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Audio Plugins Jobs in California (NOW HIRING)

... and custom plugins. * Proficiency in C/C++ (C++11/14/17) for performance-critical media and ... Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols ...

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

... and custom plugins. * Proficiency in C/C++ (C++11/14/17) for performance-critical media and ... Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols ...

Modular Expert

Burbank, CA · On-site

$28.25 - $36.75/hr

Experience using Pro Audio / Recording Gear * Proficient with DAW software and plugins * Familiarity with both Mac and PC Why Us? Our mission is to empower musicians and visual artists alike with ...

Sr. Staff Software Engineer

San Diego, CA · On-site

$130K - $171K/yr

Experience building AI applications for vision and audio, including classical models such as ... plugins for Qualcomm hardware platforms. * Define and deliver software features across diverse ...

Manage installation and rollout of NLE plugins. * Have the ability to work well with editorial ... Knowledge of video and audio formats, codecs and file types

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Showing results 1-20

Audio Plugins information

What is an audio plugin?

An Audio Plugins job involves designing, developing, or managing software tools used for audio processing within digital audio workstations (DAWs). Professionals in this role may work on coding, testing, and optimizing plugins such as virtual instruments, effects, and audio utilities. They often require knowledge of programming languages like C++ and frameworks like JUCE, as well as an understanding of audio signal processing. This role is common in music production, game audio, and broadcast industries.

What does an audio plugin developer do?

Professionals in Audio Plugins development typically spend their days designing, implementing, and testing audio processing algorithms, coding new plugin features, and troubleshooting compatibility issues across various DAWs. They frequently collaborate with sound designers, musicians, and other developers to refine user experience and ensure the plugin meets specific creative and technical requirements. Documentation, code review, and responding to user or QA feedback are also common tasks. This hands-on and collaborative environment allows for ongoing learning and creative problem-solving, making it ideal for those passionate about both technology and music.

What are the key skills and qualifications needed to thrive in the audio plugins position?

To excel in an Audio Plugins role, you need strong knowledge of digital signal processing (DSP), audio engineering, and proficiency in programming languages such as C++, JUCE, or VST SDK. Familiarity with industry-standard digital audio workstations (DAWs), plugin formats, and version control systems is important, and some roles may value certifications in audio technology or proven open-source/software portfolios. Creative problem-solving, collaboration, and effective communication help you stand out when working with artists, developers, and producers. These abilities ensure the development of high-quality, innovative audio plugins that meet industry standards and user needs.

What are popular job titles related to Audio Plugins jobs in California?

For Audio Plugins jobs in California, the most frequently searched job titles are:

What job categories do people searching Audio Plugins jobs in California look for?

The top searched job categories for Audio Plugins jobs in California are:

Infographic showing various Audio Plugins job openings in California as of August 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 92% In-person, and 8% Remote job distribution.

Senior Audio/Video Engineer

Knightscope, Inc.

Sunnyvale, CA • On-site

$155K - $210K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 9 days ago


Job description

About Knightscope
Knightscope (NASDAQ: KSCP) is a security technology company building the nation's first Autonomous Security Force - autonomous machines, AI-driven software, and elite security professionals operating as one integrated managed service. The Company is on a mission to make the United States of America the safest country in the world. One Team. One Force.
About the Role
Knightscope is seeking two Senior Audio/Video Engineers to own the real-time audio and video infrastructure across the ICM and Signals platforms. These engineers will be responsible for the full A/V stack - from WebRTC ingest and GStreamer pipeline architecture to low-latency audio processing and multi-stream rendering. Given the thin talent pool for combined WebRTC and low-latency audio expertise, both positions will be recruited simultaneously.
Location Requirement: Full-time, on-site at Sunnyvale HQ (No relocation provided)
Key Responsibilities
  • Design, build, and maintain the end-to-end real-time video pipeline: WebRTC/RTSP/RTMP ingest, hardware-accelerated transcoding, and simultaneous multi-stream rendering for up to 10 concurrent robot video feeds.
  • Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) - including codec selection, pad/cap negotiation, and plugin development.
  • Own the full audio subsystem: real-time two-way audio, SIP/VoIP integration (pjsip/Asterisk), text-to-speech (AWS Polly), and talk-down functionality with a sub-200ms end-to-end round-trip latency target.
  • Implement and optimize WebRTC signaling, ICE, DTLS-SRTP, and media server components for reliable low-latency communication across distributed robot deployments.
  • Profile, debug, and tune A/V pipeline performance for low latency, high throughput, and resilience under concurrent multi-robot load and variable network conditions.
  • Build Make-a-Clip functionality enabling operators to extract, annotate, and store video segments from live and recorded feeds.
  • Define and maintain A/V API contracts in collaboration with ICM and Signals platform engineers; contribute to code reviews, technical documentation, and on-call runbooks.
  • Mentor junior engineers and contribute to architectural decisions across the A/V stack.

Required Qualifications
  • 7-10 years of software engineering experience specializing in real-time audio and video systems in production environments.
  • Deep expertise in WebRTC - including signaling protocols, ICE/STUN/TURN, DTLS-SRTP, RTP/RTCP, and media server architecture (Janus, mediasoup, or equivalent).
  • Strong hands-on proficiency with GStreamer at the developer level: building and debugging complex multi-branch media pipelines, working with elements, pads, caps, and custom plugins.
  • Proficiency in C/C++ (C++11/14/17) for performance-critical media and networking code; Python for tooling and automation.
  • Solid experience with SIP/VoIP protocols and stacks (pjsip, Asterisk, or equivalent) and low-latency audio processing.
  • Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols (RTSP, RTMP, HLS, RTP).
  • Experience with AWS media services (S3, Kinesis Video Streams, Polly, or equivalent) and cloud-based media pipeline architectures.
  • Familiarity with hardware-accelerated video processing (NVIDIA NVENC/NVDEC, V4L2, or equivalent) is a strong plus.
  • BS in Computer Science, Electrical Engineering, or equivalent professional experience.

Compensation & Benefits
  • Base Salary: $155,000 - $210,000 each (DOE)
  • Equity: Stock options
  • Benefits: Medical, dental, vision, 401(k), paid time off
  • Location Requirement: Full-time, on-site at Sunnyvale HQ