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Augmented Reality Unity Developer Jobs in California

Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and ... Experience working with 3D engines / frameworks (such as Unity, Unreal, Godot, or custom engines ...

Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and ... Experience working with 3D engines / frameworks (such as Unity, Unreal, Godot, or custom engines ...

Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and ... Experience working with 3D engines / frameworks (such as Unity, Unreal, Godot, or custom engines ...

... Engineering, and Product Management * Advanced skills in prototyping 3D interactions or interfaces using Unity and other industry-leading tools * Expertise in designing and implementing novel user ...

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Augmented Reality Unity Developer information

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$18

$37

$51

How much do augmented reality unity developer jobs pay per hour?

As of May 31, 2026, the average hourly pay for augmented reality unity developer in California is $37.92, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $51.25 per hour, depending on experience, location, and employer.

What is an Augmented Reality Unity Developer job?

An Augmented Reality Unity Developer is responsible for designing, developing, and optimizing AR applications using the Unity engine. They work with AR frameworks like ARKit, ARCore, and Vuforia to create immersive digital experiences that overlay virtual content onto the real world. Their role includes coding, 3D asset integration, performance optimization, and troubleshooting to ensure smooth interactions. They often collaborate with designers, artists, and other developers to bring AR concepts to life.

What are the key skills and qualifications needed to thrive in the Augmented Reality Unity Developer position, and why are they important?

To thrive as an Augmented Reality Unity Developer, you need strong skills in Unity3D, C# programming, 3D graphics, and experience with AR platforms like ARKit or ARCore, often supported by a degree in computer science or a related field. Familiarity with tools such as Visual Studio, Git, and 3D modeling software, along with relevant Unity or AR certifications, is commonly expected. Creative problem-solving, effective communication, and adaptability help developers excel, especially when working cross-functionally with designers and stakeholders. These abilities are crucial for delivering engaging, high-performance AR experiences that meet both technical and user requirements.

What are the typical daily responsibilities of an Augmented Reality Unity Developer?

An Augmented Reality Unity Developer typically spends their day designing, developing, and testing AR features and applications using the Unity3D engine. They collaborate closely with designers, artists, and other developers to integrate interactive 3D content, optimize performance, and troubleshoot technical issues. The role may also involve researching new AR technologies, participating in team meetings, and maintaining documentation to ensure smooth project development. This dynamic environment offers opportunities to contribute creative ideas and quickly see the impact of your work within innovative projects.
What are popular job titles related to Augmented Reality Unity Developer jobs in California? For Augmented Reality Unity Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Augmented Reality Unity Developer jobs in California look for? The top searched job categories for Augmented Reality Unity Developer jobs in California are:
What cities in California are hiring for Augmented Reality Unity Developer jobs? Cities in California with the most Augmented Reality Unity Developer job openings:

Augmented Reality Software Engineer, Computer Vision

Rivet Industries

San Jose, CA โ€ข On-site

$210K - $290K/yr

Full-time

PTO

Posted 16 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Augmented Reality Software Engineer, Computer Vision
Location: San Jose preferred, open to Bellevue, WA
Compensation*: $210,000-$290,000 + benefits
Role Description
Rivet is looking for an Augmented Reality Software Engineer focused on computer vision, tracking, and equilibrium systems for next-generation AR devices running Android and embedded Linux. This role is responsible for building perception and tracking capabilities that enable stable, low-latency, and spatially aware AR experiences in dynamic real-world environments. You will work on systems that process and interpret visual and sensor data in real time - including camera pipelines, visual tracking, scene understanding, motion estimation, and equilibrium/stability algorithms for wearable AR platforms. The role spans perception, XR runtime integration, and real-time performance optimization on constrained hardware. You will collaborate closely with sensor fusion, hardware, firmware, graphics, and product teams to deliver robust and reliable spatial computing capabilities.
Responsibilities
  • Develop computer vision and tracking systems for AR/XR devices using different vision modalities from state-of-the-art sensor inputs.
  • Build and debug perception pipelines for visual tracking, scene understanding, motion estimation, localization, and equilibrium/stability systems on edge platforms such as Qualcomm, Nvidia and Intel processors.
  • Implement performant real-time systems in C++ and C# for AR applications and device services.
  • Integrate with OpenXR and AR runtimes for cross-platform XR compatibility.
  • Optimize latency, tracking fidelity, synchronization, and runtime performance on Android and embedded Linux platforms.
  • Develop tooling, visualization, and debugging workflows for perception and tracking validation.
  • Build companion applications and services for Android-based devices using Java/Kotlin.
  • Use OpenCV and Python/PyTorch, Tensflow, Tensorflow lite for prototyping for automation, simulation, test harnesses, and CI/build tooling.
  • Have required expertise to optimize models for end to end deployment of vision models on to the edge.
  • Collaborate across hardware, firmware, graphics, backend, and perception teams to deliver end-to-end AR functionality.

Role Requirements
  • Deep experience building computer vision, perception, tracking, robotics, AR/VR, or real-time spatial computing systems.
  • MS + at least 10 years (or PhD + at least 5 years) of relevant professional experience.
  • Strong background in computer vision, motion tracking, localization, geometry, coordinate systems, and real-time systems.
  • Proficient in C++ and/or C# for performance-critical applications.
  • Experience developing on Android or embedded Linux devices.
  • Familiarity with XR and perception frameworks such as OpenXR, ARCore, SLAM/VIO pipelines, OpenCV, or related technologies.
  • Strong understanding of performance optimization, profiling, synchronization, and CPU/GPU/memory tradeoffs.
  • Experience with Java/Kotlin for Android services and peripheral integration.
  • Python experience for scripting, automation, testing, or simulation workflows.
  • Ability to partner across hardware, firmware, graphics, and cloud/backend systems.
  • Track record of shipping complex real-time systems or XR capabilities.

Preferred Qualifications
  • PhD in a relevant discipline with 5+ years of industry experience, or MS with 10+ years of industry experience.
  • Experience with SLAM, visual-inertial odometry (VIO), object tracking, depth sensing, or probabilistic estimation systems.
  • Experience with Unity, Unreal Engine, StereoKit, or comparable 3D/XR engines.
  • Experience building wearable, robotics, aerospace, defense, or embedded perception systems.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE