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Augmented Reality Unity Developer Jobs (NOW HIRING)

... developer tools that powers immersive augmented reality experiences across Specs, Snapchat, and ... Experience working with 3D engines / frameworks (such as Unity, Unreal, Godot, or custom engines ...

Our Applications Engineering team designs augmented reality solutions for a wide variety of industrial applications. We have a highly creative and collaborative team and are growing rapidly. Job ...

They are seeking an AR Developer to create augmented reality experiences for professional sports ... Unity or Unreal Engine • 3+ years of experience with various aspects of game design and ...

Currently we are directing Neurable for virtual and augmented reality applications. Our ideal ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

Currently we are directing Neurable for virtual and augmented reality applications. Our ideal ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

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How much do augmented reality unity developer jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for augmented reality unity developer in the United States is $38.42, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $51.92 per hour, depending on experience, location, and employer.

What is an Augmented Reality Unity Developer job?

An Augmented Reality Unity Developer is responsible for designing, developing, and optimizing AR applications using the Unity engine. They work with AR frameworks like ARKit, ARCore, and Vuforia to create immersive digital experiences that overlay virtual content onto the real world. Their role includes coding, 3D asset integration, performance optimization, and troubleshooting to ensure smooth interactions. They often collaborate with designers, artists, and other developers to bring AR concepts to life.

What are the key skills and qualifications needed to thrive in the Augmented Reality Unity Developer position, and why are they important?

To thrive as an Augmented Reality Unity Developer, you need strong skills in Unity3D, C# programming, 3D graphics, and experience with AR platforms like ARKit or ARCore, often supported by a degree in computer science or a related field. Familiarity with tools such as Visual Studio, Git, and 3D modeling software, along with relevant Unity or AR certifications, is commonly expected. Creative problem-solving, effective communication, and adaptability help developers excel, especially when working cross-functionally with designers and stakeholders. These abilities are crucial for delivering engaging, high-performance AR experiences that meet both technical and user requirements.

What are the typical daily responsibilities of an Augmented Reality Unity Developer?

An Augmented Reality Unity Developer typically spends their day designing, developing, and testing AR features and applications using the Unity3D engine. They collaborate closely with designers, artists, and other developers to integrate interactive 3D content, optimize performance, and troubleshoot technical issues. The role may also involve researching new AR technologies, participating in team meetings, and maintaining documentation to ensure smooth project development. This dynamic environment offers opportunities to contribute creative ideas and quickly see the impact of your work within innovative projects.

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Assistant Professor Design and Game Development - NTTA

Assistant Professor Design and Game Development - NTTA

Long Island University

Brookville, NY • On-site

$76K/yr

Full-time

Posted 13 days ago


Job description

Job Details
Job Type
Faculty
Salary Range
$76,971
Start Date
As soon as possible
FLSA Status
Exempt
Application Deadline
Aug 20, 2026
Contact
Please submit an online application
Job Description
Position Summary:
The department of Art, Design and Game Development is seeking a full-time, non tenure-track appointment position as an assistant Professor. for Digital Game Design and Development.
Key Responsibilities:
  • serve as a faculty member for the undergraduate program
  • Teach 24 credits per academic year. Courses in the program, include Game Development 1 through 3, Visual Design for Games, Senior Game Project, and Topics in Game Design.
  • Contribute to Curriculum development of innovative elective classes
  • Integrating AI-assisted development workflows, procedural systems, and computational creativity tools into coursework where appropriate
  • Mentoring interdisciplinary student teams in collaborative game production
  • Cultivating internship opportunities in the New York area
  • Collaborating with Computer Science faculty and Digital Art and Design faculty to maintain a rigorous curriculum
  • Serve on faculty committees
  • Prepare outcome assessment reports and strategic planning documents
  • Planning of events for current and prospective students;
  • Represent the program in open house events and recruitment events.

Required Qualifications:
  • MFA or doctorate (or equivalent professional experience) in game design and/or game programming-related fields such as game design, computer science, computer programming, and/or interactive design.
  • Individuals should demonstrate consistent scholarly/creative activity, receiving national/international recognition in game development.
  • Active experience with the game industry is preferred along with strong technical proficiency with contemporary game engines and development pipelines.
  • Applicants should have 3 or more years of experience practicing game development in Unity productions techniques. Specific desired areas of expertise include:
  1. Unity development workflows
  2. C# programming
  3. Unreal Engine
  4. Gameplay systems design
  5. Interactive storytelling and narrative systems
  6. Visual scripting systems
  7. Audio integration and sound design for games
  8. UI/UX for interactive applications
  9. Multiplayer/networked game development
  10. Mobile, PC, and web deployment pipelines
  11. Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR)
  • Preferred candidates will have additional experience with other gaming engines and in other platforms for Unity development, such as virtual reality or augmented reality. Experience developing analog games is also preferred.

Training Skills, Knowledge and Experience:
  • Strong administrative skills and a collaborative style are needed.
  • Demonstrated ability to lead technologists, artists, and designers on team projects preferred.
  • Current knowledge of industry-standard game development tools is a necessity.
  • University-level teaching experience is expected.
  • Candidates will be expected to teach as full-time faculty member in the program.
  • Candidates should be innovators and leaders in the field of game development, with an interest in program development and student recruitment.

About LIU Post:
LIU Post campus is a scenic, historic, and scholarly campus that offers a small-school environment with the access and resources of a major metropolitan university. The University's 350+ acre campus is located on the estate of Marjorie Merriweather Post, 27 miles east of New York City on Long Island's Gold Coast. The campus houses the Lewyt College of Veterinary Medicine, the first professional School of Accountancy, an AACSB-accredited Business School, and an award-winning theater program. LIU is home to the world-renowned Tilles Center for the Performing Arts and the Shark Stadium, where supporters gather to cheer on the Sharks' Division I athletic program.
LIU is an equal opportunity employer. LIU is committed to extending equal opportunity in employment to all qualified candidates who can contribute to the diversity and excellence of our academic community. LIU encourages applications from all qualified individuals without regard to race, color, religion, genetic information, sexual orientation, gender and/or gender identity or expression, marital or parental status, national origin, ethnicity, citizenship status, veteran or military status, age, disability or any other basis protected by applicable local, state or federal laws. Hiring is contingent on eligibility to work in the United States.