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Audio Programmer Jobs in Quebec (NOW HIRING)

Partner closely with design, engineering, animation, and audio to further the goals of the project. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress ...

$80 - $100/hr

What streaming services have done for audio entertainment, we're doing for audio information. And ... Overview We're looking for a Senior Software Engineer to join our Core Experiences Team. This team ...

... audio corpora, develop evaluation protocols, and produce error analyses. * Define linguistic criteria for TTS corpus selection and design prompts for data collection. * Collaborate with TTS engineers ...

... developers and studios around the world. Founded in Japan in 1994, Side has grown to become a ... Our industry-leading services include codev, art production, localization, audio production ...

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Audio Programmer information

See Quebec salary details

$12

$30

$55

How much do audio programmer jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for audio programmer in Quebec is $30.44, according to ZipRecruiter salary data. Most workers in this role earn between $22.36 and $38.46 per hour, depending on experience, location, and employer.

What does an Audio Programmer do?

An Audio Programmer is responsible for developing and integrating audio systems in software, such as video games, virtual reality applications, and multimedia tools. They work with audio engines, optimize sound performance, and write code to implement music, sound effects, and voice processing. Typically, they collaborate with sound designers and developers to ensure seamless audio experiences. Audio Programmers use languages like C++, C#, or Python and may work with middleware such as FMOD or Wwise. Their role bridges the gap between sound design and software engineering.

What are the key skills and qualifications needed to thrive in the Audio Programmer position, and why are they important?

To thrive as an Audio Programmer, you need solid programming skills (C++, C#, or similar), a background in digital signal processing or computer science, and often a degree in a relevant field. Familiarity with audio middleware systems (such as FMOD or Wwise), DAWs, and game engines (like Unity or Unreal) is typically expected, along with experience using version control tools. Strong problem-solving abilities, creativity, and effective cross-disciplinary communication skills help you stand out in this role. These proficiencies are essential for building innovative audio features, collaborating efficiently with teams, and meeting the complex technical requirements of modern audio applications.

What are the typical daily responsibilities of an Audio Programmer?

Audio Programmers typically spend their days designing, implementing, and optimizing audio systems for interactive applications like video games or virtual reality environments. They work closely with audio designers, game developers, and QA teams to ensure that sound assets are seamlessly integrated and perform well on various platforms. Responsibilities may include building tools for sound implementation, debugging audio issues, and creating real-time audio effects or adaptive soundscapes. Throughout the development process, Audio Programmers often participate in team meetings and collaborate cross-functionally to achieve the desired audio experience.

What are popular job titles related to Audio Programmer jobs in Quebec? For Audio Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Audio Programmer jobs in Quebec look for? The top searched job categories for Audio Programmer jobs in Quebec are:
Infographic showing various Audio Programmer job openings in Quebec as of July 2026, with employment types broken down into 70% Full Time, 24% Part Time, and 6% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $63,322 per year, or $30.4 per hour.

Senior Sound Designer - Dead by Daylight | Concepteurtrice de son seniore - Dead by Daylight

Behaviour Interactive

Montreal, QC

Full-time

Posted 22 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Senior Sound Designer independently crafts complex, emotionally impactful audio experiences across characters, objects, and environments. They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game. 
In this role you will:
  • Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.

  • Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.

  • Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.

  • Record and edit various audio elements, including sound effects and voice-over assets.

  • Test, validate, and refine in-game audio to deliver emotionally impactful player experiences.

  • Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production. 

What we are looking for:
  • Minimum 5 years of experience with the entire production cycle for multiple video games, from preproduction tolive operations. 
  • Excellent knowledge oftechniques related to sound (recording, mixing, integration, postproduction,foley, SFX, music). 

  • Experience withaddingsound to a visual medium. 

  • Excellent knowledge of standard audio and game development tools.  

  • Knowledge of mastering standards. 

  • Excellent grasp of the relationship between SFX and music. 

  • Portfolio demonstrating your work in sound design.
Dans ce role, tu devras :
  • Concevoir et livrer un audio de haute qualite pour differentes sections du jeu, en collaboration avec les parties prenantes, afin d'assurer une integration coherente;
  • Creer, implementer et maintenir des elements audio pour les personnages, objets et environnements, incluant l'integration des evenements sonores aux animations;
  • Concevoir des systemes audio complexes a l'aide de Wwise et Unreal, en assurant leur bon fonctionnement et leur integration fluide au gameplay;
  • Enregistrer et editer differents elements audio, incluant les effets sonores et de voix hors champ   (voix off);
  • Tester, valider et iterer sur l'audio en jeu afin d'offrir une experience emotionnellement impactante aux joueurs;
  • Gerer efficacement les priorites, contribuer aux reunions et proposer proactivement des solutions tout au long de la production.
Ce que nous recherchons :
  • Minimum 5 ans d'experience du cycle complet de production de plusieurs jeux video, de la preproduction aux operations en direct;
  • Excellente connaissance des techniques liees au son (enregistrement, mixage, integration, postproduction, bruitages, effets sonores, musique); 

  • Experience en ajout de son a un support visuel; 

  • Excellente connaissance des outils standards de developpement audio et de jeux video; 

  • Connaissance des normes de mastering; 

  • Excellente comprehension de la relation entre les effets sonores (SFX) et la musique.;

  • Portfolio demontrant vos travaux en conception sonore.
Lela Concepteurtrice Sonore Seniore cree de maniere autonome des experiences audio complexes et a fort impact emotionnel pour les personnages, les objets et les environnements. Ilelle collabore etroitement avec les equipes de design, d'animation, de narration et de programmation pour assurer une integration audio coherente et significative tout au long du jeu. 

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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