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Contract 2D Artist Jobs (NOW HIRING)

School of Visual and Performing Arts Opening Date: 12/12/2024 Campus: Metro Work Schedule: Hours ... 2D Art Foundations * 3D Art Foundations * Drawing 1 * Art Appreciation * Art History Survey I and ...

This is a contract position with the potential for full-time employment, depending on the candidate ... W work collaboratively with clients, internal designers, and production artists to create stand ...

Advanced Animator

Las Vegas, NV · On-site

$90 - $120/hr

Collaborate with the game artist to conceptualize and create compelling 2D/3D animations, visual ... by law, regulation or contracts. In order to ensure L&W complies with its regulatory and ...

Collaborate with the game artist to conceptualize and create compelling 2D/3D animations, visual ... by law, regulation or contracts. In order to ensure L&W complies with its regulatory and ...

... and 2, 2D/3D design) and /or lecture (Alt Appreciation, Alt History)) * Evaluate student ... grants or contract funding? no Number of Vacancies 1 Desired Start Date Position End Date (if ...

This is a project based, fully remote, ongoing contract opportunity that can fluctuate up or down ... A portfolio that shows photorealistic CGI product or packaging renders, not motion graphics or 2D ...

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Contract 2D Artist information

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How much do contract 2d artist jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for contract 2d artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a contract 2D artist?

A Contract 2D Artist is a freelance or temporary professional who creates 2D visual assets for projects such as video games, animations, marketing materials, or illustrations. They typically work on a per-project or fixed-term basis rather than as a full-time employee. Responsibilities include designing characters, environments, UI elements, and concept art according to client specifications. They may collaborate with art directors, game developers, or marketing teams to ensure artistic consistency. Contract 2D Artists must manage their schedules, deliver work on deadlines, and often work with multiple clients at once.

What are the key skills and qualifications needed to thrive as a contract 2D artist?

To thrive as a Contract 2D Artist, you need strong drawing skills, a keen eye for color and composition, and experience with digital illustration, often backed by a portfolio of completed projects. Proficiency in industry-standard tools such as Adobe Photoshop, Illustrator, and sometimes specialized software like Clip Studio Paint is typically required, while formal art training or certification is a plus. Excellent time management, communication, and adaptability help artists effectively handle feedback and meet tight deadlines in diverse client environments. These skills ensure the delivery of high-quality artwork that meets client expectations and supports the success of creative projects.

What is the typical workflow and collaboration process for a contract 2D artist working with a remote team?

As a Contract 2D Artist working remotely, you will generally receive project briefs and style guidelines from an art director or project manager, then create concept sketches and iterate based on feedback. Communication often happens through email, messaging platforms, and cloud-based project management tools, allowing for seamless collaboration with other artists, designers, and clients despite varying locations. Deadlines are usually set in advance, so strong organization and the ability to manage your own schedule are vital. You'll regularly share progress updates, accept revisions, and deliver final assets in required formats, making responsiveness and flexibility key to maintaining trust and delivering quality work.

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What are the most commonly searched types of 2D Artist jobs?

The most popular types of 2D Artist jobs are:

Infographic showing various Contract 2D Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 44% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Graphic Designer / Brand Designer

Meme House LA, Inc

Los Angeles, CA • Remote

$25 - $50/hr

Part-time

Re-posted 17 days ago


Job description

Job Title: Graphic Designer / Brand Designer (Part‑Time / Freelance)
Company: MemeHouse Design Studios
Location: Remote or Los Angeles, CA – Hybrid
Employment Type: Contract / Freelance


About MemeHouse Design Studios
MemeHouse Design Studios builds cohesive visual identities for creators and music‑driven projects. We’re incubating a melodic‑techno act and need a versatile Graphic Designer / Brand Designer for recurring design work on merch, posters, and one‑off campaigns.


Role Overview
You’ll own the 2D brand system for the artist, creating visually strong, on‑brand materials that can be reused across shows, social, and merchandise.


What You’ll Do

  • Design merch concepts, including t‑shirts, hoodies, posters, and limited‑edition drops.

  • Create event posters and flyers for club shows, tours, and festival appearances.

  • Develop and maintain a brand kit (logo usage, color palette, typography, iconography).

  • Adapt core assets into social banners, thumbnails, and digital graphics.

  • Work with Visuals / Creative Director to ensure print and digital assets are cohesive.


Required Qualifications

  • 2+ years experience in graphic design, brand design, or print design.

  • Strong portfolio showing logos, typography, posters, and merch.

  • Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign or similar).

  • Ability to manage multiple design requests under tight timelines.


Nice‑to‑Have

  • Experience designing for music festivals or electronic‑music brands.

  • Familiarity with print‑spec requirements (bleed, CMYK, DPI, spot colors).


How to Apply
Please submit:

  1. Resume or LinkedIn profile

  2. Portfolio link (PDF, Behance, Dribbble, or website)

  3. A short note on your favorite electronic‑music brand or artist’s visuals and why

MemeHouse Design Studios is an equal‑opportunity employer.