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Audio Programmer Jobs in Quebec (NOW HIRING)

Partner closely with design, engineering, animation, and audio to further the goals of the project. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress ...

Partner closely with design, engineering, animation, and audio to further the goals of the project. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress ...

... audio corpora, develop evaluation protocols, and produce error analyses. * Define linguistic criteria for TTS corpus selection and design prompts for data collection. * Collaborate with TTS engineers ...

... developers and studios around the world. Founded in Japan in 1994, Side has grown to become a ... Our industry-leading services include codev, art production, localization, audio production ...

... developers and studios around the world. Founded in Japan in 1994, Side has grown to become a ... Our industry-leading services include codev, art production, localization, audio production ...

... developers and studios around the world. Founded in Japan in 1994, Side has grown to become a ... Our industry-leading services include codev, art production, localization, audio production ...

... audio memory, and engine overhead against platform limits Finds and eliminates memory leaks in C++ using both automated tooling (ASan, Valgrind on non-console platforms, custom allocator hooks) and ...

... an audio, video and control platform. We focus on customer outcomes and drive growth and ... Visit us at www.acuityinc.com. Job Summary The Release Train Engineer (RTE) is the chief ...

Showing results 21-40

Audio Programmer information

See Quebec salary details

$12

$30

$55

How much do audio programmer jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for audio programmer in Quebec is $30.44, according to ZipRecruiter salary data. Most workers in this role earn between $22.36 and $38.46 per hour, depending on experience, location, and employer.

What does an audio programmer do?

An Audio Programmer is responsible for developing and integrating audio systems in software, such as video games, virtual reality applications, and multimedia tools. They work with audio engines, optimize sound performance, and write code to implement music, sound effects, and voice processing. Typically, they collaborate with sound designers and developers to ensure seamless audio experiences. Audio Programmers use languages like C++, C#, or Python and may work with middleware such as FMOD or Wwise. Their role bridges the gap between sound design and software engineering.

What are the key skills and qualifications needed to thrive as an audio programmer?

To thrive as an Audio Programmer, you need solid programming skills (C++, C#, or similar), a background in digital signal processing or computer science, and often a degree in a relevant field. Familiarity with audio middleware systems (such as FMOD or Wwise), DAWs, and game engines (like Unity or Unreal) is typically expected, along with experience using version control tools. Strong problem-solving abilities, creativity, and effective cross-disciplinary communication skills help you stand out in this role. These proficiencies are essential for building innovative audio features, collaborating efficiently with teams, and meeting the complex technical requirements of modern audio applications.

What are popular job titles related to Audio Programmer jobs in Quebec?

For Audio Programmer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Audio Programmer jobs in Quebec look for?

The top searched job categories for Audio Programmer jobs in Quebec are:

Infographic showing various Audio Programmer job openings in Quebec as of August 2026, with employment types broken down into 1% Internship, 74% Full Time, 22% Part Time, 1% Temporary, and 2% Contract. Highlights an 80% Physical, 3% Hybrid, and 17% Remote job distribution, with an average salary of $63,322 per year, or $30.4 per hour.

Gameplay Engineer

Cloud Chamber

Montreal, QC • On-site

Full-time

Re-posted 16 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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