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Audio Director Jobs (NOW HIRING)

... Direct experience driving audio component selection and benchmarking with second-source planning. Preferred Skills: • Deploying audio DSP, wake-word, or speech models on dedicated low-power AI ...

Audio Supervisor

Boston, MA · On-site

$68K - $85K/yr

We are seeking an Audio Supervisor to oversee and execute all audio needs, and make meaningful ... Collaborate with Technical Director and other Supervisors to create systems, procedures, and ...

At Audio Enhancement, we help empower learning in the classroom every day. We believe in what we do ... The Regional Sales Director will be responsible for managing a territory and achieving an ...

Audio Supervisor

Boston, MA · On-site

$68K - $85K/yr

We are seeking an Audio Supervisor to oversee and execute all audio needs, and make meaningful ... Collaborate with Technical Director and other Supervisors to create systems, procedures, and ...

Digital audio performance software (Click Effects /Sound Director or similar is a plus) * DAW software (Ableton Live is a plus) * Candidate's availability would encompass but not limited to:

Director of Lighting

Cincinnati, OH · On-site

$65K - $90K/yr

Director of Lighting Cincinnati, Ohio | Full Time About Access Audio Access Audio is a faith-based ... We provide professional audio, lighting, video, and consulting for entertainment, corporate ...

At Audio Enhancement, we help empower learning in the classroom every day. We believe in what we do ... The Regional Sales Director will be responsible for managing a territory and achieving an ...

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Audio Director information

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$25K

$108.3K

$195.5K

How much do audio director jobs pay per year?

As of Jun 11, 2026, the average yearly pay for audio director in the United States is $108,334.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,500.00 and $163,500.00 per year, depending on experience, location, and employer.

What are the typical responsibilities of an Audio Director on a project?

An Audio Director oversees the entire audio process for a project, including the development of sound design, voiceover direction, and music composition to ensure a cohesive auditory experience. You'll be responsible for collaborating closely with game designers, producers, and developers to align audio elements with the overall creative vision. Daily tasks often involve managing audio teams, reviewing and providing feedback on audio assets, and establishing technical pipelines. This leadership role requires balancing creative input with project management and often offers opportunities to shape the audio direction for large-scale productions.

What does an Audio Director do?

An Audio Director is responsible for overseeing all aspects of sound design, music, and audio implementation in a project, typically within video games, films, or other multimedia productions. They collaborate with sound designers, composers, and engineers to ensure a cohesive and high-quality audio experience. Their duties include managing audio teams, setting sound design standards, selecting appropriate music and effects, and ensuring technical integration within the project. Additionally, they work closely with other departments to align audio elements with the overall creative vision.

What are the key skills and qualifications needed to thrive in the Audio Director position, and why are they important?

To thrive as an Audio Director, you need extensive experience in audio engineering, sound design, and music production, typically supported by a degree in audio production, music, or a related field. Mastery of industry-standard software such as Pro Tools, Logic Pro, and middleware like Wwise or FMOD, as well as familiarity with mixing consoles and post-production workflows, is highly valued. Leadership, creative vision, and strong communication skills make someone stand out by enabling effective collaboration with multidisciplinary teams. These skills are critical to deliver high-quality audio experiences, meet production deadlines, and align audio strategies with project goals.

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Lead Audio Engineer

$300K - $400K/yr

Other

Posted 4 days ago


Job description

You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi-mic capture, on-device processing (AEC, noise suppression, DOA, wake-word), and Class-D–driven speakers. Audio is central to the product experience.


What You’ll Do


• Own the audio system end-to-end — microphone selection and placement, audio acquisition architecture, DSP pipeline, wake-word, beamforming, AEC, noise suppression, spatial speaker output.

• Drive part selection and benchmarking across the audio chain — microphones, audio DSPs and AFEs, Class-D amplifiers, speakers — with second-source planning.

• Specify the electrical and acoustic interfaces audio needs from the rest of the system, and partner with the EE lead on layout and the FW lead on runtime hosting.

• Drive the on-device DSP that runs in real time alongside the rest of the platform — algorithm design, latency and CPU budgets, training data, metric tuning.

• Validate the spatial mic array for direction-of-arrival accuracy, speech enhancement in noise, and wind robustness across realistic wear scenarios.

• Define the wake-word strategy — keyword choice, training data, on-device engine, false-accept and missed-trigger budgets — and own the experience users hit when they say it.

• Partners with the product design lead on acoustic detailing — microphone ports, mesh, wind shielding, speaker housings, leakage.

• Partner with the reliability lead on component-level reliability for the audio chain — transducer durability, sweat and humidity resistance, AFE and amplifier qualification.

• Ship the product by the end of year and help build the audio team and our cloud-side voice processing capability.


Responsibilities:

• 10+ years of audio engineering, with at least one shipped consumer product

• where you owned a multi-microphone voice system end-to-end.

• Deep expertise in voice DSP — beamforming, AEC, noise suppression, direction-of-arrival on multi-microphone arrays.

• Proven track record shipping wake-word or always-on voice activation at consumer scale, including data collection and metric tuning.

• Experience designing real-time DSP pipelines on constrained MCUs — not just plugin-based desktop work.

• Strong acoustic engineering instincts — microphone selection, port design, housing acoustics, wind, occlusion, body coupling.

• Direct experience driving audio component selection and benchmarking with second-source planning.


Preferred Skills:

• Deploying audio DSP, wake-word, or speech models on dedicated low-power AI accelerators.

• Experience with leading on-device wake-word engines.

• Multi-channel audio DSPs and Class-D amplifier design.

• Spatial audio rendering — HRTF, panning, head-tracked binaural.

• Cloud STT pipelines and end-to-end voice UX latency budgets.


Submit resume to jobs@OSIengineering.com


Mario Ruiz

408.550.2800 x105


Type: Fulltime

Location: Palo Alto, CA (Hybrid Schedule)

Salary Range: $300k - $400k/y (DOE)