inefficiencies

Familiar with the AWS services relevant to game backends: EC2, ECS/EKS, Lambda (where appropriate), API Gateway, ElastiCache, SQS/SNS, CloudWatch, S3

Understands the network and security posture of services exposed to game clients - VPC design, security groups, IAM least privilege, secrets management

Live Operation & Observability

Instruments every service for production readiness: structured logging, metrics, distributed tracing, health checks, and alerting before it goes live - not after the first incident

Monitors services in production: reads dashboards, interprets anomalies, distinguishes noise from signal

Responds to production incidents in services they own - has on-call responsibilities commensurate with service criticality

Writes post-mortems and follows through on structural improvements so the same failure mode does not recur

Understands the difference between a symptom and a root cause - does not fix symptoms

Cross-Platform Client Integration

Works directly with game client engineers (PC, console, mobile) to define integration contracts, review client-side usage patterns, and debug integration issues

Understands the constraints of each platform environment: console certification requirements around network usage, mobile data sensitivity, PC permissiveness - and designs service interfaces accordingly

Owns the integration surface: API documentation that is correct, versioned, and kept up to date as the service evolves

Participates in client-facing technical reviews where backend service design is on the table

Quality & Engineering Standards

Writes unit and integration tests as a first-class output - not an afterthought

Code reviews: gives specific, actionable feedback and receives it without defensiveness

Maintains service documentation: architecture decisions, operational runbooks, known limitations, dependency map

Raises technical debt explicitly - names it, quantifies its cost, and proposes a remediation path

Requirements

5+ years of professional backend/server-side engineering experience with at least 3 years working on services at live production scale

Java at a professional shipping level - not just familiarity. Has designed, built, and operated Java services in production.

AWS hands-on ownership - has provisioned, deployed, monitored, and debugged AWS infrastructure, not just used managed services provisioned by someone else

Polyglot data store fluency: has made deliberate choices between MongoDB, DynamoDB, and Redis for different use cases - not defaulted to one store for everything

REST API design with real client integration experience - PC, console, or mobile clients consuming services they built

End-to-end ownership mindset: has been on-call for services they wrote. Has written a post-mortem. Has shipped the fix.

Preferred

Experience designing services that handle launch-day spikes: horizontal scaling patterns, queue-based load levelling, circuit breakers

Familiarity with platform-specific SDK constraints: PlayStation Network, Xbox Live, Nintendo NSO, or Apple/Google mobile - understanding what the platform restricts and what it requires from the backend

Kafka or SQS/SNS for event-driven service communication

Kubernetes (EKS) cluster operations experience

Security-conscious engineering: OAuth/OIDC, rate limiting, input validation, OWASP awareness at service design level

Benefits

This is a full-time employment role with standard benefits in Quebec Province