1

Contract 3D Character Artist Jobs (NOW HIRING)

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA ยท On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

3D Artist

San Francisco, CA ยท On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

$69.79 - $95.38/hr

... depth & contract type) Submission Requirement Mandatory inclusion of an up-to-date Animation ... Work closely with character/prop rigging tools, utilize Control Rig within Unreal Engine, and ...

New

Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current ...

As an early member of this team, you will have significant artistic and research freedom to shape ... You're good at 3D character animation Bonus if you have used mocap and understand the mocap ...

Lead 3D Tracking Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... Create accurate rotomation of CG character rigs to match puppet and performer movement when ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Showing results 21-40

Contract 3D Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do contract 3d character artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for contract 3d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a contract 3D character artist?

A Contract 3D Character Artist is a professional who creates three-dimensional models of characters for use in video games, movies, animation, or other digital media, typically working on a freelance or project-based contract. Their responsibilities include sculpting, texturing, and sometimes rigging characters to meet the artistic and technical requirements of a project. Contract artists often collaborate remotely with game studios, animation companies, or creative agencies, providing their expertise for specific durations or deliverables. This role requires strong artistic skills, proficiency with 3D modeling software like Blender, Maya, or ZBrush, and the ability to adapt to different art styles as needed.

What are the key skills and qualifications needed to thrive as a contract 3D character artist?

To thrive as a Contract 3D Character Artist, you typically need strong artistic abilities in anatomy, modeling, texturing, and a portfolio demonstrating relevant experience. Proficiency in industry-standard software such as Blender, Maya, ZBrush, and Substance Painter is essential, and familiarity with real-time engines like Unreal Engine or Unity is often required. Creativity, attention to detail, time management, and effective communication are standout soft skills for this role. These skills ensure high-quality character assets are delivered on time and align with project requirements in a collaborative production environment.

What are some common challenges faced by contract 3D character artists when working with remote teams?

Contract 3D Character Artists often collaborate with remote art directors, animators, and game developers, which can lead to challenges like communication delays and interpreting feedback without in-person context. Staying aligned with the project's artistic vision and managing different time zones can also be demanding. To succeed, artists should proactively document their work, ask clarifying questions, and utilize collaborative tools to share progress and receive timely feedback. Building strong communication habits ensures smoother workflows and helps maintain consistency in character design across the team.

What is the difference between Contract 3D Character Artist vs 3D Modeler?

AspectContract 3D Character Artist3D Modeler
CredentialsPortfolio, proficiency in character creation softwarePortfolio, proficiency in modeling software
Work EnvironmentFreelance or project-based, often in gaming, film, or animationStudio or freelance, across various industries including gaming, architecture, product design
Industry UsagePrimarily in entertainment, gaming, and animationBroadly used in entertainment, industrial design, architecture

The Contract 3D Character Artist specializes in creating detailed, stylized, or realistic characters for entertainment projects, focusing on anatomy, textures, and expressions. In contrast, a 3D Modeler may work on a wider range of objects, environments, or assets. While both roles require strong modeling skills and software proficiency, the Contract 3D Character Artist emphasizes character-specific features and storytelling through design.

More about Contract 3D Character Artist jobs

What cities are hiring for Contract 3D Character Artist jobs?

Cities with the most Contract 3D Character Artist job openings:

What are the most commonly searched types of 3D Character Artist jobs?

The most popular types of 3D Character Artist jobs are:

What states have the most Contract 3D Character Artist jobs?

States with the most job openings for Contract 3D Character Artist jobs include:

What job categories do people searching Contract 3D Character Artist jobs look for?

The top searched job categories for Contract 3D Character Artist jobs are:

Infographic showing various Contract 3D Character Artist job openings in the United States as of August 2026, with employment types broken down into 69% Full Time, and 31% Contract. Highlights an 46% In-person, and 54% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Lead Character Artist

2K

Novato, CA โ€ข Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Key responsibilities

  • Lead a team of character artists to support their growth and artistic output.

  • Set artistic standards, build reference assets, and establish workflows to ensure consistent quality.

  • Collaborate with various teams to prototype assets and ensure character specifications align with project goals.


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.ย 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year.ย However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.